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Black Knight Suggestion


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#1 BigBenn

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Posted 08 November 2015 - 08:35 AM

I'd like to suggest PGI consider putting the primary weapons position for the arms on the SIDE of the arm just as the artwork from the lore suggests. It will bring up the level of the arm weapons mounts a wee bit.

Please reference the SHD-2D2 for an in game visual. Thanks.

Edited by BigBenn, 08 November 2015 - 08:39 AM.


#2 Felicitatem Parco

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Posted 08 November 2015 - 09:33 AM

View PostBigBenn, on 08 November 2015 - 08:35 AM, said:

I'd like to suggest PGI consider putting the primary weapons position for the arms on the SIDE of the arm just as the artwork from the lore suggests. It will bring up the level of the arm weapons mounts a wee bit.

Please reference the SHD-2D2 for an in game visual. Thanks.

Panthers are supposed to have them on the sides, too.

However, a better plan would be putting the torso weapons up high on the torso so it looks like a Combat Vehicle instead of pure comic book art. Lasers's don't induce recoil...

#3 nehebkau

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Posted 08 November 2015 - 09:37 AM

I was so excited to have the black knights come out -- then I found what PGI did with the weapon mounts and load outs and decided that I would never buy another mech pack (not unless PGI did a crapload to earn back my trust)

#4 Bishop Steiner

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Posted 08 November 2015 - 09:46 AM

View PostProsperity Park, on 08 November 2015 - 09:33 AM, said:

Panthers are supposed to have them on the sides, too.

However, a better plan would be putting the torso weapons up high on the torso so it looks like a Combat Vehicle instead of pure comic book art. Lasers's don't induce recoil...

yes, let's further remove the game from it's IP.

It really should be renamed "StompyBotWarrior: Online" anyhow.

In fact, let's scrap all existing lore designs and put all weapons solely in high mounts for "balance". :rolleyes:

#5 zagibu

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Posted 08 November 2015 - 10:16 AM

View PostBishop Steiner, on 08 November 2015 - 09:46 AM, said:

yes, let's further remove the game from it's IP.

It really should be renamed "StompyBotWarrior: Online" anyhow.

In fact, let's scrap all existing lore designs and put all weapons solely in high mounts for "balance". :rolleyes:

Over here, I'm still waiting for a humanoid clan mech with crotch lasers.

#6 Bishop Steiner

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Posted 08 November 2015 - 10:17 AM

View Postzagibu, on 08 November 2015 - 10:16 AM, said:

Over here, I'm still waiting for a humanoid clan mech with crotch lasers.

too early in timeline...but they exist...along with a whole bunch of other utterly nonsensical crap.... (really sad how bad the art is in most of Battletech... SMH....)

#7 Monkey Lover

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Posted 08 November 2015 - 10:19 AM

View PostBishop Steiner, on 08 November 2015 - 09:46 AM, said:

yes, let's further remove the game from it's IP.

It really should be renamed "StompyBotWarrior: Online" anyhow.

In fact, let's scrap all existing lore designs and put all weapons solely in high mounts for "balance". :rolleyes:


How about we keep the lore bots for cbills and the Stompy bots for mc only :P

#8 TheArisen

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Posted 08 November 2015 - 10:22 AM

I'd rather they put the arm weapons on the top & side of the arm. That would help the arms function as shields & it'd bring the arm weapons out of the dirt.

#9 DAYLEET

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Posted 08 November 2015 - 10:35 AM

View PostBishop Steiner, on 08 November 2015 - 09:46 AM, said:

yes, let's further remove the game from it's IP.

It really should be renamed "StompyBotWarrior: Online" anyhow.

In fact, let's scrap all existing lore designs and put all weapons solely in high mounts for "balance". :rolleyes:


Letting mech with low hardpoint having a higher vertical angle range would help without fkinup the design. Not having invisible corners block your shots when others hit your face would help too.

#10 AbyssalTyrant

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Posted 08 November 2015 - 10:36 AM

My suggestion is that they actually fix the ****ing hitbox so that im not 90% CT.

#11 Sjorpha

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Posted 08 November 2015 - 10:48 AM

Not that I would be against moving the lasers, but when people imply that the BK is a bad mech I get a little perplexed.

It's fast, great hitboxes, awesome firepower, good with XL and relatively cool. It can't hill peek, and yes that's a big drawback, but it's not like trading over cover is the only way to play the game. Moving the lasers to the side of arms wouldn't make the BK a viable for that playstyle anyways, peeking over a hill would be a stupid way to play the mech still.

Since there is no way to move the hardpoints to fit a peek and poke playstyle, you can't really make the mech much stronger by moving them a little bit. If the goal is to make it more competitive the solution is to buff it in areas where it is already strong, to improve it within it's niche. That means make it an even better pulse brawler basically, give it things like more durability, agility, heat dissipation and firepower.

Very carefully though, it's already a strong laser brawler.

