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"First win today" bonus


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#41 Saevus

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Posted 10 July 2012 - 06:25 PM

I obviously need this to get the crew in my Hunchback some more xp. :)


I like incentives......I don't think we know enough about the xp trees yet to really decide if this is warranted. Doesn't sound awful, but then.....there aren't many things I would carry over from WoT, this isn't World of Mechs.

#42 Vasces Diablo

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Posted 10 July 2012 - 06:32 PM

View PostSaevus, on 10 July 2012 - 06:25 PM, said:

I obviously need this to get the crew in my Hunchback some more xp. .


Can't tell if you're being serious or not.....

#43 Steelo

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Posted 10 July 2012 - 06:39 PM

just giver a massive 200% bonus on one win like league there does,

#44 Fire and Salt

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Posted 10 July 2012 - 07:09 PM

I like the idea of encouraging use of different mechs...but like someone said already,it gives the founders an advantage.


What if there was only 1 bonus per day, but the mech required to earn it was selected randomly from all your chassis, excluding founder mechs. The bonus would be the same as a founder mech.

This way the founders could justify using a similar mech to their founder mech, which they would normally neglect because the slight load out difference isn't 'worth' making less cbills.

The non founders would obviously have an incentive too.





I think that if the bonus were too high, people would intentionally sell all of their weaker chassis though...

So what if the mech was randomly selected from ALL chassis, not just owned ones. That would encourage diversity, but give no advantage to the founders. (Because the random chassis bonus doesn't stack with founder mechs, it would be no different than the normal founder bonus)


Since there are a lot of chassis, maybe have 2 eligible mechs to choose from... but only allow the bonus once. Some days you would get unlucky and you wouldn't have an eligible chassis...unless you bought it lol.

Just make sure its randomized individually so I don't see 4000 hunchbacks in the same day.
It could even have a slight faction based bias, to encourage faction-esque role play.

Edited by Fire and Salt, 10 July 2012 - 07:20 PM.


#45 Tsion

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Posted 10 July 2012 - 07:19 PM

Incentive to play even for one game a day is good for the community as a whole. The more people on the more matches are available. From a business perspective you'll very likely get a few people that play only once a day to start playing more and possibly putting money into it. Daily incentives to play yields more people playing is inevitably more money leading to further development. We all win!

#46 Fire and Salt

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Posted 10 July 2012 - 07:24 PM

...and make the bonus apply to the first match in the chassis, regardless... not first win...

Let's not encourage team killing...

Edited by Fire and Salt, 10 July 2012 - 07:24 PM.


#47 CCC Dober

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Posted 11 July 2012 - 01:25 AM

Okay what about a tiny exp bonus that stacks with each victory?
It could be capped at a certain percentage and gets reset after a loss to keep things from spiralling out of control.

Here's an example:
1st victory -> +5% bonus exp
2nd victory -> +7% bonus exp
3rd victory -> +9% bonus exp
4th victory -> +10% bonus exp (cap reached)
5th victory -> +10% bonus exp
...

Do you foresee any consequences/altered behaviour with such a system in place?

#48 Vechs

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Posted 11 July 2012 - 01:33 AM

First win should be the first win for your account that day, not for a specific mech.

It's a good tool to help time-crunched players keep up a little bit with people who play all day.

Could also stack up when you don't play. Like you could have up to 7 win bonuses stacked up on your account if you go a week without playing the game. That way when you come back you can catch up to your friends a bit.

If you make it based on each specific mech, then it's going to feel like a chore to play each mech to get the bonuses. I hated that from WoT.

#49 Reported for Inappropriate Name

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Posted 11 July 2012 - 01:45 AM

I'm against first win of the day, fwotd is an excuse to drop exp rates and appeal to suckers saying "well if you play every day you get a bonus" meanwhile their rigged system frustrates you to spend money to win.

why not have good exp and money rates all the time for wins, instead of trying to pull players in with "bonuses"

oh and thats nother thing, bonus exp weekends, no thanks. ever notice in world of tanks after a double exp event there's a new swarm of inexperienced newbies to pollute the higher tiers? made life miserable for me and any other competent player that didn't platoon, and even sometimes when we did platoon.


