1. Increase heat penalties when heat gets above 70%, such as slight internal damage that gets higher the more you get above that threshold. Also, heat could affect mech mobility such as torso twist rate and the turn rate. Honestly, this suggestion would curb a lot of the alpha strike laser meta going on right now while at the same time removing ghost heat.
2. Increase spread when heat gets above a certain threshold. For example,when the heat gets above a certain percentage, lasers will randomly change convergence. This would cause damage to spread profusely. For ballistics, possibly add a jam chance when firing more than 4 ballistics at a time.
Not only is there such a thing as ghost heat,but there are also ghost mechs. This really is more of an annoyance than a real problem, but it still destroys immersion when you fire your weapons and they pass through a mech that just got destroyed.
With the upcoming Steam release, I sincerely hope that these ghost mechanics are scrapped. They are going to confuse new players coming in to this game from the upcoming Steam release and will destroy this game's chance at retaining new players.
Edited by Matt2496, 12 November 2015 - 07:28 PM.