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Mostly Constructive Review Of Pts3


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#1 Kyrs

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Posted 06 November 2015 - 08:50 PM

PTS 3

SENSOR;
The result from my pts3 seem less positive compared to pts 2. Everything seems less polish..

Sensor range: In it self the changes aren't that bad compared to pts2 and seem more polish for most of the times (if you ignore DWF-W that can target at 1750 meter with some sensor boost, WTF!!)

Targeting delays: It is an interesting approach. The main issue is when it is combined with sensor range, ecm and target signature. It basically recreates the bad ECM 1.0 design flaw from 2 year ago. (chaotic and convoluted system). In game; it a random result to an already random result of the match maker. (In really trying to be constructive here but, if it the same failed genius that created ecm 1.0 ... pls slap him on the head)

Target signature: system that seem to give stable result in reducing damage intake when scouting. This system as an easy grasp "mech A give me 2 second before I get targeted. The end result with ECM and target range remains easy to understand.

Conclussion:
-Variable sensor and signature mix well and add depth to game play
-Variable Targeting delais only viable with fix 800 sensor range and fix signature.

WEAPON;

AC2: If you plan an giving crit to ac you'll need to the user way to reduce crit (at some expense; weight or crit space, p.s bonus to standard armor wink wink...)
note: Still think that the old range (720 optimal and 2160 maximum) is the best option here.

Gauss:
-It biggest Nerf you did to is ... .. .drum roll ...... The AC2 crit!! 1,2,3, booom!!
-don't care about the delays.

Armor quick;
Seems extremely effective in 4 vs 4 and in 12 vs 12 should.. intresting.

#2 Kyrs

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Posted 08 November 2015 - 12:29 PM

Seem I forgot to talk about the change to the mech skill tree.

-Seem great, specially the reduction of speed. Hopefully that new 2.5 % speed margin can be transferred to MASC.

Side note:
Clan XL: to spot the QQ, I would recommend to disabled the mech skill tree when the clan mech losse one side torso. Since mech tree is basically a fine tuning of the engine, losing large parts of it should cancel this fine tuning.

#3 Jack Shayu Walker

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Posted 08 November 2015 - 06:33 PM

View PostKyrs, on 08 November 2015 - 12:29 PM, said:

Seem I forgot to talk about the change to the mech skill tree.

-Seem great, specially the reduction of speed. Hopefully that new 2.5 % speed margin can be transferred to MASC.

Side note:
Clan XL: to spot the QQ, I would recommend to disabled the mech skill tree when the clan mech losse one side torso. Since mech tree is basically a fine tuning of the engine, losing large parts of it should cancel this fine tuning.


You want to nerf MASC's speed boost? Why?

#4 Kyrs

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Posted 14 November 2015 - 11:42 AM

View PostJack Shayu Walker, on 08 November 2015 - 06:33 PM, said:


You want to nerf MASC's speed boost? Why?


The speed reduction give 2.5% speed that can be transfered to masc without excending speed cap. In other words +2.5%, More, added, bonus





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