

In-Game Closed Beta Screenshot Proves Atlas is Overpowered
#21
Posted 10 July 2012 - 11:02 AM
I see no AS7-OP
#22
Posted 10 July 2012 - 11:02 AM
#23
Posted 10 July 2012 - 11:02 AM
#25
Posted 10 July 2012 - 11:07 AM
#27
Posted 10 July 2012 - 11:16 AM
#28
Posted 10 July 2012 - 11:20 AM
Bodha, on 10 July 2012 - 11:00 AM, said:
I know someone who made a point in TT of having his Atlas use an improvised melee weapon early in urban battles. He would usually get a leg or arm off the first mech he killed and use that as a club for his next encounter. People who played regularly with that guy started to avoid getting in close against him primarily b/c you didnt want the humiliation of being a weapon against your lancemates. Did make for some good banter while the game was going on though.
Ha! now thats improvisation done right. still i hope eventually they introduce melee combat to dissuade people from getting to close to an assault mech.
Edited by Akaryu, 10 July 2012 - 11:22 AM.
#29
Posted 10 July 2012 - 11:24 AM
#31
Posted 10 July 2012 - 11:48 AM

Just got to love the fluff text...
Edited by Ubertron X, 10 July 2012 - 11:50 AM.
#32
Posted 10 July 2012 - 11:52 AM
#33
Posted 10 July 2012 - 11:55 AM
please say your kidding.
#36
Posted 10 July 2012 - 11:58 AM

#37
Posted 10 July 2012 - 11:59 AM
Zakius, on 10 July 2012 - 11:58 AM, said:

Even a true clan warrior cant defend versus...
SUDDENLY...ATLAS!

Edited by Ubertron X, 10 July 2012 - 11:59 AM.
#38
Posted 10 July 2012 - 12:00 PM

#39
Posted 10 July 2012 - 12:06 PM

#40
Posted 10 July 2012 - 12:06 PM
1) The Vulture should have replaced the Large Lasers with PPCs and downgraded the LRMs.
2) You should shoot Atlases in their big noggin.
3) You just run away from that slow assault.
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