Nerfing Hugin's cooldown for this moment is too high, from 50% to 30% is almost halving his rate of speed and while giving it a bit more armor is good, it won't be enough to stop your enemy from splatting you after a few shots. Nerfing Hugins cooldown to 40% would be a good solution. The only way for Hugin to utilize from SRM weaponry buffs is to stand in place and doing that as a light mech is only going to kill you.
Also, while my first point might be debatable, nerfing Hugin's ballistic range is a **** move, which makes no sense. The only weapon Hugin is able to fit, with it's puny 35 ton weight are machine guns, which always were and still are literally useless. Unlike other weapons, machine guns have to met too many requirements to do anything charmful to your enemy.
To scratch your enemy with machine guns, you need to shoot at his damaged part without armor (requirement 1), from ridiculously close range (2), hoping your enemy have stocked ammo the part you are shooting at (3). You will also need to use at least 4 machine guns, unless you plan to stand there for 20 seconds after you do any damage.
Nerfing machine gun range of Hugin would be a legit idea only in case of reworking the weapon, which from what I know you are not planning to do, therefore higher range of those need to be added back to the game, or else Hugin's are going to just stop using machine guns entirely. Also, the change doesn't match the missile range buff Hugin get in PTS4, which suggest you to keep further away from your enemy, making your machine gun's useless.
Reassuming:
- Hugin needs SRM cooldown nerf, but the nerf you propose is too huge, give it +15% SRM4 cooldown instead of +5%
- Hugin needs it's machine gun bonus range back, without it people won't even bother using this weapon, because it's requirements to be even remotely usefull are unrealistic.
Edited by KruczekIIV, 16 November 2015 - 05:58 PM.