12oz Jesus, on 25 November 2015 - 08:42 AM, said:
If I wanted to play "chase", Conquest might be fun.
In most games like Battlefield 4 and such, I ONLY play objective based games. However, the dynamics of mech combat - speed differences, massively increased strategy of "simple" firefights, and other factors - simply lend to the capture points taking away the fun of the combat. Either you're a fast light running around watching a color bar change while mostly running away from red triangles due to lack of nearby friendly support, or you are a slower big mech getting abandoned by your team, frustratingly chasing said lights, or simply going from small unbalanced fight to the next as strangers try to work out some semblance of cooperation.
Those who say that conquest is usually just the same as skirmish know they're full of s---t if they've played more than 3 rounds of Conquest. Most often any interesting fight between the brawlers just gets interrupted by 1 or 2 lights who have capped 4 of 5 bases while my teams lights ignored them to pot shot.
It has not gone unnoticed that conquest couldn't carry 1 vote in 100 when all things were equal. Just let us blow **** up... (or add true combined arms on Battlefield 4 style maps).
The thing is that its your opinion which you have stated, not actual fact.
as far as my opinion about your opinion.
conquest is very simple, each team just needs to go for three of the 5. even if your team is only down to two, the larger mechs especially just need to get in and fight. the smaller mechs have more options as to what to do, based on their higher mobility, but even then, early on especially, its about taking down the other team a few pegs. with the way most people play, outside of getting the extra needed cap point or two, most players just will not live long enough for the end match strategy to come into play. more to the point, because there is an endgame in each match, it does end before it draws on too long.
conquest deals with the problem of hiding mechs by letting you outcap them, if they try to cap back, it helps you find out where they are and deal with them. in which pushes the match along, The cap points force engagements when otherwise the "nascar" like events happened.
all of this comes at the cost of having more to think about then just killing your targets. but lets be honest. You do not need much if any thought to understand the basics. The dynamics of this game work better with objectives then without.
That's my opinion however. its different from yours.