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Idea: See Opponent Queue


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#1 sdsnowbum

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Posted 22 November 2015 - 02:21 PM

Similar to how you can see the queue on your side (how many solos, groups, etc).

What if the CW UI let you see what the opposing queue looked like? You could see if there was 11 solos waiting for another solo before launching, or if it was an 8 man group and 3 solos.

I could see it making things better, worse, or not making any difference. But I'm very interested in what would happen.

#2 Kira Onime

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Posted 22 November 2015 - 02:25 PM

-Solo player joins queue
-Sees large enemy group on enemy side
-Solo player leaves.


-Large group joins lobby
-Enemy team filled of solos sees large groupe
-Enemy team players leaves




Need I go on?

#3 Prussian Havoc

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Posted 22 November 2015 - 02:26 PM

I like the idea of seeing who many total enemy are queued up. The problem is if there is a large enemy group waiting, it might dissuade Solo-gamers from dropping, making CW even more difficult to find matches.

#4 Vxheous

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Posted 22 November 2015 - 05:42 PM

Lol, then units will all solo queue onto a planet, baiting pugs into thinking its 12 solos, only to get curb stomped

#5 Davegt27

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Posted 23 November 2015 - 02:14 AM

I think its a great idea and what everyone has been eluding to since last Jan
Solo players don't need to be facing 12 man teams, its just a waste of everyones time

8 thru 12 man teams need to face other 8 thru 12 man teams solos can just fill in as needed

If people opt out then people opt better then the repeated seal clubings that's going on now

People can take getting roll stomped but the repeated stomps get old and kill the mode and game


#6 Appogee

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Posted 23 November 2015 - 03:20 AM

The only reason we are even having this discussion is because PGI haven't addressed the root problem of large groups vs solo PUGs in CW.

#7 C E Dwyer

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Posted 23 November 2015 - 03:30 AM

View Postsdsnowbum, on 22 November 2015 - 02:21 PM, said:

Similar to how you can see the queue on your side (how many solos, groups, etc).

What if the CW UI let you see what the opposing queue looked like? You could see if there was 11 solos waiting for another solo before launching, or if it was an 8 man group and 3 solos.

I could see it making things better, worse, or not making any difference. But I'm very interested in what would happen.


Yeah like all the whining and rage quitting, suicide that goes on over some immature adult, not liking the mode. map, the fact they can't get laid..

You seriously think this is a good idea.....

Try using your brain for something more than what porn your going to scan between matches

#8 TWIAFU

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Posted 23 November 2015 - 05:09 AM

View PostAppogee, on 23 November 2015 - 03:20 AM, said:

The only reason we are even having this discussion is because PGI haven't addressed the root problem of large groups vs solo PUGs in CW.


Yep.

We must get those solo pugs in CW out of the solo queue mentality while playing CW.

Need to move the low hanging fruit of CW rewards higher or change them around.

Need to end Trial mechs in CW once and for all.

#9 Ssamout

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Posted 23 November 2015 - 06:29 AM

Sometimes when you are already in the que waiting, it would be fun to see if the enemy is actually forming up or have they decided to call it quits. No need for group sizes just the numbers.
Of course one can cancel and check the overall status again, but a lot of times when there is like 6 clanners in attack que, the is side is filled up fast to the brim and then some, and if you cancel your spot in the que is also gone.

#10 Koshirou

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Posted 23 November 2015 - 07:43 AM

View PostKira Onime, on 22 November 2015 - 02:25 PM, said:

-Solo player joins queue
-Sees large enemy group on enemy side
-Solo player leaves.


-Large group joins lobby
-Enemy team filled of solos sees large groupe
-Enemy team players leaves

So? Good. Better to have less matches than to have frustrating seal clubbing parties.

Edited by Koshirou, 23 November 2015 - 07:44 AM.


#11 xX PUG Xx

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Posted 23 November 2015 - 07:47 AM

I couldn't care less what the composition of the enemy team is until I start shooting them.

However, I am all for being able to see the number of players queued on the planet once I'm in a lobby though... ya know, so I can figure out if I have time to watch the 3 minute "quickie" video or the 15 minute "feature length" one ;)

#12 Kira Onime

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Posted 23 November 2015 - 07:51 AM

View PostKoshirou, on 23 November 2015 - 07:43 AM, said:

So? Good. Better to have less matches than to have frustrating seal clubbing parties.



CW is a group focused game mode.
Should realize that if you enter CW as a solo player. Also need to drop the public queue mentality.

#13 Davegt27

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Posted 23 November 2015 - 09:37 AM

I am usually minding my on buissness having fun in the solo que
I then see a call to arms pop-up
I will check it out, if I see a multiple of 12 I move on
Sometimes I will stay just for a change
95% of the time its a full 12 man team
I type my customary "crap!" Then try to give them the best fight I can
I call drop (or try to call drop) but the majority of the clan players have this thing about
Not wanting to listen or use any type of tactical common sense
70% of the time I and maybe one other are the only ones to say one word the whole match

I keep seeing lights on the first drop so they can use there DW on the last drop
I really think the mentality that needs to change is the desire to have more and more seals
Seals at all cost does not seem to be working






#14 Ssamout

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Posted 24 November 2015 - 04:55 AM

View PostDavegt27, on 23 November 2015 - 09:37 AM, said:

I am usually minding my on buissness having fun in the solo que
I then see a call to arms pop-up
I will check it out, if I see a multiple of 12 I move on
Sometimes I will stay just for a change
95% of the time its a full 12 man team


Sounds like you mostly do defences, so dont be surprised about those 12 mans. Try going on attack for a change, much harder to find 12 man teams in there.

#15 Davegt27

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Posted 24 November 2015 - 09:02 PM

Yes I know I spent 84 min in the attack que before

I am not complaining just reporting what happens
I do feel that changes could be made to make things better

For example a fun challenging matchs leads players to join up with others and with big units
I think the OP idea is worth a try




#16 Ssamout

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Posted 24 November 2015 - 09:27 PM

View PostDavegt27, on 24 November 2015 - 09:02 PM, said:

Yes I know I spent 84 min in the attack que before

I think the OP idea is worth a try

Yep, you have prob been sitting alone in a attack que, and cos we cant see if the enemy is forming up this can happen. I usually get attack matches quite fast, like 5min wait or so, but that requires checking the que before blindly dropping somewhere..

#17 Davegt27

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Posted 25 November 2015 - 03:29 AM

Geezz

#18 Clownwarlord

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Posted 25 November 2015 - 03:57 AM

View PostKira Onime, on 22 November 2015 - 02:25 PM, said:

-Large group joins lobby
-Enemy team filled of solos sees large groupe
-Enemy team players leaves

Lie ...

Edited by clownwarlord, 25 November 2015 - 03:58 AM.






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