Random thought bubble.
Assault has "instant win" base.
Conquest has "cumulative win" base.
To break up the monotony of the skirmish map, could we have a few 'defence structures'. IE, restore the spawn of the Assault base turrets without the base.
It will give some strategy options other than 'heaviest mech wins' slugfest in the middle of the map.
When a 12:2 roll occurs so often, the losing team needs some way to offset early losses and make a more interesting fight.
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Turrets Into Skirmish Mode
Started by Fiona Marshe, Nov 11 2015 05:52 PM
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