Jump to content

Faction Civil War! Idea To Come Out With Phaze3 Cw,


5 replies to this topic

Poll: Faction Civil War! Idea To Come Out With Phaze3 Cw, (12 member(s) have cast votes)

Would you Support Civil Wars?

  1. Yes, (10 votes [83.33%])

    Percentage of vote: 83.33%

  2. No, (2 votes [16.67%])

    Percentage of vote: 16.67%

Vote Guests cannot vote

#1 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 21 November 2015 - 05:35 PM

this is a Simple Civil War Idea to Come out with CW Phase3,
allowing Units to Capture Other or UnTagged Planets in their Faction,
the Purpose is to allow for another Facet of CW that doesnt yet exist,


=Faction Civil War=
First, Civil Wars are only Available to Loyalist Units,
(those Units with Permanent Contracts to a Faction),
-
Faction Civil Wars have 2 Options with them,

1) Attacking a Planet in your Faction that has been Claimed(Tagged),
in this Case you Start a Battle against that Unit, to try to take their Planet,
(Battle Window Lasts 24 Hours to allow Units Defenders to Get ready as well),
(Lone-Wolves maybe used to Populate Que as to Stop Uncontested win),

2) Attacking a Planet in your Faction that has yet to be Claimed(Tagged),
in this Case you Start a Battle against an Untagged Planet to try to take it,
(Battle Window Lasts 24 Hours & Lone-Wolves are used to Populate Que)

Planets that Units can Attack are Determined by that Units Planetary Borders,
These Borders are the Planet/Group of Planets that have been Tagged by that Unit,
If a Unit doesnt Yet have a Planet Tagged they May attack Anywhere First,
the First Planet Tagged by a Unit is considered that Units Home-world,


@Prussian Havoc,
i agree that could very well be a Problem,

Assuming PGI adds in Daily C-Bill Injections for Units Tagging Planets,
There is a Fear Large Units could Take Advantage of Civil Wars,
But with that their are 2 Possible Solutions to that Problem,

1) Reduce the Rewards the more Planets a Unit has,
=Example Formula= (((#of Planets) + 100) / 2) x 100,000) Per Day,
so Units holding 10 Planets nets that Unit, 5,500,000 Per Day,
wail Holding 100 Planets nets that Unit, 10,000,000 Per Day,

2) Reduce the Available Tonnage the More Planets a Unit has,
=Example Formula= (240 - ((#of Planets) / 2)) Per player for Drop,
so Units holding 10 Planets Unit Members cant take more than 235 for Drop,
so Units holding 10 Planets Unit Members cant take more than 190 for Drop,


i think this would help Add another Level to CW,
as Phase3 will reduce the Amount of Invasion Paths to 1 at a Time,
this will also help Clean up the Map and allow Every Planet to become Tagged,

Thoughts, Comments, Concerns?
Thanks,

Edit- Spelling,
Edit2- Problem & Solution,
Edit3- Unit Boarders,

Edited by Andi Nagasia, 22 November 2015 - 04:46 PM.


#2 Prussian Havoc

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander III
  • Galaxy Commander III
  • 1,066 posts
  • LocationShenandoah, PA

Posted 21 November 2015 - 06:01 PM

Internal Faction Politics ("by the sword", in the example you advocate for here) would be phenomenal. However there would be zero "Checks and Balances" to prevent Large Units from monopolizing a Faction's tagged planets.

Feeding Frenzies within a faction are likely to result (especially if PGI institutes C-bill rewards for each planet tagged.) Fractional Fratricide would be counterproductive however IMO. If taken to an extreme internal tag-taking would serve to taint CW as many small, mid and no few not-large-enough Units would potentially be squeezed out of even modest CW monetary rewards as are likely to be implemented by PGI for CW Phase 3.

An alternative would be for PGI to establish some form of Faction Internal Leaderboards for private matches between a Faction's 12-man Teams.

Or perhaps Leaderboards for Unit win percentage per CW matches executed (given 100 matches as a minimum.)



