Buckwylde, on 11 July 2012 - 12:54 PM, said:
Whoa, slow down there Nelly... Do note that Battlemechs are equipped with fusion engines. Fusion engines come with 10 heat sinks built in to them and will dissipate 10 units of heat per unit time. This means that 4 flamers would only apply 2 heat that the reactor its self could not dissipate if the rate of fire is equal to the timestep used in the game for heat loss. In other words, timestep 1 would bring the target up 12 heat points. Timestep 2 (assuming the target took no actions) would end in 14 heat, and so on, assuming the target 'mech had no additional heatsinks but the ones built in to his reactor. A 'mech with several heat-producing weapons will often have extra heat sinks to deal with that extra heat too. If you're just standing there flaming someone because you have to be so close for them to work, it's very likely that the person you're attacking with showy jets of flame will consider you both a larger threat than you are and an easy target. Playing with fire still carries risks in the 3rd millennium. Turning around and blasting you may cause your target to shut down because the additional heat you've added to him, but you would be heavily damaged or worse for your efforts. He could also walk into you and knock you over for only 1 additional heat.
Tagging him with a narc is the most important part of that build. The flamers are to distract him from the incoming missiles so it really does work better if the target is focused on the jenner flaming him up. From what we've seen about how heat works in the video it's not timestamped, it's dynamic heat with a steady dissipation rate based on heat sinks. Flamers are a defensive measure to allow a short range mech like that to limit the target's weapon fire.
As for avoiding being walked into, well that's what piloting is about, because standing still isn't what I would recommend in that situation. Flamers have the same range as small lasers so there is a little bit of margin for error (90m worth actually).
Edited by Xandre Blackheart, 11 July 2012 - 08:42 PM.