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Shall I... Nope. Shall I Do It? Shall I Do It?


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#1 Sarlic

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Posted 20 November 2015 - 08:40 AM

ANNOUNCEMENT


JUMP TO THIS POST
http://mwomercs.com/...ost__p__4833787
SECOND POST UP!: http://mwomercs.com/...ost__p__4833938



Apologies for the clickbait. o7
Sarlic's most unconstructive whine post in history.

Take a deep breath.

Sarlic views Instagram. (Shame, no jailbait).
Sarlic is gobsmacked.
Sarlic will say say it out loud:

Why does anyone wants to design round circles in rectangular or squared screens? :ph34r:
In other words: Round interface in rectangular / squared screens? I... I don't even...

Sorry i had to say it. It's too round! It's too circular. You dont put circles in non rounded sharp squares. Ever!

It doesnt make sense and it looks weird!

I get the trend if you want to soften up the corners and i understand if you have read this:
http://uxmovement.co...er-on-the-eyes/

Go Google 'Circular interface'. Only use circles if the shape is nicely rounded shaped as well. For example the Apple iWatch.

Still got some breath?

Edited by Sarlic, 21 November 2015 - 03:03 AM.


#2 Cyborne Elemental

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Posted 20 November 2015 - 08:44 AM

Band-aids are square.

They could put those over them.

#3 Mister Blastman

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Posted 20 November 2015 - 08:52 AM

Posted Image


Any questions?

#4 Summon3r

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Posted 20 November 2015 - 08:54 AM

what am i missing here, i usually like Sarlics posts lol

#5 sycocys

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Posted 20 November 2015 - 08:56 AM

I'm assuming he's referencing the cockpit monitors.

My hope is that they are just placeholders until we can buy the screens we want.

#6 Felbombling

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Posted 20 November 2015 - 09:02 AM

They are animated and it appears that there are at least four different versions. What are you complaining about again, Sarlic? This seems like nit-picking to the extreme.

#7 Davegt27

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Posted 20 November 2015 - 09:13 AM

View PostSarlic, on 20 November 2015 - 08:40 AM, said:

Apologies for the clickbait. o7
Sarlic's most unconstructive whine post in history.

Take a deep breath.

Sarlic views Instagram. (Shame, no jailbait).
Sarlic is gobsmacked.
Sarlic will say say it out loud:

Why does anyone wants to design round circles in rectangular or squared screens? :ph34r:
In other words: Round interface in rectangular / squared screens? I... I don't even...

Sorry i had to say it. It's too round! It's too circular. You dont put circles in non rounded sharp squares. Ever!

It doesnt make sense and it looks weird!

I get the trend if you want to soften up the corners and i understand if you have read this:
http://uxmovement.co...er-on-the-eyes/

Go Google 'Circular interface'. Only use circles if the shape is nicely rounded shaped as well. For example the Apple iWatch.

Still got some breath?


What?

I thought you where going to say you where going to buy a clan Mech lol

I recommend the EXE ha ha

#8 cSand

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Posted 20 November 2015 - 09:22 AM

View PostMister Blastman, on 20 November 2015 - 08:52 AM, said:

Posted Image


Any questions?


Oh man nostalgia town. Such feels from the soundtrack ^_^

that game still ranks in my top 5 games of all time.

Edited by cSand, 20 November 2015 - 09:24 AM.


#9 Sarlic

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Posted 20 November 2015 - 09:24 AM

View PostMister Blastman, on 20 November 2015 - 08:52 AM, said:

Posted Image


Any questions?


No no! *nostalgia*

I mean the cockpit monitors.

I will come back later with a own made example to show the differences in design and why i think the full rounded (static) interface in squared screen is wrong. Too rounded is just not good. Take a good look om the Atlas screenshot on Instagram. The space around is wasted and nobody would waste space with 'critical information'.

In my opinion the Atlas cockpit interface design doenst look good.

Edited by Sarlic, 20 November 2015 - 09:27 AM.


#10 Mister Blastman

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Posted 20 November 2015 - 09:28 AM

View PostSarlic, on 20 November 2015 - 09:24 AM, said:

No no! *nostalgia*

I mean the cockpit monitors.

I will come back later with a own made example to show the differences in design and why i think the full rounded (static) interface in squared screen is wrong. Too rounded is just not good. Take a good look om the Atlas screenshot on Instagram. The space around is wasted and nobody would waste space with 'critical information'.

In my opinion the Atlas cockpit interface design doenst look good.


But these guys sit in front of round interfaces on square/rectangular monitors all day long...

