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Convergence A Bad Idea?


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#1 L3mming2

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Posted 10 November 2015 - 08:10 AM

and what if u hate convergence (ore rng cone), i now "everyone" seems to think its THE solution, but some obvious problems with it;

1 if u have a mech with close clustered ct weapons u dont need convergence, on the other side if u have arm mounted weapons like a KGC you are screwed without it... so the only thing this will do is make mechs with good CT hardpoints meta..

example; meet your new post convergence meta over loard http://mwo.smurfy-ne...46bd7ed55d0954e

2 as they have said (pgi) multiple times now, convergence will be very hard to inplement (read we will have to (in my opinion waste) spend large amounts of resorces to get it done))

3 as they heve said (pgi) having convergence will screw with hit reg ... is it realy a good idea to keep asking for a mechanic that will screw over hit reg even more than it currently is... ore would you prefer every weapon had the same wonky hit detection the srm's currently have? just mabby this has something to do with them not being pin point...

#2 Vetal

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Posted 10 November 2015 - 02:33 PM

It has already disscussed in the same topics. Convergance cone is the worst what could happen to this game.

#3 DivineEvil

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Posted 10 November 2015 - 03:18 PM

Please refrain from cloning threads with the same topics. Thank you.

#4 CainenEX

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Posted 10 November 2015 - 03:29 PM

View PostL3mming2, on 10 November 2015 - 08:10 AM, said:

and what if u hate convergence (ore rng cone), i now "everyone" seems to think its THE solution, but some obvious problems with it;

1 if u have a mech with close clustered ct weapons u dont need convergence, on the other side if u have arm mounted weapons like a KGC you are screwed without it... so the only thing this will do is make mechs with good CT hardpoints meta..

example; meet your new post convergence meta over loard http://mwo.smurfy-ne...46bd7ed55d0954e

2 as they have said (pgi) multiple times now, convergence will be very hard to inplement (read we will have to (in my opinion waste) spend large amounts of resorces to get it done))

3 as they heve said (pgi) having convergence will screw with hit reg ... is it realy a good idea to keep asking for a mechanic that will screw over hit reg even more than it currently is... ore would you prefer every weapon had the same wonky hit detection the srm's currently have? just mabby this has something to do with them not being pin point...

This seems like a case closed issue. Why did you start a new thread?

#5 Hans Von Lohman

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Posted 13 November 2015 - 05:51 PM

I can see this argument. In fact, I also thought about this. Tight clustered together weapons will be better than having weapons all over your mech.

However, that is also bad as having all your weapons in a single location is going to make them more prone to losing them all than spreading them around.

However, I think the benefits outweigh the problems.

In fact, one additional benefit that I can think of compared to the way things work now is lights vs assault mechs. The light mechs will naturally have a tighter shot pattern than an assault if neither have a lock-on. A light without a lock on may be able to fire into a specific location on an assault mech, but in return an assault will probably have to fire locations individually to be able to hit the little guy....or get that important lock on.





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