Jump to content

Cw Invites Pleasure


3 replies to this topic

#1 BlackHeroe

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 109 posts
  • LocationKasselhague

Posted 27 October 2015 - 09:21 AM

One problem in continuous CW drops is to get people together. After some drops also when some or half of the team is leaving, it can be a hard waiting time for all, and sometimes leads to the state that more people dropping out - through there available time, and for getting bored.
(also mass clicking spam invites is boring and a clicking rampage. Additionnaly get the one person in requested with names which are not written as spelled, or with other name then inTS. Or dropping out for reinvite, cause then someone else can invite)

There would be 3 solutions i would suggest all, that wouldnt be hard to implement:
-Mass Invitations: Give the group leader a button to Mass-Invite all Friends/Unit Members of the same faction/Clan
-Let groupies invite: Yust a button that allows group members to invite on their own
-Drop Leading command: Give an option to specify one other to be the group leader, so he can organize next

Edited by BlackHeroe, 27 October 2015 - 09:25 AM.


#2 Seal Farmer

    Member

  • PipPipPipPipPip
  • 185 posts

Posted 07 November 2015 - 10:01 AM

View PostBlackHeroe, on 27 October 2015 - 09:21 AM, said:

There would be 3 solutions i would suggest all, that wouldnt be hard to implement:
-Mass Invitations: Give the group leader a button to Mass-Invite all Friends/Unit Members of the same faction/Clan
-Let groupies invite: Yust a button that allows group members to invite on their own
-Drop Leading command: Give an option to specify one other to be the group leader, so he can organize next

Very much like all 3 suggestions you have made.

#3 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 07 November 2015 - 10:15 AM

CW invites....boredom. I'm sorry but for me it's not about how fast i can get in a CW match.
My problem is the maps with all those bottlenecks and unclimbable walls. No way for me to get on the enemy flank or rear in a reasonable fashion.

#4 O O P S I E

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 17 posts

Posted 09 November 2015 - 05:42 PM

Couldn't agree more - the group leader should be able to nominate the members who are allowed to invite. This could be accomplished using a simple tick-box next to group members in the UI along with an overriding tick-box to check/uncheck all members.......at the same time you could also make group members "READY" by default, that way we aren't all sat around waiting for someone who went AFK to return.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users