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Ermagherd! It's About Damned Time...

HUD

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#1 Saint Scarlett Johan

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Posted 27 November 2015 - 07:57 PM

December Road Map Command Chair

Russ Bullock said:

Crosshair/Reticule Change Option in Settings Screen for Color-Blind Players.


This has made me happy. I ain't colorblind, but dammit if I don't have hard time seeing the IS HUD on certain maps and the Clan HUD on others.

#2 Hit the Deck

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Posted 27 November 2015 - 08:06 PM

Wow, my country got a flag :mellow:

It might be expected because of the Singapore server.

And there will be some new 'serious' Cockpit items for you to purchase with your accumulated MC.

#3 FupDup

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Posted 27 November 2015 - 08:06 PM



#4 Xenon Codex

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Posted 27 November 2015 - 08:09 PM

Yeah I know. Only 2 1/2 years after I posted a poll about it. http://mwomercs.com/...or-option-menu/

After the release of unique "Clan tech blue" I figured we'd never get to change our HUD color, because HUD color is now a defining feature--IS is tan and Clan is blue and that's that.

I'm hesitantly excited, but also skeptical it won't work well in-game to increase contrast on the HUD for us non-colorblind players.

#5 FupDup

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Posted 27 November 2015 - 08:11 PM

And sorry for the dumb question, but does this mean I can choose to keep the current red-color-change reticule flash if I want after the December patches?

#6 Saint Scarlett Johan

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Posted 27 November 2015 - 08:12 PM

View PostXenon Codex, on 27 November 2015 - 08:09 PM, said:

Yeah I know. Only 2 1/2 years after I posted a poll about it. http://mwomercs.com/...or-option-menu/

After the release of unique "Clan tech blue" I figured we'd never get to change our HUD color, because HUD color is now a defining feature--IS is tan and Clan is blue and that's that.

I'm hesitantly excited, but also skeptical it won't work well in-game to increase contrast on the HUD for us non-colorblind players.


If it's Borderlands style of colorblind correction I'll be slightly less happy.

If it's a straight up color picker I'll be infinitely happy (because Neon Pink blends in no where).

View PostFupDup, on 27 November 2015 - 08:11 PM, said:

And sorry for the dumb question, but does this mean I can choose to keep the current red-color-change reticule flash if I want after the December patches?


I dunno, that's a good question. It's easier to notice the color change over the extra tick marks.

#7 TheArisen

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Posted 27 November 2015 - 08:19 PM

Looks like me bothering DDK (Denis de Koning) with my customizable threads bore some fruit.

Edited by TheArisen, 27 November 2015 - 08:19 PM.


#8 DAYLEET

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Posted 27 November 2015 - 09:14 PM

Very nice roadmap.

"New ‘serious’ Cockpit Items:
Gas Mask Standing Item
Bonsai Tree Standing Item
Locket Hanging Item"

Oh ****, i remember being mad when Denis didnt think a bonsai tree was serious. I actualy wanted one with a little zen garden back then. I guess ill have to fork 750mc for a tree now lol. Damnit though 750 is too much. I only have 1 fan and it was bought half price, if it was around 200mc i would have many.

#9 Sarlic

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Posted 28 November 2015 - 12:25 AM

You know for a full month roadmap it's laughable min effort.

Working as intended.

Good on the colorblind, but that's it. About time.

#10 Jae Hyun Nakamura

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Posted 28 November 2015 - 01:05 AM

Thats right, we are some new Maps behind. The rework of caustic was a joke imo. It's not bigger, it's only full of obstacles with better colors and no new POI's.

The single player introduction is really nice, here they get 10 points from me.

CW lacks content and depth as it did since introduction, but i think and hope they have something going on.

We'll see what is comeing soon (dunno how to set a TM)

#11 Troutmonkey

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Posted 28 November 2015 - 03:49 AM

View PostSarlic, on 28 November 2015 - 12:25 AM, said:

You know for a full month roadmap it's laughable min effort.

Working as intended.

Good on the colorblind, but that's it. About time.

Bringing the game to Steam and dealing with the "massive" influx of players is going to take up a lot of dev time. Have to make sure those servers / netcode is up to the task.





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