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My Take On The Voting...


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#21 Mister Blastman

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Posted 18 November 2015 - 09:28 AM

View PostSarlic, on 16 November 2015 - 06:16 AM, said:

While i agree on that point. But; The U.I is bad.


I have to disagree. This is the best UI PGI has ever made. And they have a bad track record with them. But this one works and looks great.

#22 Mystere

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Posted 18 November 2015 - 09:39 AM

View PostMakenzie71, on 18 November 2015 - 07:38 AM, said:

The current system of allowing those who lost their previous vote to have their current vote cast more weight is better, but easily manipulated. With patience I can build my multiplier by voting for the least popular map each time and, in three or four matches, you all will play the map I want after having already selected a prime mech and loadout. It's not a bad kind of manipulation, though, but it can be done.


Patience? Why would I even bother wasting my precious free time just getting irritated by this new "mini-game", when I can choose to do other things?


View PostMakenzie71, on 18 November 2015 - 07:38 AM, said:

100% random would be best...which is amusing since we already had that and let it go.

Amen!



#23 TexAce

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Posted 18 November 2015 - 09:48 AM

View Postyenlow, on 18 November 2015 - 06:49 AM, said:

Sorry guys as a new player i have stopped playing the game after just 1 month, yes thats right 1 month and having spent money on bundles and prem time as well as pre order stuff,[/color]
having seen the way the games gone it has become so boring its just not fun anymore

i don't want to know what game mode i am playing i don't want to know what map i am playing, why , cause it was fun not knowing if my build was to heat heavy for the map etc, that was fun trying to work with what you had built, now you play the SAME 2 MODES AND SAME 3-4 MAPS so i can just set all my mechs to the same build , no need for change no need for variety, just the same same build cause i know whats going to work on them 2 modes and 3-4 maps, sorry but its BORING, yea thats right BORING

I had all the boxes ticked so didnt matter what mode or map, anticipation of what mode/map i was going to play and if my mech was good for that mode/map was part of the fun.

As a new player i should not be wanting to walk away from the game after 1 month cause its BORING, ok i am only 1 player but hey its 1 to many to lose and i predict i wont be the only one, sorry for going on

]Yenlow

After 1 month the games become Boring


I smell bait...

whatever, I'll bite.

Seriously, if you dont like voting and like anticipation, just tab out of the game and surf the internet like 90% do until you are being dropped. With the new voting system its pretty much random anyway where you drop. I see no difference in map variaty than before voting was implemented. Its because the system is built that way now, that whatever you do, there is median that will make you drop on each map the same often (+/- 1% for more favorable maps).
Tadaa...

Is this so hard to comprehend? Jeez.

Edited by TexAce, 18 November 2015 - 09:51 AM.


#24 C E Dwyer

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Posted 18 November 2015 - 10:02 AM

I'm wondering how many people that the idiot who pushed map voting in has caused to leave and the loss of revenue to P.G.I.

I'm wondering if that person will get sacked or ignored from now on, I do hope the ignored part is factual.

I'm wondering how many of those that have stopped playing will come back if voting is removed.

I'm wondering how many people will leave if its taken out.

I'm thinking the people at P.G.I should hire someone with a basic level of intelligence, that understands if it's not broke don't try to fix the bugger ! wait times were not an issue..that was causing people to stop playing.

so using the word my daughter often uses.


DUURR P.G.I ! :angry:

Edited by Cathy, 18 November 2015 - 10:03 AM.


#25 Sarlic

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Posted 18 November 2015 - 10:06 AM

View PostMister Blastman, on 18 November 2015 - 09:28 AM, said:

I have to disagree. This is the best UI PGI has ever made. And they have a bad track record with them. But this one works and looks great.

Best U.I engineer wise.

Best U.I graphic wise? I disagree. It's flatout terrible.

#26 Mister Blastman

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Posted 18 November 2015 - 10:09 AM

View PostSarlic, on 18 November 2015 - 10:06 AM, said:

Best U.I engineer wise.

