

Customization and differentiating mechs
#1
Posted 10 July 2012 - 09:43 AM
Have the chassis be better at certain things. Its already in the canon fluff behind the game from mechs having superior communications gear to using more efficient laser systems. Give the Raven say a 15% bonus on its ECM gear. Have the Jagermech get a 5% improvement on its autocannon damage or range. Just minor percentage things that will make mechs more than a simple skin.
#2
Posted 10 July 2012 - 10:06 AM
Kael Tropheus, on 10 July 2012 - 09:43 AM, said:
I don't think that'll happen. I'm pretty sure I read somewhere that they're planning on a hardpoint system, so each variant of each chassis will be relatively unique. You mention the Raven - I believe that there'll be hardpoints for ECW items (tag, narc, ecm), and there might be specific variants of the atlas which have ams.
I know I've read that this will be the case for jumpjets: you can't put jumpjets on just any mech: you won't be able to turn an Atlas into a 100ton highlander.
#3
Posted 10 July 2012 - 10:46 AM
You can load mech A up with medium lasers and it will work, but mech B whose traditional role is a medium laser mech can do it more efficiently with say 5% less heat on medium lasers. The Jenner makes a great pursuit mech and light brawler but gets no bonuses to any electronic warfare equipment you add, while a Raven gets a nice bonus. Just little minor things to help differentiate mechs and sticking to the lore. There is less inclination to customize and thus screw up canon if mechs are already designed with bonuses in place for their actual roles.
#4
Posted 10 July 2012 - 01:26 PM
While I would prefer a less liberal MechLab I will work with what we have. A lot of people will be piloting optimised mechs within a few hours of launch.
#5
Posted 10 July 2012 - 02:28 PM
Kael Tropheus, on 10 July 2012 - 10:46 AM, said:
Why do you think it "might as well be total"? The devs have said that hardpoints will sharply limit choices. You won't (if I understand correctly) be able to put jumpjets, ecm, or extra energy weapons on mech variants that don't have hardpoints for them.
Kael Tropheus, on 10 July 2012 - 10:46 AM, said:
Sounds to me as if you want _more_ customizability and departure from canon than the system the devs have described.
We should wait until we see what comes out at launch.
#6
Posted 11 July 2012 - 05:15 AM
I say might as well be total because people will just find the varient that does what they want and do a full customization anyway.
My system in addition to hardpoints takes the fact there will unfortunately be customization but keeps mechs chassis being good at what they were intended for. Four large pulse lasers on a mech chassis after removing whatever it had before, fine, but mech chassis B over here comes that way stock and produces 5% less heat from those large pulse lasers. But it also has the intended deficiency in speed or armor. You can use the Jenner as an electronic warfare machine, it has the space, but the Raven while not having the weapons or armor of a jenner, does a much better job of it.
Maybe if we are lucky we will have a canon server with no customization so the mechwarrior munchkins can play out their mechs and the true loyalist Battle tech fans can fight in the real chassis with the purposed flaws so the game will actually be skill and not who can make the cheesiest mech.
#7
Posted 11 July 2012 - 05:36 AM
Kael Tropheus, on 10 July 2012 - 09:43 AM, said:
Have the chassis be better at certain things. Its already in the canon fluff behind the game from mechs having superior communications gear to using more efficient laser systems. Give the Raven say a 15% bonus on its ECM gear. Have the Jagermech get a 5% improvement on its autocannon damage or range. Just minor percentage things that will make mechs more than a simple skin.
One thing we don't know a lot about are how the modules plug into the different chasis. The modules are how you apply your pilot skill benefits for role warfare. Its possible the Raven may just have more ECM module slots and thus already have something along these lines (and again for other mechs).
Edited by Reoh, 11 July 2012 - 05:36 AM.
#8
Posted 11 July 2012 - 07:26 AM
Kael Tropheus, on 11 July 2012 - 05:15 AM, said:
I hear you saying that you want less customization and less mathhammering. But your system allows _more_ customization than the current hardpoint system.
For example, under the current system, if there's no supported variant chassis with jumpjets, you _cannot_ add jumpjets to that mech. Under your proposed system, you could, though it would cost a little more.
Do you see what I'm saying? That's more customizability, not less. Leading to more uniformity, and less canon flavor.
#9
Posted 11 July 2012 - 08:48 AM
#10
Posted 12 July 2012 - 03:10 AM
Kael Tropheus, on 11 July 2012 - 08:48 AM, said:
1) There is customization in TT Battletech.
2) Their plan (hardpoints) limits customization more, and promotes more Canon flavor than your proposal.
#11
Posted 12 July 2012 - 03:48 AM
Kael Tropheus, on 10 July 2012 - 09:43 AM, said:
Liberalism from the Latin liberalis is a political ideology or worldview founded on ideas of liberty and equality
Come back when you actually know and understand the term liberal and liberalism.
For the record what exactly do you think that the word liberal means?
So you think that the hardpoint system is free and equal?
I can tell you that in fact it's the opposite and not so little fascist in it's uncustomizable design.
This will probably end up biting the devs in the a$$... the uncustomizability of the mechs that is.

Edited by Johnny Kerensky, 12 July 2012 - 03:52 AM.
