

Radar Deprivation Question.
#1
Posted 26 November 2015 - 11:32 AM
Is it worth paying the 6 million c-bills for the module? OR Should I just keep saving for another mech of the same chassis and elite them before buying the module?
I do not have enough experience to see the long term consequences of this decision. Thanks in advance for any help.
#2
Posted 26 November 2015 - 11:35 AM

But if you already won the modul, all you need is to unlock it via Skills->Pilot Tree.
After you anlocked it you can put the won modul (with no further costs) into the 'Mech via MechLab -> Warehouse-> Module -> 'Mech Modules.
(To unlock the modul you need to spend only GXP, no CBills)
#3
Posted 26 November 2015 - 11:37 AM
What you might not have is the actual corresponding Pilot Skill unlocked, once you have that unlocked you can install it. (and buy extra units of them)
Edit: Ninja'd
Edited by SnagaDance, 26 November 2015 - 11:37 AM.
#4
Posted 26 November 2015 - 11:44 AM
Thanks guys for helping. I have just over 10k gxp
#5
Posted 26 November 2015 - 11:45 AM
#6
Posted 26 November 2015 - 11:56 AM
I was thinking that winning it would bypass the gxp and c-bill cost. I will still save a ton.
Edited by Artemis Ellis, 26 November 2015 - 12:02 PM.
#7
Posted 26 November 2015 - 10:14 PM
#8
Posted 26 November 2015 - 11:22 PM
#9
Posted 27 November 2015 - 12:16 AM
I do not fear Cheetos in my Banshee but they have killed me in other mechs.
My concern is the fact that I run an assault mech and on certain maps I get REAMED by lrms. I have hidden and power cycled the mech just to back them off.
I am going to wait on any modules until I fill my mech bays. Thanks for the advice.
#10
Posted 27 November 2015 - 04:09 AM
Artemis Ellis, on 26 November 2015 - 11:32 AM, said:
Is it worth paying the 6 million c-bills for the module? OR Should I just keep saving for another mech of the same chassis and elite them before buying the module?
I do not have enough experience to see the long term consequences of this decision. Thanks in advance for any help.
Its the best mech module of the game, so yes unlock skill and enjoy !
#11
Posted 27 November 2015 - 05:31 AM
Seismic will help anticipate a light-gank about to happen from your fourth point of contact. It's the next best thing except I prefer advanced target delay on LRM carriers for handy missile bending tricks and negating other peoples' raderp so I can do unto them what I hate being done unto ME.
#12
Posted 27 November 2015 - 07:47 AM
#13
Posted 27 November 2015 - 09:16 AM
#14
Posted 27 November 2015 - 09:40 AM
If you are in the open you are still going to eat lurms and if you are too slow you are going to get hit from last known position.
It would only be useful for a large hill humper like a Stalker or Battlemaster. Other large brawlers generally come in from the side where cover is more effective. Also if you under friendly ECM the module is providing no benefit.
#15
Posted 27 November 2015 - 10:56 AM
#16
Posted 27 November 2015 - 10:28 PM
Spheroid, on 27 November 2015 - 09:40 AM, said:
If you are in the open you are still going to eat lurms and if you are too slow you are going to get hit from last known position.
It would only be useful for a large hill humper like a Stalker or Battlemaster. Other large brawlers generally come in from the side where cover is more effective. Also if you under friendly ECM the module is providing no benefit.
While there's some truth to what you say, if your typical opposition tends to be LRM heavy and/or you're not yet adept at assault mech positioning, there's still a lot of value in the radar derp module.
#17
Posted 28 November 2015 - 06:33 PM
Edited by Artemis Ellis, 28 November 2015 - 07:04 PM.
#18
Posted 28 November 2015 - 08:11 PM
It isnt just about avoiding LRM fire, it is about staying off the RADAR, PERIOD.
Especially handy in down in Tier6 solo que PUG matches where the enemy is very unlikely to be communicating, and as such if you are not on their radar you may as well not exist.
Only time I won't pack one is if maybe I have ECM, and even at that I still may double down.
#19
Posted 29 November 2015 - 01:31 AM
#20
Posted 29 November 2015 - 03:05 AM
Rogue Jedi, on 29 November 2015 - 01:31 AM, said:
The current U.I is horrible.
Modules are actually hidden in a some kind of loosy tab which you have to click about twice to open it on EACH mech to find where you modules did go.
Artemis Ellis, on 26 November 2015 - 11:44 AM, said:
Thanks guys for helping. I have just over 10k gxp
Had a good chuckle!

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