Best U.I graphic wise? I disagree. It's flatout terrible.


How so? I think it looks great as is.

#27 Sarlic

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Posted 18 November 2015 - 10:14 AM

View PostMister Blastman, on 18 November 2015 - 10:09 AM, said:

How so? I think it looks great as is.

Everyone have their opinion.

Quote

The current U.I doesnt feel like Mechwarrior at all. No immersion, no connection.


And it i see no special rewards for taking hot and cold maps. Or whatever. I mean, i see potential being wasted.
Like extra rewards if you pick a hot map for a change.

#28 Mister Blastman

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Posted 18 November 2015 - 10:19 AM

View PostSarlic, on 18 November 2015 - 10:14 AM, said:

Everyone have their opinion.


I think it is simple and to the point. No need to clutter the voting screen. It is stupid simple. It is the least cluttered and clicky interface PGI has ever made. When they do something right I'm going to tell them--and this time, they have.

#29 yenlow

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Posted 18 November 2015 - 11:09 AM

View PostTexAce, on 18 November 2015 - 09:48 AM, said:


I smell bait...

whatever, I'll bite.

Seriously, if you dont like voting and like anticipation, just tab out of the game and surf the internet like 90% do until you are being dropped. With the new voting system its pretty much random anyway where you drop. I see no difference in map variaty than before voting was implemented. Its because the system is built that way now, that whatever you do, there is median that will make you drop on each map the same often (+/- 1% for more favorable maps).
Tadaa...

Is this so hard to comprehend? Jeez.

The game as become boring cause i know what maps are being played all the time and what mode it will be jez is that hard to understand as you said, bloody hell the game as become 2 modes and 3 maps, better yet get rid of the maps all together and just have the 3 maps that are played ALL the time same with the modes

Edited by yenlow, 18 November 2015 - 11:10 AM.


#30 Mystere

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Posted 18 November 2015 - 11:18 AM

View PostCathy, on 18 November 2015 - 10:02 AM, said:

I'm wondering how many people that the idiot who pushed map voting in has caused to leave and the loss of revenue to P.G.I.

I'm wondering if that person will get sacked or ignored from now on, I do hope the ignored part is factual.

I'm wondering how many of those that have stopped playing will come back if voting is removed.

I'm wondering how many people will leave if its taken out.

I'm thinking the people at P.G.I should hire someone with a basic level of intelligence, that understands if it's not broke don't try to fix the bugger ! wait times were not an issue..that was causing people to stop playing.

so using the word my daughter often uses.


DUURR P.G.I ! :angry:


During my past life as a consultant, the plant manager I was working with said something that stuck with me all this time. He mentioned that when someone screws up on the shop floor, he just fires them without hesitation. When I asked why, he said it's because a person's worth to the company was marginal compared to the loss the company suffered whenever someone screwed up.

#31 Makenzie71

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Posted 18 November 2015 - 02:50 PM

View PostAlmond Brown, on 18 November 2015 - 09:23 AM, said:

We could never Vote for Maps before. Thus if you do not Vote, then nothing has changed. Is having nothing change in this regard a problem for yourself?


I have seldom seen things less accurate.

Previous method was 100% random with no player preference. You got the cards dealt you. Now there's a 40% chance you'll play Frozen City, Tourmaline, or HPG. That's not random.

#32 Makenzie71

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Posted 18 November 2015 - 03:49 PM

I will add that now, actually, with the vote multipliers, it's actually rather more balanced than it was. Not perfect, but okay.

#33 TexAce

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Posted 18 November 2015 - 04:36 PM

View Postyenlow, on 18 November 2015 - 11:09 AM, said:

The game as become boring cause i know what maps are being played all the time and what mode it will be jez is that hard to understand as you said, bloody hell the game as become 2 modes and 3 maps, better yet get rid of the maps all together and just have the 3 maps that are played ALL the time same with the modes


but thats the problem in your logic, its NOT a fact that only 3 maps are being played. The new voting system (FROM THIS PATCH ON TUESDAY) has made it 10x better, now all of them are being played again.

