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What Is Rear?


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#1 Paigan

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Posted 14 November 2015 - 10:10 AM

I was just observing an ACH sneaking up on a fresh TBT (100%).
He took his time, unnoticed, aimed for rear CT, shot, swept from rear CT to rear LT.

Result:
The TBT lost all his FRONT LT armor, while rear armor was only slightly damaged.

Yes, FRONT armor. I quad-checked it as I had nothing else to do, being just an observer.

Uhm.... what is rear armor again?

Edited by Paigan, 14 November 2015 - 10:10 AM.


#2 Bishop Steiner

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Posted 14 November 2015 - 10:16 AM

View PostPaigan, on 14 November 2015 - 10:10 AM, said:

I was just observing an ACH sneaking up on a fresh TBT (100%).
He took his time, unnoticed, aimed for rear CT, shot, swept from rear CT to rear LT.

Result:
The TBT lost all his FRONT LT armor, while rear armor was only slightly damaged.

Yes, FRONT armor. I quad-checked it as I had nothing else to do, being just an observer.

Uhm.... what is rear armor again?

Quantum Hit Registration....working as intended.

#3 Sarlic

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Posted 14 November 2015 - 10:24 AM

Why else do you see little b*stards called Artic Cheetahs practically the last one alive in each match?

Witnessed it plenty of times. A giant cockpit walker called the Jenner could only dream of.

TINY SCALE + HITBOX > EVERYTHING.

Full alpha's dissappearing in the vortex.

Edited by Sarlic, 14 November 2015 - 10:25 AM.


#4 Paigan

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Posted 14 November 2015 - 11:32 AM

Well. Trebuchets aren't exactely tiny (hoho) and the damage didn't disappear, more like magically warped to the front of the mech.

#5 Mcgral18

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Posted 14 November 2015 - 12:05 PM

Timbies have notoriously small rears, hence the 1-2 points of rear armour.

If it was a clear shot? Hitreg. It it was near the top or bottom, hitboxes.

#6 Idealsuspect

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Posted 14 November 2015 - 12:12 PM

View PostPaigan, on 14 November 2015 - 10:10 AM, said:

I was just observing an ACH sneaking up on a fresh TBT (100%).
He took his time, unnoticed, aimed for rear CT, shot, swept from rear CT to rear LT.

Result:
The TBT lost all his FRONT LT armor, while rear armor was only slightly damaged.

Yes, FRONT armor. I quad-checked it as I had nothing else to do, being just an observer.

Uhm.... what is rear armor again?


Video should be interesting ... maybe is big big issue reproductible with a certain timing in any mech

Edited by Idealsuspect, 14 November 2015 - 12:43 PM.


#7 SgtMagor

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Posted 14 November 2015 - 12:20 PM

Artic Cheetah, 100ton bullet sponge in a half shell.

#8 Mad Porthos

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Posted 14 November 2015 - 01:54 PM

View PostPaigan, on 14 November 2015 - 10:10 AM, said:

I was just observing an ACH sneaking up on a fresh TBT (100%).
He took his time, unnoticed, aimed for rear CT, shot, swept from rear CT to rear LT.

Result:
The TBT lost all his FRONT LT armor, while rear armor was only slightly damaged.

Yes, FRONT armor. I quad-checked it as I had nothing else to do, being just an observer.

Uhm.... what is rear armor again?


Paigan, there is an answer to what you witnessed and why you witnessed it - that no one is giving you for some reason. I do not know why they are not, perhaps they forgot. HSR is likely to blame.

HSR is the algorythm that makes you still score a hit when you see an enemy mech on your screen and shoot it accurately but due to that opponent being on the other side of the world, his version of events and ping make it totally different to where onthat version it should be a miss. It is a calculation that runs on PGI's servers and is considered the "real" version of events, making its decision as to what hit or misses, by sort of averaging the location and offsets due to lag and ping - supposedly compensating for lag on the one hand, while enforcing good hits if a player really DID hit what target is dancing all over his field of view from his point of view, preventing him from having to lead a target with lasers or hit a blank empty spot ahead or above a target as it runs eratically and spams jump jets. Sometimes HSR works against you too, when thy enemy accurately finishs you off killing you with their fast ping and your ppc shot that should have killed them doez not register, because HSR tells him that you shot after he already destroyed you so damage done to him did not count, even though you experienced being alive long enough o get the shot off.

In your case THOUGH, it sounds like HSR is to blame because it does not always take into account torso twist and "skeleton" state. This means that when it does its voodoo to see if you really hit, not just based on your screen but also possibly based on your or the enemy's bad ping, it is not looking at his hitboxes as you saw them when you fired. Rather, at least on some models and situations it sees where your shots hit on a static model, with hitboxes in position that is un -torso twisted. So this could mean, for example that if you slide in behind a timberwolf who is torso twisted hard to his right firing on his enemy, and you shoot a volley at what you see as the center of his back CT, sliding then left onto his rear LT, the game due to HSR may track those hits on a static or delayed model/hitboxes of that timberwolf where your shot at REAR CT actually hits the Left Front Torso and then as the shot tracked further left, just burnt more of that same torso - cause your position relative to the centerline timberwolf legs, and thus of the static hitbox model meant your hits scoring frontside LT.

PGI has previously acknowledged this happens, most recently when they announced improvements to their netcode making it easier to rewind the state of a mech to check for hit registration and mentioning that from that patch forward, models were being updated so that the skeleton state, e.g. leg raised, planted or extended in mid stride, as well as angles of torso twist could be rewound or checked by HSR, to give accurate hits dven with large ping difference. The implicit implication was that this update to give skeleton state, torso twist was ongoing and so as they had time, model by model it should improve.

