Right now, pilot skill rating is actually a process in which given average play, the player will eventually reach T1, regardless of actual skill gain. Short of literally not playing, even a drooling button-masher will automatically rise above tier 5 and quite possibly into T3+ to be queued with everyone else, regardless of actual skill increase. That is, PSR isn't a skill rating, it's an "exp bar".
This doesn't do much for sorting players or indeed, keeping less skilled players out of Designated T1 Seal Clubbing Zones ...which you'd kinda expect, right?
Let's fix that.
Shift the requirements for PSR increase to higher match scores as tier increases- that is, it should take a higher score to gain PSR in Tier 4 vs. Tier 5, and Tier 3 more than T4 or T5, etc. etc.
Shift the requirements to avoid PSR loss higher with tier increases as well. Each previous "loss point" becomes an increasingly large decline in your tier bar to boot- so if a T3 player turns in a performance that would lose PSR in T5, it should be considerably worse than barely missing the T3 cut.
Keep the "=" result between them as usual.
Increase PSR lossage/gain so that a streak actually shows visible shifts in your tier bar. A bad series of ten or so games where you didn't make the cut should knock 33% or so off a bar. Likewise
This way, bad players stay in the T4-T5 kiddie pool and T1 actually is a fight to keep, vs. grinding your way to a "1" next to your name on the forums.
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Make Psr Into An Actual Ranking System, Not An "exp Bar"
Started by wanderer, Jan 19 2016 04:21 PM
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