#21
Posted 24 November 2015 - 03:16 PM
#22
Posted 25 November 2015 - 03:00 AM
Tyler Valentine, on 24 November 2015 - 10:06 AM, said:
Sometimes, in an untenable position, going out in a blaze of glory is the best thing you can do for the team. There shouldn't be a penalty for getting off one more alpha before you're focus fired down.
I agree, but who says you need to blow yourself up when you do that? I do that plenty of times without blowing myself up.
#23
Posted 25 November 2015 - 04:43 AM
Talorien, on 24 November 2015 - 05:54 AM, said:
Two games where ACH ran straight off Caustic to deny other team a kill. Super lame.
Kill in these cases should go to player with most damage dealt (can even be the suicider). Other suicide penalties should remain in place.
Should increase player satisfaction and reduce trolling behaviour.
As someone who sometimes cooks off due to overenthusiastic gunnery and has occasionally run out of bounds due to being attacked by my cat I don't think it's fair to label all suicides as trolling. However I think giving the most damage dealt (and possible a kill assist) reward is a stonker of an idea.
#24
Posted 25 November 2015 - 05:34 AM
What a wonderful world this could be....with more penalties.
#25
Posted 25 November 2015 - 05:53 AM
#26
Posted 25 November 2015 - 06:46 AM
Also along with the TK penalty there should be a suicide penalty.
Ironically it is the mind set of the farmer to deny kills not the other way round.
#27
Posted 25 November 2015 - 09:36 AM
Talorien, on 24 November 2015 - 05:54 AM, said:
Two games where ACH ran straight off Caustic to deny other team a kill. Super lame.
Kill in these cases should go to player with most damage dealt (can even be the suicider). Other suicide penalties should remain in place.
Should increase player satisfaction and reduce trolling behaviour.
While I disagree that this is necessarily trolling, I do agree the kill should go to most damage dealt. If I die to suicide it's either because I want to go down fighting and hit my override button, or once in a while I accidentally drift out of bounds and can't make it back into bounds before I explode.
Anyway both of those are pretty rare for me, and aren't intended to be trolling.
#28
Posted 25 November 2015 - 09:43 AM
Jae Hyun Nakamura, on 25 November 2015 - 05:34 AM, said:
What a wonderful world this could be....with more penalties.
Since people are going the extreme end, here is my take ...
Winners take all. Losers get only a lump of coal.
#29
Posted 25 November 2015 - 09:44 AM
Talorien, on 24 November 2015 - 05:54 AM, said:
Two games where ACH ran straight off Caustic to deny other team a kill. Super lame.
Kill in these cases should go to player with most damage dealt (can even be the suicider). Other suicide penalties should remain in place.
Should increase player satisfaction and reduce trolling behaviour.
Well... No... I think whoever inflicted the last damage should get the kill, and whoever inflicted the most damage should get that most damage bonus.
The most important thing is that suiciding should count as a death on your statistics. The second most important is assigning a kill to their death. Kills are almost always assigned to whoever inflicts the last damage.
#30
Posted 25 November 2015 - 09:49 AM
Prosperity Park, on 25 November 2015 - 09:44 AM, said:
The most important thing is that suiciding should count as a death on your statistics. The second most important is assigning a kill to their death. Kills are almost always assigned to whoever inflicts the last damage.
I am fine with suicide counting as a death, for obvious reasons.
As for the "kill" going to the last person to do damage? No. That basically redefines what a "killing blow" means.
#31
Posted 25 November 2015 - 09:55 AM
I thought whoever shoots last is assigned the "kill" in normal combat, hence the phenomenon of Kill Stealing during events when someone plinks wounded enemies for the kill right before the hard-working brawler has a chance to finish the enemy off.
#32
Posted 25 November 2015 - 11:19 AM
I don't know why so many people are ok with OOB and overhead suicide, perhaps when steam launches all the mwo haters will gather and create as may accounts they can and just join and suicide over and over to make new players happy with this apparently acceptable thing. Hundreds of people constantly doing it in every match should be really cool.
Or most dmg and assist awards could be applied so it isn't as silly as it is now, sure not kill shot.
