As you all know (most likely) there is a massive cost difference between the two tonnage extremes 20 to 100. For reasons most likely due to lore.
This game however does aim towards making all chassis and mechs equal in potential unlike what is described in lore, be that raw firepower, mobility, durability and several other factors too specific to detail out briefly.
This is not reflected in the c-bill costs of mechs, it leads to believe that the higher the tonnage, the more value and overall power you gain.
This is to a potential detriment for new players, who perhaps do not enjoy the gameplay of lights or mediums, but would like to acquire a heavier chassi. This is also no new topic, has been brought up several times throughout the years.
So if we equalize the cost of a mech so that a Light has the same cost as an Assault what would be the potential result?
Well, if there is a severe unbalance between the classes, one might see the queues dominated by the perceived stronger mechs that now became more available, but this, again, is nothing new.
The more seasoned players that have the time invested to get what they want all ready exhibit this behaviour to some degree (Not all mind you).
But if balance strikes as true as possible, nothing is of course perfect. Then we will most likely see a semi large balance between what is played in the queues.
Now what is your thoughts of the implications of C-bill equalisation of the classes, if balance would be argued to be good between them?
Note, I do not touch upon the subject of what the pricing should be.
Here are previous posts that touch upon the subject or tangents to it that I found in search of similar topics:
Spoiler
Edit: Spelling
Edited by Euklides, 14 November 2015 - 12:42 PM.