Jump to content

Differentiate Lasers


4 replies to this topic

#1 Mad Cow Jenkins

    Member

  • PipPipPip
  • Giant Helper
  • 67 posts

Posted 09 November 2015 - 05:14 AM

I find lasers are a bit boring that they are so similar in usage. So i am suggesting to completely change how ER and Pulse lasers work.

Pulse Lasers

Pulse should deal its damage in pulses, so that you can stop shooting at any time and continue longer then the current system with the drawback that there will be a cooldown penalty for each pulse. Let me give an example using a Large pulse laser, that we all love :)


PulsesPulsetimeCooldownPenaltyTotal DamageDur+CoolDps
10.20.52.50.73.571
20.41.250.7551.653.030
30.62.2517.52.852.632
40.83.51.25104.32.326
5151.512.562.083
61.26.751.75157.951.887
71.48.75217.510.151.724


All numbers are just fast put together and would need some tweaking, but lets take an example the big bad battlemaster has a small spider in sight takes aim and hits it with 2 pulses before it leaves his sight, this would deal 5 damage to the spider (if he hits) and he would have a 1.25 cooldown before the weapon can be used again.

Pros:
Its hard to do a proper boating if your weapon has changing cooldown, the weapon will likely take alot of skill. Putting most damage upfront will leave the mech dead in the water for a while.

Cons:
A large amout of damage can be put down with boating. Its a bit of a system within a system.


ER Lasers
ER-lasers should have their damage increase per tick increase linearly with time, such that the maximum damage is dealt at the end of the beam time. Example a IS ER-LL has 10 ticks of 125 ms, first tick it will deal 0.2 + 0.128 damage, next tick it deals 0.2 + 0.356 and so fourth up to 10 ticks 0.2 + 1.28.


TicksDam/TickTotal Damage
10.3280.328
20.4560.784
30.5841.368
40.7122.08
50.842.92
60.9683.888
71.0964.984
81.2246.208
91.3527.56
101.489.04



I would also assume that the beam will grow larger with time, so that there is a visual feedback with the increase in damage.

I think it will be harder to twitch fire ER's and easier to twist away from. Although if you are really good the face time might actually be less then before if you expose the mech during that last half of the beam (very low damage per heat though).



Now these changes will not fix boating, with the same weapon, but will likely desync lasers types and just make each type of laser need different skill usage.

#2 CuriousCabbitBlue

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 228 posts

Posted 09 November 2015 - 08:01 AM

Quote

since when are laser point an click

xD did everyone forget they are damage over time

]if people really want to complain about being snap shopped group fired, which was probably their fault to start with




**------just have the lasers to reduced damage at the earlier ticks of damage and/or increase the duration at least of non pulse lasers



there you go even bloody easier to torso twist and or make up for the mistake

most people will likely still complain due to poor positioning though


I said that in another topic

so I like the direction here

#3 Mad Cow Jenkins

    Member

  • PipPipPip
  • Giant Helper
  • 67 posts

Posted 10 November 2015 - 02:00 AM

It should also be fairly easy to implement because it can all be defined as a nice continous function, but i guess variety of weapons is not a top priority, right now the focus seems to be hacking info tech the easiest way possible :(

#4 Greyhart

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 894 posts
  • LocationUK

Posted 10 November 2015 - 04:50 AM

Actually I was thinking about this.

Assuming proper heat scale. You could make it so lasers have a longer burn time but you have to keep the fire key depressed for the entire burn duration.

Would be an interesting mechanic.

Also Lasers should be DoT weapon and ballistics should be a burst damage weapon

#5 Livaria

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • 405 posts

Posted 11 November 2015 - 09:32 AM

While I do agree, lasers are kind of boring to work with. I am uncertain if something if a more complicated application of lasers is something I actually want.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users