With an old mech like the Trebuchet, I can imagine the dynamic skeleton state and torso twist still not correctly working with HSR, resulting in front left torso hits on a torso twisted trebuchet that you thought you would be rear coring. His twist to the right meant that for you to be close and directly behind him ACTUALLY made you to the left of him. A static, unupdated hitbox model not reflecting his right twist meant your rear CT shots actually hit the side of his left front torso. Thats what your damage readout then reflected, even though to you your view was onhis back. It can be very hard to tell exactly where these mechs are facing with their legs, torso when it is not the same andyou are trying to remain behind in their rear arc.

Edited by Mad Porthos, 14 November 2015 - 10:23 PM.


#9 Bulletsponge0

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Posted 14 November 2015 - 02:10 PM

View PostSgtMagor, on 14 November 2015 - 12:20 PM, said:

Artic Cheetah, 100ton bullet sponge in a half shell.

did you just call me fat??

#10 Xetelian

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Posted 14 November 2015 - 02:12 PM

View PostBulletsponge0, on 14 November 2015 - 02:10 PM, said:

did you just call me fat??


I think he also made allusions that you were a turtle.

#11 Spr1ggan

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Posted 14 November 2015 - 02:17 PM

It seems like some folks are getting their wires crossed in this thread. It's about a TBR taking no rear damage. Not a Cheeto taking no rear damage.

#12 Deathlike

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Posted 14 November 2015 - 02:21 PM

TBT - Trebuchet

Failbucket with magical hitboxes would actually be a buff.

#13 Spr1ggan

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Posted 14 November 2015 - 02:32 PM

View PostDeathlike, on 14 November 2015 - 02:21 PM, said:

TBT - Trebuchet

Failbucket with magical hitboxes would actually be a buff.

Yeah TBT my bad. STill some folks were getting all amped up about Cheetos and it had nothing to do with a Cheeto taking no damage.

#14 Mad Porthos

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Posted 14 November 2015 - 02:46 PM

View PostPaigan, on 14 November 2015 - 11:32 AM, said:

Well. Trebuchets aren't exactely tiny (hoho) and the damage didn't disappear, more like magically warped to the front of the mech.


Seems pretty clear that indeed the OP was talking trebuchet, my own post referred to both as examples. So the only wires being crossed are those who saw the guy was piloting an ACH, so immediately discounted his question/annecdote and commenced qq and kvetching about the latest mech they cannot track and destroy as they know they should - given their utter mastery of the game, it must just be the ACH is 100 tons in 35ton body, or just plain broke, or a turtle as per a later comment. Basically nothing constructive, productive or informative to try to help Paigan out. Maybe my post was TLDR, but was trying to give benefit of my knowledge of a complex subject. Paigan was trying to become better informed, instead we got echo chamber babbling about everything but the subject and Igot two nastygrams on PM. WTF guys? Wtf?

#15 Deathlike

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Posted 14 November 2015 - 02:51 PM

View PostMad Porthos, on 14 November 2015 - 02:46 PM, said:

Seems pretty clear that indeed the OP was talking trebuchet, my own post referred to both as examples. So the only wires being crossed are those who saw the guy was piloting an ACH, so immediately discounted his question/annecdote and commenced qq and kvetching about the latest mech they cannot track and destroy as they know they should - given their utter mastery of the game, it must just be the ACH is 100 tons in 35ton body, or just plain broke, or a turtle as per a later comment. Basically nothing constructive, productive or informative to try to help Paigan out. Maybe my post was TLDR, but was trying to give benefit of my knowledge of a complex subject. Paigan was trying to become better informed, instead we got echo chamber babbling about everything but the subject and Igot two nastygrams on PM. WTF guys? Wtf?


ACH is 30 tons.

I know people get this wrong all the time, but "technically" the 35-ton Firestarter should be better than a 30-ton Arctic Cheetah, but they compete in the same bracket (one with ECM, and the other w/o).

Edited by Deathlike, 14 November 2015 - 02:52 PM.


#16 Mad Porthos

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Posted 14 November 2015 - 02:59 PM

Fair enough Deathlike, in my case just didnt know its tonnage, don't play any clan mechs, never played the trials so large gaps in my knowledge regarding specifications of newer clan mechs.

Additionaly, I think this bafflement about its durability comes from the ACH being, new, small and fast with clan XL, hence having all the advantage of IS fast lights but not conveniently going POP as soon as a torso is breached. It does not even seem to be in line with how tough any 30 tonner should be, until you remember spider trolls. Spider 5v's who would mount light weapons and rock back and forth in front of enemies, never getting solidly hit while they shredded their prey with puny weapons and would run away surviving even the loss of a side torso. Standard engine durability made that mech such a troll enraging so many who were certain their alpha should have vaporized a torso, killing the mech. Somehow no one remembered that with only 2 CT energy hard points there was plenty weight for a standard engine. It was bad hit boxes they raged.

Now that durability for the most part is in the ACH and with better weapons and so people snark off that its a 100 ton-tough thirty tonner.

Edited by Mad Porthos, 15 November 2015 - 11:04 AM.


#17 627

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Posted 14 November 2015 - 03:07 PM

I'd take that every day. Instead, I get shot in the face of my sparky and all my rear armor is gone and the internals get orange.





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