New Game Mode
#1
Posted 11 November 2015 - 02:02 AM
The link presented here (https://drive.google...iew?usp=sharing) is a PDF I made back in March 2015 to highlight how using the current assets in game, PGI could not only make a new game mode, but could also allow players to fight in parts of the maps that do not always see a lot of action.
While I admit there could be changes to the game mode, the sole purpose of posting this here is to have a discussion about it and to gather player feedback. I have played other games that incorporate a similar idea and I think that MWO would benefit from this type of game mode.
#2
Posted 11 November 2015 - 12:53 PM
#3
Posted 11 November 2015 - 01:05 PM
Trump for pres.
#4
Posted 12 November 2015 - 09:09 AM
Edited by Hexidecimator, 12 November 2015 - 02:03 PM.
#5
Posted 12 November 2015 - 10:07 AM
#6
Posted 12 November 2015 - 10:51 AM
I only worry that if the objective "out of the way" then people would just ignore it and play it like Skirmish.
#7
Posted 12 November 2015 - 12:20 PM
TygerLily makes a good point - how do you set up this kind of game mode (or any new game mode for that matter) such that it cannot devolve into a basic skirmish? Even the current game modes have this problem.
#8
Posted 12 November 2015 - 02:01 PM
TygerLily, on 12 November 2015 - 10:51 AM, said:
I only worry that if the objective "out of the way" then people would just ignore it and play it like Skirmish.
If they used the turret system around the caps then whoever reached it first would have an advantage, thus people would rush to get to it, or find it as you suggested. The reason being that even if they picked off a few of your teammates the turrets would make up for the damage, we all remember how charging the old Assault mode turrets would win the game for some teams, it would have the same value. As stated in the document, kills would not matter if you controlled the cap at the end of time, so you could lose mechs and still win by controlling the cap.
Also, the turret system would make an interesting change in the fight as the turrets would change targets as the cap changed.
(Code Example: If, [Team1] owns cap; Then target [Team2]: If, [Team2] owns cap; Then target [Team1]: If No [Team] has cap, Then [Turrets] do nothing)
Imagine being in the middle of a fight and the cap changes so the turrets began firing on you!? It could literally swing the fight back and forth.
Edited by Hexidecimator, 13 November 2015 - 01:44 AM.
#9
Posted 12 November 2015 - 02:48 PM
1. The defending team would be restricted (using unique out of bounds zones) to a beefed up defensive area on a map and have to defend a cap zone. The restricted map boundaries for the defenders probably would not make it into the finalized game mode.
2. The attacking team who would have the regular out of bounds zone would try and take the strong point.
3. The attackers would have to cap to win. The defenders would just have to run out time and could still pull off a victory even if they were all taken out.
This would be difficult to work into every map but would sure be a blast on Forest Colony or Alpine Peaks.
#10
Posted 12 November 2015 - 07:47 PM
0111101, on 12 November 2015 - 12:20 PM, said:
TygerLily makes a good point - how do you set up this kind of game mode (or any new game mode for that matter) such that it cannot devolve into a basic skirmish? Even the current game modes have this problem.
Please forgive my shameless self-promoting.
http://mwomercs.com/...gamemode-ideas/
But I feel that entirely unique gamemodes are required to keep a skirmish from happening.
C1audius, on 12 November 2015 - 02:48 PM, said:
1. The defending team would be restricted (using unique out of bounds zones) to a beefed up defensive area on a map and have to defend a cap zone. The restricted map boundaries for the defenders probably would not make it into the finalized game mode.
2. The attacking team who would have the regular out of bounds zone would try and take the strong point.
3. The attackers would have to cap to win. The defenders would just have to run out time and could still pull off a victory even if they were all taken out.
This would be difficult to work into every map but would sure be a blast on Forest Colony or Alpine Peaks.
That feels a lot like CW.
#11
Posted 12 November 2015 - 09:49 PM
Tylerchu, on 12 November 2015 - 07:47 PM, said:
http://mwomercs.com/...gamemode-ideas/
But I feel that entirely unique gamemodes are required to keep a skirmish from happening.
While I would agree that a unique game mode would be better, I do not think PGI will take the time to develop them. This is why I have come up with numerous ideas that work with the assets currently in the game. I think that it is more reasonable to ask for PGI to incorporate these ideas because they take very little coding to implement, while still providing new content.
#12
Posted 13 November 2015 - 04:38 AM
Quote
The mode i suggested would be a long term project but i'm looking for game modes where the primary goal is something more then just kill 12 mechs or accomplish something else.
Edited by C1audius, 13 November 2015 - 04:39 AM.
#13
Posted 13 November 2015 - 12:03 PM
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