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Arty/airstrike Change Idea


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#1 Champion of Khorne Lord of Blood

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Posted 17 November 2015 - 08:12 PM

Reduce bomb damage by 5, increase projectiles from 6 to 7. Same damage, no headshot kills.

Any questions?

#2 Mystere

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Posted 17 November 2015 - 08:32 PM

View PostDakota1000, on 17 November 2015 - 08:12 PM, said:

Reduce bomb damage by 5, increase projectiles from 6 to 7. Same damage, no headshot kills.

Any questions?


This video, 17 seconds in, suggests otherwise:


Edited by Mystere, 17 November 2015 - 08:33 PM.


#3 El Bandito

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Posted 17 November 2015 - 09:07 PM

Just remove consumables. They are C-Bills sinks that provide advantage for those who have enough to spare over those who do not, as well as reducing the TTK.

Without consumables, the TTK will surely increase.

#4 FupDup

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Posted 17 November 2015 - 09:12 PM

At the very least, it would make sense for the strike beacon to have to be launched as a flare instead of just instantly appearing out of nowhere at the target point.

If PGI must cling to consumables, I would really prefer for them to be divided up by their role so that you'd have to pick certain mechs to get certain consumables (e.g. use a "scout" mech to get UAVs, can't use them with an Atlas).

#5 Mystere

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Posted 17 November 2015 - 09:47 PM

View PostFupDup, on 17 November 2015 - 09:12 PM, said:

At the very least, it would make sense for the strike beacon to have to be launched as a flare instead of just instantly appearing out of nowhere at the target point.

If PGI must cling to consumables, I would really prefer for them to be divided up by their role so that you'd have to pick certain mechs to get certain consumables (e.g. use a "scout" mech to get UAVs, can't use them with an Atlas).


Just require TAG and be done with all this whining about strikes (not you Fup). And at the same time, make TAG beam visibility subject to atmospheric conditions.

#6 Champion of Khorne Lord of Blood

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Posted 18 November 2015 - 04:34 AM

I just gotta say I'm just trying to throw out the quickest, simplest way possible to change those consumables without any drastic changes. Basically making it something small to ask PGI to do rather than going through and removing consumables, which I'd like that more, but honestly I'm not expecting it. My idea at least makes strikes unable to headshot kill fully armored opponents.

Honestly I would be fine with a flare launcher weapon such as that from MW4 that can be used as a target for consumables if they weren't removed outright.

Also Mystere, I'm going to need a little explaining about what that video is saying. I saw the tank take a direct hit and drive on, but not sure what it has to do with mechs dying from being shot in the face and dying to artillery.

#7 MeiSooHaityu

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Posted 18 November 2015 - 04:40 AM

View PostMystere, on 17 November 2015 - 09:47 PM, said:


Just require TAG and be done with all this whining about strikes (not you Fup). And at the same time, make TAG beam visibility subject to atmospheric conditions.


I like that idea about air strikes. It makes a lot of sense and it motivates some players to take more of a support role.

#8 DerMaulwurf

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Posted 18 November 2015 - 07:06 AM

Significantly increase delay and duration of strikes (more shells).

Should make them better at area denial and worse at added damage.

#9 M T

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Posted 18 November 2015 - 07:17 AM

Dont touch them at all. Its not like they are THAT gamebreaking. Stop touching sh*t that aint broke. This game has more serious iseues.

#10 MechWarrior3671771

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Posted 18 November 2015 - 07:37 AM

I thought a specific amount of head armor prevented one-shot strike kills to the head?

#11 Mystere

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Posted 18 November 2015 - 07:53 AM

View PostDakota1000, on 18 November 2015 - 04:34 AM, said:

I just gotta say I'm just trying to throw out the quickest, simplest way possible to change those consumables without any drastic changes. Basically making it something small to ask PGI to do rather than going through and removing consumables, which I'd like that more, but honestly I'm not expecting it. My idea at least makes strikes unable to headshot kill fully armored opponents.

Honestly I would be fine with a flare launcher weapon such as that from MW4 that can be used as a target for consumables if they weren't removed outright.

Also Mystere, I'm going to need a little explaining about what that video is saying. I saw the tank take a direct hit and drive on, but not sure what it has to do with mechs dying from being shot in the face and dying to artillery.


