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Weighted Map Voting... Will Be Broken


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#1 1Grimbane

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Posted 16 November 2015 - 08:24 PM

Case in point... i'll vote for maps i know that no one will vote for just to increase my say in voting next round.... this is stupid to the max pgi! the minority voters get more input because they feel butthurt? good grief people

Edited by 1Grimbane, 16 November 2015 - 08:25 PM.


#2 El Bandito

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Posted 16 November 2015 - 08:25 PM

Let's see how it will work out first.

#3 Troutmonkey

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Posted 16 November 2015 - 09:02 PM

Yeah, the ability to game the system is very limited.

Either you vote for maps you don't want every round, so that you will then be able to pick a map that you do want later on? But you can only do this only every twelve matches or so? If everyone tries to do it, then map selection will become very random and tada! We're not dropping on the same map all the time.

TBH I don't think it's going to make much of a difference, but any difference that it does make will lead to more varied map and mode selection which is a good thing. Can't hurt to try.

#4 martian

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Posted 16 November 2015 - 10:24 PM

"Exercise in democracy"

How to make sure that two players votes in the same poll do not have the same weight. LOL.

Imagine how it would work in the real life: I have voted a dozen times for some fringe party that has never succeeded. Therefore, now my vote weighs twelve times more than yours ...

#5 Chrome Magnus

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Posted 16 November 2015 - 11:11 PM

What Trout said.

I'd imagine we'd see a lot more variety if they got rid of the garbage that makes seeing mechs hard on a lot of maps.

#6 monk

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Posted 16 November 2015 - 11:34 PM

I'm glad they are trying to fix it...but the simple fix is so much more elegant. I don't understand why we have such a convoluted system instead of something easy.

Simple system that gives every map and mode a chance while heavily weighting thing for general player opinion.

3 map options, 2 mode options.

Each map starts with a 9.3% chance to be picked. Each player vote adds 3% to that maps chance. Anyone who doesn't vote adds 1% to each map. Generate random number from 1 to 100. Each map has a chance to get selected. Done.

In case this wasn't clear here is an example:

Ten people vote for map A. Three people vote for map B. Eight people vote for map C. Three people don't vote.

Map A has 9.3+30+3=42.3% chance
Map B has 9.3+9+3=21.3% chance
Map C has 9.3+24+3=36.3% chance

Map A is selected if the random number is 1-42.3
Map B is selected if the random number is 42.4-63.6
Map C is selected if the random number is 63.7-100

For modes we do the same thing but the modes get 14% at start and each player who doesn't vote has their 3% split between the two modes.

No weird saving up points and spending them strategically in a system that is just chaos since nobody knows who has how many votes, etc. Might as well just make it random with the upcoming system. But I could be wrong. Maybe this weird system is great. Maybe it'll be a fun mini game. However, it seems really weird and confusing. Seems like it took way more work than something simple and easy to understand.

Edited by monk, 16 November 2015 - 11:36 PM.


#7 Sjorpha

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Posted 16 November 2015 - 11:40 PM

My solution is even simpler: random map and random game mode.

#8 kapusta11

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Posted 16 November 2015 - 11:42 PM

  • Player A spends 12 of his stored "votes" for Terra Therma
  • Player B spends 12 of his stored "votes" for Alpine
  • Player C spends his single vote for Terra therma just for the lulz
  • Terra Therma wins
  • Player B deletes the game
Epilogue
  • Player C wins

Edited by kapusta11, 16 November 2015 - 11:44 PM.


#9 El Bandito

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Posted 16 November 2015 - 11:47 PM

View Postmartian, on 16 November 2015 - 10:24 PM, said:

"Exercise in democracy"

How to make sure that two players votes in the same poll do not have the same weight. LOL.

Imagine how it would work in the real life: I have voted a dozen times for some fringe party that has never succeeded. Therefore, now my vote weighs twelve times more than yours ...


It's basically similar to electoral college, where states with fewer population has more votes.

#10 That Guy

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Posted 16 November 2015 - 11:49 PM

another imperfect solution to an imperfect solution. this sillyness could be solved if PGI just removed the ability for people to pick the types of games they got into. but no, you morons would be on the forums non-stop crying about that.

so we have voting instead. i am happy though that i will have a chance to stop the non-stop skirmish/frozen city rotation.