#33
Posted 25 November 2015 - 11:26 AM
Bobzilla, on 25 November 2015 - 11:19 AM, said:
I don't know why so many people are ok with OOB and overhead suicide, perhaps when steam launches all the mwo haters will gather and create as may accounts they can and just join and suicide over and over to make new players happy with this apparently acceptable thing. Hundreds of people constantly doing it in every match should be really cool.
Or most dmg and assist awards could be applied so it isn't as silly as it is now, sure not kill shot.
For me, it's very simple. How the enemy dies, either by being shot, going OOB, or suicide matters not. They're still dead as far as I am concerned and helps towards my team's victory.
But then again I play to win, not collect stats. And if I can't, I intend to give the enemy a really frustrating time.
Edited by Mystere, 25 November 2015 - 11:30 AM.
#34
Posted 25 November 2015 - 11:29 AM
Talorien, on 24 November 2015 - 05:54 AM, said:
Two games where ACH ran straight off Caustic to deny other team a kill. Super lame.
Kill in these cases should go to player with most damage dealt (can even be the suicider). Other suicide penalties should remain in place.
Why?
You understand that kills are meaningless, right? KDR means nothing and affects nothing.
Kill Most Damage Dealt and Assist are already awarded to the person who did the most damage to a suicider, so you're already getting the rewards.
#35
Posted 25 November 2015 - 11:50 AM
Mystere, on 25 November 2015 - 11:26 AM, said:
For me, it's very simple. How the enemy dies, either by being shot, going OOB, or suicide matters not. They're still dead as far as I am concerned and helps towards my team's victory.
But then again I play to win, not collect stats. And if I can't, I intend to give the enemy a really frustrating time.
Oh, well just want to fill you in that it's not only stats you receive it's also cbills and xp. I'm guess you have played long enough or pay enough to not have any need of these, but there are newer players that do need these and a lot complain about the grind. With steam launching, there's going to be more.
You're defending a broken mechanic to rob other players of rewards, it's just bad programming and you should feel bad.
I also find your 'i can't win so i'm taking my ball and going home' view very childish.
That being said, I don't think they should ever take it out of the game, just fix it, make it better.
Stats don't matter (win/loss is a stat btw), it's overall enjoyment.
#36
Posted 25 November 2015 - 12:15 PM
Bobzilla, on 25 November 2015 - 11:50 AM, said:
Winning, with the assumption that you also did good, already means XP and c-bills.
And a paying customer (i.e. buying packs and heroes with bonuses) gets more, and therefore the grind is less. Or do you want PGI to hand out c-bills to F2P players like money that grows on trees?
Bobzilla, on 25 November 2015 - 11:50 AM, said:
I also find your 'i can't win so i'm taking my ball and going home' view very childish.
That being said, I don't think they should ever take it out of the game, just fix it, make it better.
Defending? I am doing no such thing. To me, the enemy is dead no matter how it happens, which leads to victory, which leads to XP and c-bills.
It's not a complicated concept.
Bobzilla, on 25 November 2015 - 11:50 AM, said:
I don't think you fully understand or appreciate the meaning of both "playing to win" and "giving the enemy a really frustrating time", and their relationship to "enjoyment". It has nothing to do with tracking W/L and "taking my ball and going home". <smh>
#37
Posted 25 November 2015 - 12:55 PM
#38
Posted 25 November 2015 - 01:01 PM
Mystere, on 25 November 2015 - 12:15 PM, said:
Winning, with the assumption that you also did good, already means XP and c-bills.
Mystere, on 25 November 2015 - 12:15 PM, said:
the enemy is dead no matter how it happens, which leads to victory, .
So it doesn't matter except for when it does matter cause you also need to due well? This is my only point, for players like us that have been around a long time it's nothing, the need for spacebucks and xp is nothing, plus one person getting themselves out of the game just means next match faster. But that's our view, and it can be made better, for those that don't share it, without any effect to us.
And in a game, that's very repetitive, you want to keep the grind to a minimum. Lost of other ways they coax money from our wallets.
#39
Posted 25 November 2015 - 01:53 PM
Ace Selin, on 25 November 2015 - 12:55 PM, said:
Apparently, it's extremely important for those who want to collect stats.
#40
Posted 25 November 2015 - 01:58 PM
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