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Pts4: Srm Ghost Heat Up To 4 From 3 (Srm2S Up To 6)


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#21 Sarlic

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Posted 14 November 2015 - 11:00 AM

View PostJman5, on 14 November 2015 - 10:58 AM, said:

The spread change are going to make SRMs crazy-good when you add artemis.

IS:
SRM 2: 2.5m -> 1.65
SRM 4: 3.5m -> 2.31
SRM 6: 4.5m -> 2.97

Clan:
SRM 2: 3.0m -> 1.98
SRM 4: 4.0m -> 2.64
SRM 6: 5.0m -> 3.3

Keep in mind that SRMs do 2 damage per missile (2.15 for IS). So a Clan SRM 6 Artemis is a 12 damage shot for only 2.5 tons and 4 heat. A Clan Large Pulse laser does 13 damage and costs 6 tons and 10 heat. The C-LPL has still got a healthy range advantage, but once you close that distance, the SRMs are going obliterate the competition.

As it should..It is were SRMs designed for.

I like the overall changes.

Edited by Sarlic, 14 November 2015 - 11:02 AM.


#22 Mister Blastman

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Posted 14 November 2015 - 11:22 AM

View PostJman5, on 14 November 2015 - 10:58 AM, said:

The spread change are going to make SRMs crazy-good when you add artemis.

IS:
SRM 2: 2.5m -> 1.65
SRM 4: 3.5m -> 2.31
SRM 6: 4.5m -> 2.97

Clan:
SRM 2: 3.0m -> 1.98
SRM 4: 4.0m -> 2.64
SRM 6: 5.0m -> 3.3

Keep in mind that SRMs do 2 damage per missile (2.15 for IS). So a Clan SRM 6 Artemis is a 12 damage shot for only 2.5 tons and 4 heat. A Clan Large Pulse laser does 13 damage and costs 6 tons and 10 heat. The C-LPL has still got a healthy range advantage, but once you close that distance, the SRMs are going obliterate the competition.


Sure if the register. I don't think PGI will ever fix the registration issue so that's why I'd like them to put back in splash or raise the damage.

#23 Narcissistic Martyr

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Posted 14 November 2015 - 11:25 AM

View PostDarian DelFord, on 14 November 2015 - 04:40 AM, said:

This will help the Oxide


Muwahaahahahaa!!! My oxide shall once again become death destroyer of mechs.

You know for like a month before Jenner IIC comes out and completely destroys everything.

#24 627

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Posted 14 November 2015 - 02:59 PM

the problem with firing 4x ASRM6 isn't the laughable ghost heat.
The problem is hit reg when you launch 24 missiles. I doubt that will change.

#25 Weeny Machine

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Posted 14 November 2015 - 03:32 PM

The ghost heat is of no relevance. Hitreg is borked at the moment. So if you fire 4 SRM racks instead of 3 then hitreg most likely will register an amount which equals roughly 3 racks.

My only hope is that the speed decrease of the mechs will help hitreg





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