Posted Image

#11 stjobe

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Posted 20 November 2015 - 09:31 AM

View PostSummon3r, on 20 November 2015 - 08:54 AM, said:

what am i missing here, i usually like Sarlics posts lol

He's talking about this:

Posted Image

Which you can find more of (including a couple of videos of them animating) on Instagram.

At least it seems the kill counters work, although I thought it a bit lame to have twelve icons on-screen and just light up one for each kill.

Edit: I'm not going to grump too much about "Autodetect: No Signal" disappearing, but these seem... not very BattleTech-y :(

Edited by stjobe, 20 November 2015 - 09:33 AM.


#12 Death Proof

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Posted 20 November 2015 - 09:33 AM

I know what you're saying Sarlic, but it looks just fine. You're being hyper-critical. Especially if considering that these monitors have multiple functions and can display different types of info. For example, the multi-function monitors in the Apache Longbow.

https://instagram.com/p/-STT25jPrI/

Posted Image

#13 Mister Blastman

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Posted 20 November 2015 - 09:37 AM

View Poststjobe, on 20 November 2015 - 09:31 AM, said:

At least it seems the kill counters work, although I thought it a bit lame to have twelve icons on-screen and just light up one for each kill.


Yeah it is kinda silly but has a sort of retro 80s charm, too. Remember these?

Posted Image

I had a few when I was a kid. It was hilarious how you could always see the faint outline of shapes on the screen before they changed to black.

The misshapen circles and colors are a bit gaudy, though.

View PostDeath Proof, on 20 November 2015 - 09:33 AM, said:


Posted Image


Hehe. That picture is from the community modded version of EECH. I've played a lot of flight sims. :)

Edited by Mister Blastman, 20 November 2015 - 09:36 AM.


#14 stjobe

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Posted 20 November 2015 - 09:39 AM

View PostMister Blastman, on 20 November 2015 - 09:35 AM, said:


Yeah it is kinda silly but has a sort of retro 80s charm, too. Remember these?

Posted Image

I had a few when I was a kid. It was hilarious how you could always see the faint outline of shapes on the screen before they changed to black.

The misshapen circles and colors are a bit gaudy, though.

Sure I remember those; the night I overflowed the score counter on Donkey Kong for the first time was one of the proudest nights of my pre-teen early teenage life :)

But the criticism remains; sure, in MWO we can never kill more than 12 'mechs, but would such a display ever exist in the BattleTech universe? I think we all know the answer to that; it's a resounding "are you crazy? of course not".

Edited by stjobe, 20 November 2015 - 09:40 AM.


#15 Ultimax

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Posted 20 November 2015 - 09:40 AM

I just want to know if I can customize my screens with pin-up models.

#16 Mister Blastman

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Posted 20 November 2015 - 09:42 AM

View Poststjobe, on 20 November 2015 - 09:39 AM, said:

Sure I remember those; the night I overflowed the score counter on Donkey Kong for the first time was one of the proudest nights of my pre-teen early teenage life :)

But the criticism remains; sure, in MWO we can never kill more than 12 'mechs, but would such a display ever exist in the BattleTech universe? I think we all know the answer to that; it's a resounding "are you crazy? of course not".


Yeah. In a real 'mech the pilot would have a razor blade in one hand, ***** their finger on their other and streak a dash of blood on the side of the cockpit every time they killed something.

Come to think of it... that'd be pretty damn cool to have in the game.

#17 Death Proof

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Posted 20 November 2015 - 09:44 AM

View PostMister Blastman, on 20 November 2015 - 09:37 AM, said:

Hehe. That picture is from the community modded version of EECH. I've played a lot of flight sims. :)


Yep. It shows the display better than most of the photos of the real thing. B)

Posted Image

#18 stjobe

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Posted 20 November 2015 - 09:45 AM

View PostMister Blastman, on 20 November 2015 - 09:42 AM, said:

Yeah. In a real 'mech the pilot would have a razor blade in one hand, ***** their finger on their other and streak a dash of blood on the side of the cockpit every time they killed something.

Come to think of it... that'd be pretty damn cool to have in the game.

In a "real" 'mech, there wouldn't be a kill counter at all, and certainly not one limited to 12 kills (taking up a whole screen to display twelve large skull icons). Kill markings would possibly be painted on the 'mech after the battle, if the pilot was so inclined (which reminds me; where are the decals?).

#19 C E Dwyer

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Posted 20 November 2015 - 09:49 AM

I'm sorry but balance gone to hell, meta dull play tiresome, and they are making cockpit monitors ?

#20 Ultimax

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Posted 20 November 2015 - 09:51 AM

View PostCathy, on 20 November 2015 - 09:49 AM, said:

I'm sorry but balance gone to hell, meta dull play tiresome, and they are making cockpit monitors ?


Good art team, poor game balance team.





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