I think you didnt log in for over a week did you? Because thats the only reason why you would write such crap.

#34 badaa

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Posted 18 November 2015 - 04:54 PM

people aren't voting for maps there voting to get multipliers. over the last couple of matches i had

ppl kept changing there vote so much that it went to the map that no body voted for.

#35 TexAce

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Posted 18 November 2015 - 04:57 PM

View Postbadaa, on 18 November 2015 - 04:54 PM, said:

people aren't voting for maps there voting to get multipliers. over the last couple of matches i had

ppl kept changing there vote so much that it went to the map that no body voted for.


and how do you wanna know that nobody wanted this map?

so what, no sympathy for those. It ends up being random again, which - if you look around here - everybody wants anyway.

After a time people will realize that "farming multiplies" doesnt help anything.

Edited by TexAce, 18 November 2015 - 04:59 PM.


#36 Troutmonkey

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Posted 18 November 2015 - 04:59 PM

View PostMakenzie71, on 18 November 2015 - 07:38 AM, said:

It's not that it was released incomplete that bothered me. The simple fact that it catered to the manority. Allowing the players to vote on a map, but advertising that it only takes 30% of the players to win the map is just going to irritate people. Then, as I posted above, people will begin to vote for a map they don't really favor just to try and get out of the map they really don't want, all while being forced to ignore the map they really want. The current system of allowing those who lost their previous vote to have their current vote cast more weight is better, but easily manipulated. With patience I can build my multiplier by voting for the least popular map each time and, in three or four matches, you all will play the map I want after having already selected a prime mech and loadout. It's not a bad kind of manipulation, though, but it can be done. Keeping the current system, plus making the percentages off the table, would be better. 100% random would be best...which is amusing since we already had that and let it go.


So you're saying that once every twelve matches, you might be able to heavily swing a vote on a single round? Seems fine to me, because everyone else will get weighted votes next round, or could pull the same thing against you, nullifying your vote. If everyone is trying to game the system, then no one is gaming the system because everyone will start voting erratically trying to get weighted votes for next round.

#37 badaa

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Posted 18 November 2015 - 05:00 PM

i like voting hate the multipliers

#38 Troutmonkey

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Posted 18 November 2015 - 05:01 PM

View PostMister Blastman, on 18 November 2015 - 09:28 AM, said:

I have to disagree. This is the best UI PGI has ever made. And they have a bad track record with them. But this one works and looks great.

I agree here. I was very surprised by how nice and slick the presentation is. I was expected awful check boxes when radios should have been used. Instead, I got cool animations and transistions. It's not the world best UI, but it's pretty good considering I left the game for 2 months because of how bad UI 2.0 was at launch

#39 DarkBazerker

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Posted 18 November 2015 - 05:14 PM

I'm going to be flat out honest. I'm a only skirmish kind of player. I would spend hours grinding out on skirmish because I hate capping and would rather play death matches. All that being said, the voting system does work. Players are voting for what they want to play and majority is winning that vote. So at the end of the day it does work, it may not be what I like but thats on me, not the system. Now as of late I have found myself drifting away from mwo. I would be lying if I said the voting system, wasn't part of the reason my playing has slown down. On the other hand I have been playing for 3-4ish years (when ever closed beta was) straight, and there have been many things I did not/ did like that pgi has done.

#40 Makenzie71

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Posted 18 November 2015 - 05:29 PM

View PostTroutmonkey, on 18 November 2015 - 04:59 PM, said:

If everyone is trying to game the system, then no one is gaming the system because everyone will start voting erratically trying to get weighted votes for next round.


It doesn't work that way and you know it. Even if you lose to the other people who are gaming the system as well, if they get their way then their multipliers are gone and there won't be much to hold you back next round. On top of that, the people who, like myself, are gaming for Terra Therma and Caustic Valley get our votes multiplied regularly while the bulk is voting for Frozen City and Alpine and losing theirs almost every match.





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