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Stop The Ghost Everything


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#1 4rcs1ne

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Posted 12 November 2015 - 07:24 PM

Ghost heat. There are many other ways to balance weapon boating, yet PGI has refused to listen. Below are a couple suggestions I've conjured up:

1. Increase heat penalties when heat gets above 70%, such as slight internal damage that gets higher the more you get above that threshold. Also, heat could affect mech mobility such as torso twist rate and the turn rate. Honestly, this suggestion would curb a lot of the alpha strike laser meta going on right now while at the same time removing ghost heat.

2. Increase spread when heat gets above a certain threshold. For example,when the heat gets above a certain percentage, lasers will randomly change convergence. This would cause damage to spread profusely. For ballistics, possibly add a jam chance when firing more than 4 ballistics at a time.

Not only is there such a thing as ghost heat,but there are also ghost mechs. This really is more of an annoyance than a real problem, but it still destroys immersion when you fire your weapons and they pass through a mech that just got destroyed.

With the upcoming Steam release, I sincerely hope that these ghost mechanics are scrapped. They are going to confuse new players coming in to this game from the upcoming Steam release and will destroy this game's chance at retaining new players.

Edited by Matt2496, 12 November 2015 - 07:28 PM.


#2 JediPanther

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Posted 12 November 2015 - 08:55 PM

I doubt they'd remove any thing. Hell, they still haven't even changed ecm with their super omg fix-it-all nerf of 180m to 90m and how long ago was that made official?

#3 Levi Porphyrogenitus

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Posted 12 November 2015 - 08:59 PM

You know what we need? Ghost Income. It'd be a way for new or infrequent players to be incentivized to play more, similar in some ways to Cadet Bonuses but calculated behind the scenes instead of as part of the achievement system.

#4 Khobai

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Posted 12 November 2015 - 09:53 PM

We need ghost teammates. When you have too many mechs in one grid, some of them should phase out, and not be able to attack or be attacked. In order to prevent deathballing.

#5 trollocaustic

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Posted 12 November 2015 - 09:55 PM

Don't forget ghost jump jets. When too many people fly at once, some of their jumpjets disapear.

#6 El Bandito

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Posted 12 November 2015 - 10:09 PM

Ghost voting. When too many people vote for one map/mode, the queue restarts. :P

View PostJediPanther, on 12 November 2015 - 08:55 PM, said:

I doubt they'd remove any thing. Hell, they still haven't even changed ecm with their super omg fix-it-all nerf of 180m to 90m and how long ago was that made official?


They did change the ECM in the PTS. Now it does not penisblock entire weapon systems any more. My guess is that the PTS changes will hit the live servers before Steam launch happens on December 10th.

Edited by El Bandito, 12 November 2015 - 10:12 PM.


#7 Khobai

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Posted 12 November 2015 - 10:15 PM

december 1st patch is when PGI said the PTR changes go live im pretty sure

#8 Deathlike

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Posted 12 November 2015 - 10:35 PM

I assume this is MWO's version of the Shining.

#9 Lyoto Machida

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Posted 13 November 2015 - 05:43 PM

View PostKhobai, on 12 November 2015 - 09:53 PM, said:

We need ghost teammates. When you have too many mechs in one grid, some of them should phase out, and not be able to attack or be attacked. In order to prevent deathballing.


In all seriousness, I wish we did have ghost targets/locks though...

Quote

In Tactical Operations, additional uses for an ECM suite are shown as optional rules, including defeating other ECM and generating ghost targets.






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