2 Months In And Still Struggle
#1
Posted 13 November 2015 - 08:35 AM
#2
Posted 13 November 2015 - 10:49 AM
If you are using Windows (Vista, 7, 8, 10 blah blah) go to the start button, type mouse, locate the tab in mouse properties called "Pointer Options". Now, lower the pointer speed down a bit. That plus the software decreased speed in game should do the trick.
Try that and let me know what happens.
#3
Posted 13 November 2015 - 01:28 PM
Stryker Ward, on 13 November 2015 - 08:35 AM, said:
Sensitivity at 0... and DPI at EXTREME.
There's your problem.
Try sensitivity at half, and DPI at anywhere from 800 to 1,200.
#4
Posted 13 November 2015 - 02:33 PM
#5
Posted 13 November 2015 - 06:40 PM
Koniving, on 13 November 2015 - 01:28 PM, said:
Sensitivity at 0... and DPI at EXTREME.
There's your problem.
Try sensitivity at half, and DPI at anywhere from 800 to 1,200.
Just want to stress this. I have my Logitech setup w/4 DPI spots. 300/600/2000/3500 and in game around .4. I use both 300/600, dependent on mech class. setup and take it to the training/testing grounds.
#6
Posted 13 November 2015 - 06:55 PM
I have my own DPI set at around 600 and in-game sensitivity at ~0.6
#7
Posted 13 November 2015 - 07:35 PM
The next thing to do is to go to training and 'calibrate' your hand-eye coordination. Normally in FPS games, a movement in the X axis of the mouse's tracking sensor translates to a yaw (pivoting on foot) movement, while a Y axis movement translates to a pitch (looking up and down) movement. This, in other FPS games, is unlimited in speed. Someone can just twitch and shoot if their motor coordination is good enough to move precisely the amount needed to aim their guns the correct amount. But in MWO, this is limited by the mech's hard rotational speed limits. Every mech has its own maximum rate of pitch and yaw, and you need to tune yourself to this.
Go into a practice session (not tutorials), so that you have stationary targets available. Try tuning it so that you can move and fire in your preferred mech at a stationary target without missing badly, at maximum speed. If you can do this, then I'd say you're calibrated. Good hunting!
Edited by ArcturusWolf, 13 November 2015 - 07:35 PM.
#8
Posted 14 November 2015 - 12:44 AM
Xbwalker, on 13 November 2015 - 10:49 AM, said:
If you are using Windows (Vista, 7, 8, 10 blah blah) go to the start button, type mouse, locate the tab in mouse properties called "Pointer Options". Now, lower the pointer speed down a bit. That plus the software decreased speed in game should do the trick.
Try that and let me know what happens.
thanks man,... I never thought about changing at this place as well. I'll give ti a shot! Though i need to make a hot key, for when not playing.. way to slow for internet and strat games..
#9
Posted 14 November 2015 - 10:55 AM
Smoothing and acceleration do about the same thing. The speed at which your pointer moves per mouse distance is relative to the speed of how fast you move the mouse. Moving the mouse 1 cm to the right will thus give you various distances depending on whether you took a second to do so or less than a third.
Turning those off will give you more consistent results, though some might argue that you enjoy better precision at lower speeds, which is offset by having inconsistent results when having to do quick realignments. DPI you can set to your own preference, low values are good for precision while higher give you better response times, finding the right balance for both is all depending on your personal preference and the resolution of your screen (if you have a wider field of view, you might want a higher DPI so you can respond quicker to things you see at the edge of your screen).
If you can set it via a programming software, you should leave the windows setting to default as it applies a certain numerical modifier and default will have the least impact on consistency into either direction as far as I know.
Edited by SethAbercromby, 14 November 2015 - 10:56 AM.
#10
Posted 16 November 2015 - 07:41 AM
#11
Posted 16 November 2015 - 10:07 AM
Just as important as how to aim is WHERE to aim. That just takes experience on knowing what the vulnerable parts are on each mech and making sure you hit 'R' so you can see if there are any open components.
#12
Posted 17 November 2015 - 05:08 PM
#13
Posted 17 November 2015 - 11:10 PM
#14
Posted 20 November 2015 - 08:42 AM
Said another way, when you go to quick aim at a target on your left and your reticle goes too far left and you have to juggle to get back on, your sensitivity is too high.
This is also a part of the 'calibration' ArcturusWolf wisely mentioned.
Perfect Practice Makes Permanent.
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