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"quick Fix Idea" For Conquest


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#1 Clideb50

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Posted 18 November 2015 - 07:11 AM

Conquest is an interesting game mode, but a problem with it is that it just turns into a skirmish match more often than not. A couple friends and myself bounced some quick ideas around, and came up with a possible (temporary or permanent) solution. With the plan to put dropships in every map, why not have respawns in conquest mode? With the 750 point cap, the matches won't last forever, and it won't just turn into a skirmish since 'mechs will keep being deployed into the field.

My friend's thought is you pick one 'mech, deploy into a quick play match like normal, and you just respawn using that one 'mech for the duration of the conquest match.

C-bill for your thoughts?

#2 Night Thastus

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Posted 18 November 2015 - 07:14 AM

Hmm. I'm not opposed. Anything to differentiate conquest from skirmish/skirmish+base would be good. And it's different enough from CW as well, since you aren't capping a specific base or destroying turrets.

However, this would require likely re-doing the entire match-maker I'd bet. Regardless of how you'd handle it, the game would likely need a lot of work to get it possible to do this.

#3 Corviness

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Posted 18 November 2015 - 08:56 AM

Yeah, thats normal, if more than 2/3 of the communty are assaulter and skirmisher. Logical.
I play my skirmish too in conquest. And you can't demand from the ppl, that they play, in their little freetime after working, a mode, they don't like or want. Thats it. And thats, what PGI will never can change, cause they can't brainwash his community. Without the community, PGI would be nothing.
So, easy way to save the communty. Change back to the old system.
Cause the waiting time is exactly the same, like before. The Conquestgamers dont get more "conquester" for their conquest, cause skirmisher dont play conquest. They take their brawler, their heavy or whatever and fight. Since the changing, the little Conquestcommunity is more destroyed than before, cause in their conquestgames nobody give a **** on caping.
The captimer is most times under 50% (375), till the enemy team is eleminated.

#4 Clideb50

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Posted 18 November 2015 - 10:40 AM

View PostCorviness, on 18 November 2015 - 08:56 AM, said:

Yeah, thats normal, if more than 2/3 of the communty are assaulter and skirmisher. Logical.
I play my skirmish too in conquest. And you can't demand from the ppl, that they play, in their little freetime after working, a mode, they don't like or want. Thats it. And thats, what PGI will never can change, cause they can't brainwash his community. Without the community, PGI would be nothing.
So, easy way to save the communty. Change back to the old system.
Cause the waiting time is exactly the same, like before. The Conquestgamers dont get more "conquester" for their conquest, cause skirmisher dont play conquest. They take their brawler, their heavy or whatever and fight. Since the changing, the little Conquestcommunity is more destroyed than before, cause in their conquestgames nobody give a **** on caping.
The captimer is most times under 50% (375), till the enemy team is eleminated.


With all due respect, this really isn't the place to complain about being forced to play conquest because PGI decided to change matchmaker. That's over here: http://mwomercs.com/...35-17-nov-2015/ So please don't try to hijack an idea thread just to whine about matchmaker changes. Personally I like all three modes, so mixing it up isn't the end of the world to me.

Back on topic: You make a good point Night Thastus. It probably would take a bit of effort to get into the game, but would it be worth it? Would it make conquest more enjoyable to the player base? I'm 50/50 on it. I think it'll make conquest different and bit more enjoyable, but it'll be a turn off to some people who just want to crush and kill the red team. (Although it might inflate their c-bill gains since they'll end up with more kills...) Hmm... So much to consider, so little time.

Edited by Regulus1990, 18 November 2015 - 10:48 AM.


#5 Corviness

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Posted 18 November 2015 - 01:13 PM

Regulus1990,

my post was not that friendly, but not against you, as you see, clearly. You said in your first sentence "Conquest is an interesting game mode, but a problem with it is that it just turns into a skirmish match more often than not."

And in my 2nd text paragraph, I describe, how Conquest will be Conquest again. Till the new voting system, the game modes, especially Conquest, are destroyed. Because PGI don't seperates the player, thats the variable, they don't give a look . And a defined game mode, is only defined, if all players play like the defined rules or like the idea of the mode. If not, the game mode is for naught. Than every game mode is teamdeathmatch.

So, it was enjoyable in the old version. Because if you choose conquest, you had get your conquest with nearly 100% conquesting ppl (nearly 'cause trolls). With the voting system now, you can't make it enjoyable. You can put dropships, neon signs, or what ever, the ppl, how dont want to play conquest and get putted into conquest, will dont play it, than they play on their own style and thats primary teamdeathmatch, or in MW:O: Assault or/and Skirmish.

If I would like conquest like you and now see, that my "mode" are so destroyed, because it is overflowed with non conquesting ppl, nothing would make it enjoyable, no feature, no texture. no sounds, no, whatever, exept the right ppl. Mechwarrior lives from his pilots. And as long as this voting system is online you can't make it enjoyable.
If the voting system would be resetted, to the older, than you can talk about, how we can make conquest attractive for ppl, because not many people play it. But not, if everyone is forced to play a mode, he/she don't like
So my post before has even to do, with your topic. You only must understand it.

Edited by Corviness, 18 November 2015 - 01:16 PM.


#6 Hotthedd

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Posted 18 November 2015 - 08:47 PM

I appreciate that you are trying to be innovative, but for me a match with in-game respawns is anathema. Especially if I were forced to play it due to voting.

It is also a force multiplier for heavier mechs if you get the same mech instamagically healed up and full ammo every time you Rambo into the fray.





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