View PostAbyssalTyrant, on 08 November 2015 - 10:36 AM, said:

My suggestion is that they actually fix the ****ing hitbox so that im not 90% CT.


They already did.

#12 Cyborne Elemental

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Posted 08 November 2015 - 10:49 AM

View PostBishop Steiner, on 08 November 2015 - 09:46 AM, said:

In fact, let's scrap all existing lore designs and put all weapons solely in high mounts for "balance". :rolleyes:


Balance should be about fairness, and when your weapons are artificially placed low enough to clip the terrain about half of the time because of it, even when TRO artwork shows them to be either on the sides of the arm or on top of it, that isn't helping balance, its just dumb.

Cough--> Orion, Nova, Gargoyle, Panther, Grasshopper, Blackknight, Awesome, Atlas and any other gorilla armed monstrosities.

#13 Bishop Steiner

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Posted 08 November 2015 - 11:34 AM

View PostDAYLEET, on 08 November 2015 - 10:35 AM, said:


Letting mech with low hardpoint having a higher vertical angle range would help without fkinup the design. Not having invisible corners block your shots when others hit your face would help too.

now THOSE are ideas I can get behind. I rather like the elevation/depression bit.

And the invisible walls are rather overdue for a fix.

Always wondered why we don't have a "clear shot" indicator, let us know when the weapon is unobstructed from it's selected target.

#14 Bishop Steiner

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Posted 08 November 2015 - 11:37 AM

View PostMister D, on 08 November 2015 - 10:49 AM, said:


Balance should be about fairness, and when your weapons are artificially placed low enough to clip the terrain about half of the time because of it, even when TRO artwork shows them to be either on the sides of the arm or on top of it, that isn't helping balance, its just dumb.

Cough--> Orion, Nova, Gargoyle, Panther, Grasshopper, Blackknight, Awesome, Atlas and any other gorilla armed monstrosities.

not PGI's fault that FASA thought shooting from the hip on Atlas and Orions and Awesomes somehow made sense.

Fixing the arms so they can properly elevate would be nice, but only help some mechs/weapons.

#15 Mudhutwarrior

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Posted 08 November 2015 - 12:22 PM

Look you spent good money to buy a mech without really knowing what it was or what it could do.

I don't see that as PGI's Problem.

Posted Image

#16 SgtMagor

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Posted 08 November 2015 - 12:54 PM

Jump jets, o-hey did I say that! :)

#17 Juodas Varnas

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Posted 08 November 2015 - 12:58 PM

View PostProsperity Park, on 08 November 2015 - 09:33 AM, said:

Panthers are supposed to have them on the sides, too.


No offense dude, but i'm pretty sure they've been showed both ways.
Posted Image

However, i'm a proponent of giving the player a choice where they want to put the weapon. (At least for non-missile weapons, cause i don't want a see missile-totting Thunderbolts without the Big Ol' Drum of Doom, just because it's "better that way")

Edited by Juodas Varnas, 08 November 2015 - 01:01 PM.


#18 Bishop Steiner

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Posted 08 November 2015 - 01:11 PM

View PostJuodas Varnas, on 08 November 2015 - 12:58 PM, said:

No offense dude, but i'm pretty sure they've been showed both ways.
Posted Image

However, i'm a proponent of giving the player a choice where they want to put the weapon. (At least for non-missile weapons, cause i don't want a see missile-totting Thunderbolts without the Big Ol' Drum of Doom, just because it's "better that way")

View PostProsperity Park, on 08 November 2015 - 09:33 AM, said:

Panthers are supposed to have them on the sides, too.

However, a better plan would be putting the torso weapons up high on the torso so it looks like a Combat Vehicle instead of pure comic book art. Lasers's don't induce recoil...

just FYI Prosperity...here's the original official Panther art
Posted Image
PPC on the BOTTOM.

It was later art that put it on the side.... but if we are talking how "it's supposed to be"... I tend to fall back to the source.

#19 TheArisen

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Posted 08 November 2015 - 02:05 PM

View PostBishop Steiner, on 08 November 2015 - 11:34 AM, said:


Always wondered why we don't have a "clear shot" indicator, let us know when the weapon is unobstructed from it's selected target.


A clear shot indicator would be very helpful, more so for low hard point mechs. The elevation/depression deserve their own thread.

#20 BigBenn

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Posted 08 November 2015 - 03:04 PM

View PostMudhutwarrior, on 08 November 2015 - 12:22 PM, said:

Look you spent good money to buy a mech without really knowing what it was or what it could do.

I don't see that as PGI's Problem.

Posted Image


Mind you, I didn't complain. I use the BK without issue. I think the mech is ultimately fin as is. If I really wanted to complain I'd get on the "raise the torso hardpoints" bandwagon. I just suggested to move the low arm points up to the side where BT lore has them. The flip side of that is the average weapon height would sit higher for the BK perhaps throwing a bone to those who really have issues with the BK. ;)





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