The tank did not drive on. It was taken out of action after being hit topside. That was a 52-ton Centurion tank, considered to be one of the most successful post-WW2 tank designs.

My point is that a Mech should suffer the same fate on a direct hit to the cockpit by an artillery shell or bomb drop.


View PostFenrisulvyn, on 18 November 2015 - 07:37 AM, said:

I thought a specific amount of head armor prevented one-shot strike kills to the head?


The cockpit is 18 armor + 15 structure. A strike is 35 damage. I like things just as they are. :D

Edited by Mystere, 18 November 2015 - 07:54 AM.


#12 MechWarrior3671771

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Posted 18 November 2015 - 07:59 AM

"The cockpit is 18 armor + 15 structure. A strike is 35 damage. I like things just as they are."

That's weird. I was running around with armor shaved to 1 and kept getting head-strike killed.

So I stopped doing that, kept it at 16, and the deaths from strikes stopped.

Maybe its me [wishes for lotto win] ..... nope. Hmmm.

#13 Almond Brown

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Posted 18 November 2015 - 08:59 AM

View PostEl Bandito, on 17 November 2015 - 09:07 PM, said:

Just remove consumables. They are C-Bills sinks that provide advantage for those who have enough to spare over those who do not, as well as reducing the TTK.

Without consumables, the TTK will surely increase.


Well in same vein, Just remove consumables Weapons that have any chance to head-shot my Mechs. Why should Consumables, who actually head-shot me way less than all the other weapons combined be singled out?

If we are going to ask to remove stuff that head-shots Mechs, randomly, then let's get rid of ALL of them... ;)

#14 Mystere

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Posted 18 November 2015 - 09:08 AM

View PostAlmond Brown, on 18 November 2015 - 08:59 AM, said:


Well in same vein, Just remove consumables Weapons that have any chance to head-shot my Mechs. Why should Consumables, who actually head-shot me way less than all the other weapons combined be singled out?

If we are going to ask to remove stuff that head-shots Mechs, randomly, then let's get rid of ALL of them... ;)


Remember, by player request via massive whining, missiles are also incapable of head shots. :(

#15 TLBFestus

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Posted 18 November 2015 - 09:08 AM

View PostEl Bandito, on 17 November 2015 - 09:07 PM, said:

Just remove consumables. They are C-Bills sinks that provide advantage for those who have enough to spare over those who do not, as well as reducing the TTK.

Without consumables, the TTK will surely increase.



That would have very little impact overall on TTK.

#16 El Bandito

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Posted 18 November 2015 - 09:12 AM

View PostTLBFestus, on 18 November 2015 - 09:08 AM, said:

That would have very little impact overall on TTK.


Of course it would have impact. Most pilots in my matches bring Strikes, UAVs as well as Coolshots. If 12-24 Strikes and 12-24 Coolshots are removed from the game, it will have noticeable impact.

And without UAVs, LRM rains will fall far less, though LRMs do need love.

Edited by El Bandito, 18 November 2015 - 09:13 AM.


#17 Juodas Varnas

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Posted 18 November 2015 - 09:13 AM

The only change Consumables need is to be removed completely and forgotten they ever existed.

They're a cancerous growth that needs to be cut out.

#18 Roadkill

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Posted 18 November 2015 - 09:15 AM

View PostFenrisulvyn, on 18 November 2015 - 07:59 AM, said:

"The cockpit is 18 armor + 15 structure. A strike is 35 damage. I like things just as they are."

That's weird. I was running around with armor shaved to 1 and kept getting head-strike killed.

So I stopped doing that, kept it at 16, and the deaths from strikes stopped.

Maybe its me [wishes for lotto win] ..... nope. Hmmm.

You were getting splash killed, not head-strike killed.

When a shell hits your Mech, the actual location has to be determined. In order to be head-strike killed, the shell actually has to hit the cockpit. But with your armor shaved to 1, ANY direct hit ANYWHERE on your Mech will destroy your cockpit due to splash damage.

#19 MechWarrior3671771

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Posted 18 November 2015 - 09:29 AM

Ah okay, thanks Roadkill. That makes more sense to me.

#20 Mcgral18

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Posted 18 November 2015 - 10:02 AM

I prefer the 20@20 every 20

20 damage, 20 shells, 20 seconds between available strikes.

Currently 35@10 every 10





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