Would be nice if MWO implements a skill bracket or ladder system to keep like skilled players in groups, while promoting the achievers to higher skill groups. could even call it "ranked mode" to draw in the super serious chuckleheads to keep the mode populated so real skill can advance and make their achievements known through internal means.

Edited by Battlecruiser, 11 July 2012 - 01:47 AM.


#50 Fanatic

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Posted 11 July 2012 - 01:50 AM

"First Win today" Bonus is also implented in League of Legends and Tribes Ascend

#51 Reported for Inappropriate Name

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Posted 11 July 2012 - 02:04 AM

View PostFanatic, on 11 July 2012 - 01:50 AM, said:

"First Win today" Bonus is also implented in League of Legends and Tribes Ascend

both of which are competitive jokes both because of their simplicity and their pandering to addicts. although tribes ascend is a special case, with its newfound focus of "BUY OUR NEW OVERPOWERED WEAPONS" over actually fixing the game and balancing weapons, i'd say it was going to sink hard if it wasnt for the game already being dead. It's sad that tribes has devolved into a bulletspam and grenades game, my hat goes off to any disc jockeys still managing to keep the dream.

Edited by miSs, 11 July 2012 - 05:25 AM.
derogatory language


#52 QuaxDerBruchpilot

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Posted 11 July 2012 - 02:08 AM

View PostLightdragon, on 10 July 2012 - 12:18 PM, said:

i want nothing to do with world of tanks please dont add this crap to mechwarrior


So true!

#53 Zack Delphirian

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Posted 11 July 2012 - 04:30 AM

Every F2P I played had some sort of "first win of the day bonus"...I think.

Anyway, implementing this in MWO is just common sense, it's a carrot that on the slow days where you're not sure if you want to play or not makes sure that you're going to play. And for it not to encourage founders too much, you just make it a 50% XP only bonus on the first win of a mech and it's good.

#54 Twisted Power

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Posted 11 July 2012 - 05:29 AM

View PostBattlecruiser, on 11 July 2012 - 02:04 AM, said:

both of which are competitive jokes both because of their simplicity and their pandering to whales and addicts. although tribes ascend is a special case, with its newfound focus of "BUY OUR NEW OVERPOWERED WEAPONS" over actually fixing the game and balancing weapons, i'd say it was going to sink hard if it wasnt for the game already being dead. It's sad that tribes has devolved into a bulletspam and grenades game, my hat goes off to any disc jockeys still managing to keep the dream.

I do not play tribes but I play LoL. I like how I can relax playing LoL with my friends and we win most of the games too (we never play to lose, winning is fun). I want MWO to be a relaxing thing. If any of these bonuses turn out to be chores I am going to just ignore that ****. The one time bonus is just a little extra pleasent thing that happens. If they introduce OP weapons that you can buy like what it seems you are saying happened with tribes then I will no longer play MWO.

@Thread Topic
If you give more than a onetime per day reward out to players then it creates a special type grind. Like the example of 10% bonous for every different mech. People will start doing things like farming eachother to get the best XP/$ per hour. If you have a single bonus this cannot happen.

Also encouraging people to play multiple mechs is stupid. In that way you are telling them how to play and what they have to be good at. If sombody wants to only play 1 type of light mech because they enjoy it and are good at it then they should be able to play that without feeling penalized.

You should want to play MWO for the standard rewards. Not for the bonuses. I am tired of games that make you do things you do not want to do because you want the reward. MWO should be different. MWO should be above that. I belive MWO WILL be above that.

#55 Kruger73

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Posted 11 July 2012 - 05:42 AM

It will be interesting to see how their system works, either way this should be a kick A#se game.





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