I had been trying to use command markers to mark out the map on where to defend and attack...etc.I have to bring up an issue where our teamamates had a hard time looking at the mini map as those markers blocks their minimap views. Is it possbile to make those markers fade and not overlap any other markers such as enemies on the minimap? If it is possible, please implement this feature so that it is better for commanders to use map markers.
Map Markers Improvements
Started by nubbear, Nov 16 2015 12:39 AM
3 replies to this topic
#1
Posted 16 November 2015 - 12:39 AM
#2
Posted 16 November 2015 - 01:28 AM
This please. At a minimum, lower the overlay level of the markers so that the red and blue mech triangles are on top of the command markers instead of the other way around. We need the mobile position visibility of mechs much more than a static command shield to hold position if you dont know where the opponents are.
Yes you can see the visible opponents in direct view while holding the CTRL button, but you can not see where they are facing. For Example, if the command icon is blocking the minimap position, you dont know if you will round a corner to see 3 mech backs or a 3 Mech firing line lining up on your mech.
Yes you can see the visible opponents in direct view while holding the CTRL button, but you can not see where they are facing. For Example, if the command icon is blocking the minimap position, you dont know if you will round a corner to see 3 mech backs or a 3 Mech firing line lining up on your mech.
#3
Posted 16 November 2015 - 01:55 AM
also simplifiying their use would be nice.ATM placing those markers sucks and it's extremely clumsy
#4
Posted 16 November 2015 - 02:52 AM
Reduce marker size by 20%, make them transparent and on a "layer" behind all other markers and indicators, but above terrain..
That should fix it..
Also, add keyboard shortcuts for specific markers so a commander can place them more easily, not having to wade through all the options..
That should fix it..
Also, add keyboard shortcuts for specific markers so a commander can place them more easily, not having to wade through all the options..
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