1. Reduction of attack/defend lanes.
There are WAY too many attack/defend planets available for a given faction spreading the thing CW population out among some 20+ planets. Most of them always have zeroes beside their names. Consolidate the lanes for more focused action.
2. Reduce the number of factions at war with at a given time.
At the moment every faction is conceivably at war with every other. At no point in the Battletech timeline was this ever true. Even if they need to appoint people from PGI to oversee this, let's have each faction at war with two or three enemies at most, therefore focusing their efforts on a singular front.
3. Introduce matchmaker in CW.
CW should have a matchmaker option for quickest match and also a solo queue whereby the solo players, especially those unaffiliated will have super quick drop times.
4. Introduce rewards for planet capture/remove unit tags.
The current system whereby units can tag planets is nonsensical, especially given the fact the multiple units contribute to almost every singular victory. Reward the participating players of a victorious planetary campaign with a small bonus (maybe even timed) to reward their efforts.
5. Introduce two to three more game modes.
Introduce more game modes to give them planet capture more meaning. The orbital gun, a factory, a spaceport, a capital city, etc. should be the eventual goal of the campaign and not a feature that appears in every skirmish.
6. Give planets hot/temperate/cool aesthetics.
Planets should be given a designation according to type with map weighting accordingly. On top of this short descriptions should be given in the planet load screen with lore on that planet. Planets can also be given differing weight limit restrictions to increase strategic thinking and options.
7. Increase rewards for perma loyal units.
House units should see higher rewards for their loyalty to their cause. At this time, no incentive is given for them to stay with their house with units loyal to a house for many years, including mine considering IS tours to gather low hanging CW fruits.
8 Increase number of maps (*noiRaven) *EDIT
We need more maps and more variety of maps of course. If a base is not involved, there should be no need for "lane" play. Multiple maps with like map assets should also be prioritized. They promised this years ago and it has yet to happen.
9. Modify rewards by contract length: EDIT 11/10/15
Apply a modifier dependent on contract length with rewards being successively higher with longer and longer contracts to rewards units for their loyalty. This is a VERY easy change they can do right now.
That is all. Thank you for reading, and hopefully we see a better CW and a better game.
-k
Edited by Kdogg788, 10 November 2015 - 12:34 PM.