#12
Posted 12 July 2012 - 03:56 AM
The big issue for me that makes mech customization important is the chassis experience system they have been talking about. If I have to spend a lot of time in one particular mech chassis, I need to be able to change it up. If it had to have the same load out every game I'll get bored.
Limiting mech tweaks any further than they already have with hard points is not an option in my opinion.
#13
Posted 12 July 2012 - 05:49 AM
Liberal customization- the ability to do pretty much whatever you want to your mech. With the varients out there to pick from, you can pretty much customize to your heart's content. The system is barely restrictive at all and throws canon out the window. Since you think its too restrictive and I dont think there should be any at all says they might have hit a decent balance. We will see.
#14
Posted 12 July 2012 - 06:24 AM
Kael Tropheus, on 12 July 2012 - 05:49 AM, said:
Liberal customization- the ability to do pretty much whatever you want to your mech. With the varients out there to pick from, you can pretty much customize to your heart's content. The system is barely restrictive at all and throws canon out the window. Since you think its too restrictive and I dont think there should be any at all says they might have hit a decent balance. We will see.
That's because everybody cheated. The original rulebook had rules for customisation which basically meant any weapon you fired that wasn't "natural" for the variant was practically russian roulette, except the weapon would blow up not your head.
#15
Posted 12 July 2012 - 06:26 AM
#16
Posted 12 July 2012 - 11:11 AM
In Mechwarrior, some pilots will specialize in missile boats, ballastic boats, and laser boats. However, mechs are designed for specific usages. You can't really turn a catapult into an effective gun boat. At all considering it only allows lasers and missiles (Mechwarrior 4's mechlab, anyway. Sorry if that drops my credibility a bit.)
The name of the game is you have specific chassis' for specific roles, or a Jack of all Trades, Master of None. You can modify them to suit your needs. Where someone will prefer 2 LRM 20's, another will take 2 LRM 10's and a few extra lasers.If I had to take a guess, the developers will put the chassis at their "optimized loadout" but what they consider optimized with high damage and high recharge, you may consider low damage and low recharge.
End slightly disorganized rant.
#17
Posted 13 July 2012 - 01:36 AM
Kael Tropheus, on 11 July 2012 - 08:48 AM, said:
Is a "BT fan" someone who has a heart attack when they see a catapult with a pair of AC10? If so I guess you're right.
I think you need a better term though, because there are plenty of us who consider ourselves "BT fans" (i.e . we play/like BT universe games: TT, MW, MC, etc) who absolutely love customisation, especially TT customisation which is limited only by tonnage and crit space.
For me personally customisation is the most enjoyable part of BT games (note this doesn't mean min/maxing cheese designs).
Maybe you could call people who can't bear to see unofficial designs "story canon nazis" (like the term "grammar nazi") or something...
Edited by Graphite, 13 July 2012 - 02:19 AM.
#18
Posted 13 July 2012 - 05:31 AM
#19
Posted 13 July 2012 - 06:16 AM
From a logical standpoint, there is nothing wrong with swapping one ballistic weapon for another, provided that the chassis can support it. (This being represented by hardpoint/critical system.) Putting an AC5 in a beam weapon mount, though, is more problematic, and rightfully shouldn't happen short of omnimech technology or a very expensive chassis rebuild.)
If you're dealing with a technology base that you cannot fully replicate in the field, you get very good at jury-rigging and making minor modifications. If you don't, then your mech stops being combat effective when you can't replace a damaged or depleted weapon system due to not having the exact model on hand.
Limited customization isn't "cheating", and it doesn't cheapen BT lore. It is simply expanding upon the initial framework as technology permits, as most of the messy math that would originally have required players consulting multiple tables and dropping handful after handful of dice is instead riding the lightning through your PC's processor. Freeing you up to do things like "Hey, I can swap this laser weapon for a pair of lower powered lasers, since I don't need the extra range."
In closing, this isn't a direct port of the tabletop rules. It's a whole different breed of animal - treat it that way. It's definitely not cool to imply that someone is "doing it wrong" because they do not subscribe to a draconian ruleset designed with the limitations of pen and paper in mind.
#20
Posted 13 July 2012 - 07:02 PM
Kael Tropheus, on 13 July 2012 - 05:31 AM, said:
First, in case you thought otherwise, MW is not my main experience. I was introduced to BT via Mechforce more than 20 years ago, then TT, then later MW, MM, MC etc.
You need to be more specific about what you mean by canon, because I would include the official combat rules under the "canon" umbrella.
Which makes customisation limited only by tonnage and crits, canon.
As for fiction, I've never read a single BT story. I don't have anything against it, it just hasn't happened. So I only have a minor interest in story canon (Star League, IS, clans, clan invasion is about as much as I need to know).
But I definitely call myself a BT fan. So please, come up with more specific terms.
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The official rules allow customisation limited only by crits/tons.
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First, there's only a very small number in MWO, second, don't tell other fans how to enjoy the game. Like I said, customising is what I enjoy most (and again, I don't mean merely min/maxing)
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It'd be silly.
It'd also be totally unnecessary, as MWO has hardpoint restrictions for certain weapon types. So each chassis is individual - stop worrying.
Edited by Graphite, 13 July 2012 - 07:18 PM.
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