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Should The Nva Get Abit More Structure/armor Quirks In Its Sts?


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Poll: Should the NVA get Abit more Structure/Armor in its STs? (12 member(s) have cast votes)

Should the NVA get Abit more Structure/Armor in its STs?

  1. Yes, (10 votes [83.33%])

    Percentage of vote: 83.33%

  2. No, (2 votes [16.67%])

    Percentage of vote: 16.67%

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#1 Andi Nagasia

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Posted 21 November 2015 - 06:26 PM

So Should the NVA get Abit more Structure/Armor in its STs?

Right now the Structure/Armor Quirks on the Nova Are,
Novas,.......,Type,..........Current,.................Proposed,.......
Prime=.......None,...........+8Str,...................+22Armor,........
A=..............AMS,............+8Str,...............+8Str/+8Armor,.....
B=...............E/B,.............+8Str,...................+12Armor,........
C=...............E/M,............+8Str,.....................+12Str,...........
D=..............None,,....+8Str/+8Armor,.....+12Str/+12Armor,...
S=...............MGs,...........+8Str,................+8Str/+8Armor,....

Why? because the Novas locked Engine and Upgrades,
they limit its Available Tonnage and Speed, so why not? :)

Thoughts, Comments, Concerns?
Thanks,

Edit-

Edited by Andi Nagasia, 21 November 2015 - 06:27 PM.


#2 Lily from animove

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Posted 25 November 2015 - 04:07 AM

this is like 1 year old topic. just compare the treatment the drgaon has gotten and compare both Torsi and STS's and ask why the NVA never got this treatment at all.

I gave up explaining PGI the issues of the mechs because they gave up undertsanding them and have done "just something" but not with much purpose. Why did the meh ever gotten leg HP buffs? was NEVER needed.

The main issue is the NVA needs a general buff of HP in its arms, STS's and CT to outweight the WAY larger profile it has to expose to fire properly AND to outweight the general bigger profile this mech has.

There is a break even point in section size whereit is litereally impossible to "miss" or spread damage, off a section unless ythe one shooting has really bad aim. SCR vs NVA is the perfect example how hitboxes affect surviveability in conjuction with hardpointlocations and speed. And all that was needed is to give more HP to balance this easier target.

Espeically together with those weird twist rate perks they made the NVA just a target everyone can easily hit in the wanted section. And so people will always go to the weakest part, arm, ST or CT. because nearly all NVA's have their main weaponary in the arms. and it does not care if the left ST blows off or te left arm. In the majoriy of cases it means losing a lot firepower + some vital coolant. Just reod the hitbox changes and simply give the CT the same treatmant as the dragon had.





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