#11 Macster16

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Posted 16 November 2015 - 11:50 PM

View Postkapusta11, on 16 November 2015 - 11:42 PM, said:

  • Player A spends 12 of his stored "votes" for Terra Therma
  • Player B spends 12 of his stored "votes" for Alpine
  • Player C spends his single vote for Terra therma just for the lulz
  • Terra Therma wins
  • Player B deletes the game
Epilogue
  • Player C wins


Ummm, player B will still keep their 12 weighted vote so I doubt they will uninstall....

#12 kapusta11

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Posted 16 November 2015 - 11:55 PM

View PostMacster16, on 16 November 2015 - 11:50 PM, said:


Ummm, player B will still keep their 12 weighted vote so I doubt they will uninstall....


That's unfortunate, I thought the system had a lot of potential of certain kind.

#13 Yozzman

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Posted 17 November 2015 - 12:07 AM

It's broken, easy to troll with :P

Just pick a map that wont get played for sure... Then it will be heavy enough at some point and u play a crap mode/map :D

#14 Duke Nedo

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Posted 17 November 2015 - 12:07 AM

*boggle*

Why something that complex??? Just make it random based on the votes, straight up.

70% voted HPG, give it 70% chance.

Why would anyone want to do anything more complicated that that? It's not like it will become more fair because you can save up.

#15 Tuis Ryche

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Posted 17 November 2015 - 12:23 AM

Pre-selected mode, random map.

Enough of this choice illusion ******** and forced game modes. And stop feeding me the "expansion problem" until they can figure out the 3 modes they already have.

#16 Macster16

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Posted 17 November 2015 - 01:26 AM

Was there a reason this whole voting thing was implemented in the first place? Did anyone actually have a problem with random map selection (I know I didn't)?

#17 Prof RJ Gumby

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Posted 17 November 2015 - 01:35 AM

pff, problems some people have.

So you can "game" the system to get a strong vote for one map by sacrificing 11 of your previous votes? And what if you choose a map 'almost nobody wants' at your 10th sacrificed vote and this map gets chosen because your vote is too strong already? You sacrifice your voting rights for 10 games, end up with map you don't want and get back to basic 1-point vote. Oh, you evil mastermind!

Posted Image

Pfft.

Seriously, whether you like the system or not, the window to "game" the system is so narrow, random and have a chance to fail, it's more effective just to vote what you want to be played. All this change changes is people liking unpopular maps and modes will have a bigger chance to be able to play them from time to time.

-------------------

View PostMacster16, on 17 November 2015 - 01:26 AM, said:

Was there a reason this whole voting thing was implemented in the first place? Did anyone actually have a problem with random map selection (I know I didn't)?


IMHO it was to sweeten the fact that people are not able to play only the modes they want anymore. In turn, mode selection had to go because it lengthened the wait times and prevented PGI from implementing new game modes. Still, I think they should've implemented it together with the 4th game mode (hopefully they will get to it one day :ph34r: )

Edited by Prof RJ Gumby, 17 November 2015 - 01:39 AM.


#18 Vellron2005

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Posted 17 November 2015 - 01:45 AM

Well it will definitely bring some much-needed variety to the map and mode voting system.. Altho I think some maps will still not get much votes, and the people who "spend their 12 stored votes on Terra Therma" and force the vote their way will probably induce salvos of chat profanities and such..

I'll be one of those people forcing you guys to bring your laser vomit to the "challenging" maps and cap for resource wins.. cose' now its more profitable to win by capping.. :P

#19 Voras

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Posted 17 November 2015 - 01:51 AM

Best idea:

View PostSjorpha, on 16 November 2015 - 11:40 PM, said:

My solution is even simpler: random map and random game mode.


Closely followed by this one:

View PostDuke Nedo, on 17 November 2015 - 12:07 AM, said:

Why something that complex??? Just make it random based on the votes, straight up.

70% voted HPG, give it 70% chance.


#20 Raggedyman

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Posted 17 November 2015 - 04:52 AM

View Post1Grimbane, on 16 November 2015 - 08:24 PM, said:

Case in point... i'll vote for maps i know that no one will vote for just to increase my say in voting next round.... this is stupid to the max pgi! the minority voters get more input because they feel butthurt? good grief people


except that other people, who haven't had their pic win, will be able to vote for maps modes that they "know that no one will vote for" and have a decent chance of a win, thus you're vote power gets reset to zero.

Its almost like the whole game doesn't revolve around you





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