

Mech Explosion On Destruction
#1
Posted 20 November 2015 - 10:33 PM
once we all killed a Mech, it simply falls down and we can walk through. Why doesn't it go off like in the trailer?
I'd be happy to see mega explosions as reward for the hard dogfight. Of course, the explosion should do dmg, like a shell of the artillery.
What's your opinion?
NL
#2
Posted 20 November 2015 - 11:40 PM
Now, when I played the boardgame I remember an optional or house rule where whenever ammo was hit any damage that remained after destorying all the armor and internal structure of the 'Mech that was housing it -- whether the 'Mech was destroyed in the blast or not -- the reminder was done to surrounding friends and enemies. Something like that could be considered.
#3
Posted 20 November 2015 - 11:58 PM
#4
Posted 21 November 2015 - 01:44 AM

Even if the mech had countermeasures against an exploding reactor, I don't think they would matter much in the stress of a heated battle. As a real life example the reactor of Fukushima got breached during a tsunami despite the fact that there were safeguards like it should've had. They probably prevented the leak from getting worse though.
Edited by Vegalas, 21 November 2015 - 02:51 AM.
#5
Posted 21 November 2015 - 08:31 AM
Vegalas, on 21 November 2015 - 01:44 AM, said:

Even if the mech had countermeasures against an exploding reactor, I don't think they would matter much in the stress of a heated battle. As a real life example the reactor of Fukushima got breached during a tsunami despite the fact that there were safeguards like it should've had. They probably prevented the leak from getting worse though.
That was a fission reactor. Mechwarrior's fusion reactors don't go boom like they do in the intro movies (or like mech assaults). to quote sarna (link:http://www.sarna.net/wiki/Essay:_BattleMech_Technology)
"Fusion reactors do on very rare occasions die in a spectacular manner, but the majority of those times isn't due to an exploding reactor.
What normally happens is that the reactor core is breached allowing a large quantity of relatively cold air into the vacuum of the reactor chamber which puts out the fusion reaction instantly... but in so doing, the intruding air in the reactor chamber soaks up all the heat and comes blasting back out in a white-hot blinding gout of flame. Considering that it takes massive damage to breach a reactor core so quickly that the safety fields can't drop down before something intrudes into the chamber... the visual end effect is that the 'Mech has very nearly been blasted in half, followed very quickly by a blinding fireball. This is a spectacular way to decommission a fusion reactor - a rampaging super-hot oxygen flash fire - but it is not a nuclear blast.
In the last instance it will happen that a MechWarrior will figure out that they can overcharge the engine, causing the plasma ball to heat up to an amazingly high temperature - far beyond their normal operating range - and than kill the magnetic field quickly, causing the extremely overheated plasma to hit the reactor walls which causes the reactor lining to explosively evaporate. The result of this is that the reactor is over pressurized, which causes a respectable explosion - but again, not a nuclear explosion."
Is this accurate if Fusion technology existed? I don't know. Let me research it, and get back to you.
EDIT: http://fusionforener...standingfusion/
https://en.wikipedia...ki/Fusion_power
The more you know!
In my opinion: It could vary. We could have the current system of some sparks and the 'mech falls over mixed with throwing the 'mech to the ground with a flash, and a small bang on rare instances. (for example: center torso has no armor, very little structure health left, and you get hit by a large amount of damage, like a king crab hitting said torso with two ac20 shells.)
EDIT 2: Yes, I'm a nerd. There is nothing I can do about it.
Edited by Regulus1990, 21 November 2015 - 08:46 AM.
#6
Posted 21 November 2015 - 05:58 PM
#7
Posted 22 November 2015 - 06:10 PM
#8
Posted 22 November 2015 - 11:05 PM
#2 -- Fusion reactors don't explode. If the perfect conditions that sustain the fusion reaction are disturbed, the reaction stops. It doesn't go critical, like the fission reactors we have now would.
#9
Posted 23 November 2015 - 12:28 AM
#10
Posted 23 November 2015 - 06:10 AM
For MWO, I would not mind taking some damage when I kill, but only at extremely close range (like facehugging range). The mech blow up animation could be adjusted to account for some sort of reactor-breach..
Maybe we could take a module that would go boom when you get killed, and do arty-level damage?
But, come to think of it.. in a well-organised 12 man team, this would be extremely counter productive, since you mostly die surrounded by friendlies..
So.. yeah.. Mech Boom on death.. bad for Team Play.. and therefore bad for a MMO type game..
Edited by Vellron2005, 23 November 2015 - 06:12 AM.
#11
Posted 23 November 2015 - 08:29 AM
I for one support this kind of mechanic as long as it isn't taken to the extremes and balanced gameplay is guaranteed. I don't think it's going to kill teamplay either if it's implemented properly. The rewards for going into a formation already encourage people to work in a team as it is and as long as those don't change there shouldn't be any problem.
Edited by Vegalas, 23 November 2015 - 08:52 AM.
#12
Posted 23 November 2015 - 09:58 AM
Whatever it would be, I'd enjoy having engines explode at least with some degree of damage to surroundings.

Also, override + ejecting = delayed engine explosion.

#13
Posted 23 November 2015 - 11:36 AM
Shrapnel sounds reasonable but I would already be happy with a boom and a flash.

#14
Posted 23 November 2015 - 04:45 PM
What i would like to see is the pilot ejecting out of a destroyed mech.
#15
Posted 23 November 2015 - 11:59 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users