But I do agree with you that CW would benefit from some measure of PGI-governed/moderated Faction-internal interactions. The trick would be to ensure such mechanisms are not too time-intensive for PGI oversight and most importantly serve to ENCOURAGE not DISCOURAGE gamers from participating in CW.

#3 Prussian Havoc

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander III
  • Galaxy Commander III
  • 1,066 posts
  • LocationShenandoah, PA

Posted 21 November 2015 - 10:38 PM

View PostAndi Nagasia, on 21 November 2015 - 05:35 PM, said:

Spoiler

@Prussian Havoc,
i agree that could very well be a Problem,

Assuming PGI adds in Daily C-Bill Injections for Units Tagging Planets,
There is a Fear Large Units could Take Advantage of Civil Wars,
But with that their are 2 Possible Solutions to that Problem,

1) Reduce the Rewards the more Planets a Unit has,
=Example Formula= (((#of Planets) + 100) / 2) x 100,000) Per Day,
so Units holding 10 Planets nets that Unit, 5,500,000 Per Day,
wail Holding 100 Planets nets that Unit, 10,000,000 Per Day,

2) Reduce the Available Tonnage the More Planets a Unit has,
=Example Formula= (240 - ((#of Planets) / 2)) Per player for Drop,
so Units holding 10 Planets Unit Members cant take more than 235 for Drop,
so Units holding 10 Planets Unit Members cant take more than 190 for Drop,


i think this would help Add another Level to CW,
as Phase3 will reduce the Amount of Invasion Paths to 1 at a Time,
this will also help Clean up the Map and allow Every Planet to become Tagged,

Thoughts, Comments, Concerns?
Thanks,

Edit-

I like BOTH of your ideas.

The first ameliorates the problem of "More Planets / More C-bills." Actually MANAGING/GOVERNING worlds would be EXPENSIVE and Units should receive less per planet the more planets they tag.

On the other hand, transportation assets are finite, the more planets a Unit controls the more demands on their finite Transportation resources thus less tonnage per combat drop is reasonable IMO.

Great job, I am impressed and hope ou continue along these lines of responding. Not everyone will agree with us but that is okay. Most of those who disagree will likely do so for selfish/unrealistic reasons... [and yes, that was bait to hopefully elicit some excellent discussion on your topic! :)]

#4 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 22 November 2015 - 10:24 AM

@Prussian Havoc,
well kinda need a Problem to be Solved or an Idea to work in to Continue,
What do you think could help Expand this Idea, your thoughts on this? :)

#5 Prussian Havoc

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander III
  • Galaxy Commander III
  • 1,066 posts
  • LocationShenandoah, PA

Posted 22 November 2015 - 12:47 PM

View PostAndi Nagasia, on 22 November 2015 - 10:24 AM, said:

@Prussian Havoc,
well kinda need a Problem to be Solved or an Idea to work in to Continue,
What do you think could help Expand this Idea, your thoughts on this? :)


How about each Unit receive "Home Worlds" at the Start of CW?

Whichever Faction a Unit begins with, determines their Home World. If the Unit ever leaves that faction it losses said Home World permanently.

Larger more active Units would get Planets along likely hostile borders, while small Units would get planets deeper in controlled territory.

If a Faction (FRR) starts with more Units than planets, it would be be a random distribution of planets on Day One of CW.

Or maybe only Loyalist Units (with Permanent Contracts) could get "Home Worlds" on Day One.

Maybe Home Worlds are exempt from Civil War... or not!

Maybe Home Worlds should give Modest though significant monetary gains for the Unit (compared to newly tagged worlds which would much less beneficial.)

A home world would give all (maybe all, maybe only Loyalist) Units a stake in this Civil War idea.




Just a suggestion.

#6 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 22 November 2015 - 02:03 PM

Now if the clans can just beat the **** out of each other will let us get back to really enemy of the IS ... Marik, Liao, and Kurita.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users