Ano said it.
All mechs are affected by the cooldown change to the Gauss Rifle.
The Grid Iron still has it's quirks favouring the Gauss Rifle maintaining it's advantage when comparing to the other mechs.
2
Grid Iron Nerf Too Big With Guass Rifle Cooldown Incease
Started by guy0320, Nov 16 2015 02:28 AM
26 replies to this topic
#21
Posted 19 November 2015 - 06:20 PM
#22
Posted 21 November 2015 - 12:01 AM
If they make the reload longer they should remove the charching mechanism too....
#23
Posted 21 November 2015 - 06:53 AM
As a grid iron player I felt that this nerf was needed. It's still a fast firing Mech. Changes were appropriate. To current players having trouble, please think about WHERE to put your shots. Try to aim. Thank you.
#24
Posted 21 November 2015 - 07:53 AM
CainenEX, on 21 November 2015 - 06:53 AM, said:
As a grid iron player I felt that this nerf was needed. It's still a fast firing Mech. Changes were appropriate. To current players having trouble, please think about WHERE to put your shots. Try to aim. Thank you.
I agree the Gauss quirk was a tad high. But IMO this didn't make the GI more powerful than the 4P or the 4J. It wasn't OP compared some other mechs in its weight class either. I think it has more generic quirks now, and you should probably start using the other hardpoints more. I had dropped down to 2 MPL and extra ammo for the gauss, but I might try throwing an LRM5 on there and using all 3 lasers. I'll see how that works.
#25
Posted 21 November 2015 - 10:20 PM
I think they should give the Grid iron a quirk that reduces the gauss charge time.
That way its primary weapon becomes easier to use and it reduces the grid irons face time since it is a medium mech it relies a bit more on speed than durability.
doesn't even have to be an instant shot like the gauss of old (though I think that would be an awesome unique quirk to give the grid iron), cutting the charge time by 30% should be noticeable.
That way its primary weapon becomes easier to use and it reduces the grid irons face time since it is a medium mech it relies a bit more on speed than durability.
doesn't even have to be an instant shot like the gauss of old (though I think that would be an awesome unique quirk to give the grid iron), cutting the charge time by 30% should be noticeable.
Edited by SirNotlag, 21 November 2015 - 10:20 PM.
#26
Posted 24 November 2015 - 05:30 AM
Maybe they should have changed the quirks to AC10... Better than this. Or to all ballistics. You payed, so you can play with different setups and non is to strong?
Edited by Ajantise, 24 November 2015 - 05:40 AM.
#27
Posted 24 November 2015 - 05:54 AM
Maybe they are planning to reduce the heat on PPC's so that the non heat quirked mechs ( other than thunderbolt, BJ, etc.) have a reason to use them. You could put one on the grid iron, it's just not very viable.
Edited by F8Sealed, 24 November 2015 - 05:55 AM.
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