The only thing I could see helping here is that the defending team shouldn't get reinforcements. The attacker is advancing up a shooting gallery and any real commander wouldn't commit to such an attack unless he had at least a 3-to-1 advantage.
2
Rethinking Is Counter Attacks On Boreal Vault
Started by Appogee, Nov 27 2015 04:19 AM
23 replies to this topic
#21
Posted 30 November 2015 - 06:29 PM
#22
Posted 03 December 2015 - 10:16 AM
Appogee, on 27 November 2015 - 04:19 AM, said:
I played 5 Counter Attack matches in a row today. All of them on Boreal Vault. All of my teams were solo IS PUGs. All of our opponents were medium size Clan premades. All the matches were fairly one-sided losses.
In every match, my IS PUG team did the same thing... walked up to one of the games, into the Clan firing line, through the chokepoint, losing a quarter of their armor. Then they kept advancing up either the right or the left trench to some point where they were eventually ringed by Clan Mechs, and they died.
That pattern was repeated three times, until the final "Mercy Killing" wave, where the Clan team walked out the gates and burned through a few Mechs until they finally got to camp the IS spawn.
I tried to dissuade various teams from taking this approach. Here's my thinking:
1. Boreal has long engagement ranges. It plays to the Clan's advantage.
2. Boreal is cold. That amplifies the Clan's advantage.
3. It's Counter Attack. Losing Mechs to get to Omega is no advantage when you're behind on kills.
4. The closer you get to Omega, the quicker Clans can reinforce their numbers.
I really can't see the point of pushing through chokepoints, losing armor walking in front of an enemy's firing line, when playing against opponents who have better range and are better organised. Especially when that just puts the battle closer to their reinforcement line.
So what's my ''better idea"? Well, there's an event on, and enemy teams need kills and damage. I think that creates an incentive for them to get out of their territory and come fight you... especially when the odds seem to be in their favour.
Unfortunately, I was unable to sign up anyone to my alternative strategy. I kept being told "but if we don't attack we can't win!" I admire optimism, but when it entails following the same losing strategy over and over, against what rationally would seem to be an unfavourable set of battle conditions, it seems less like optimism and more like insanity.
What are your thoughts on this situation and strategy? Do you have a different perspective on how to handle this situation?
In every match, my IS PUG team did the same thing... walked up to one of the games, into the Clan firing line, through the chokepoint, losing a quarter of their armor. Then they kept advancing up either the right or the left trench to some point where they were eventually ringed by Clan Mechs, and they died.
That pattern was repeated three times, until the final "Mercy Killing" wave, where the Clan team walked out the gates and burned through a few Mechs until they finally got to camp the IS spawn.
I tried to dissuade various teams from taking this approach. Here's my thinking:
1. Boreal has long engagement ranges. It plays to the Clan's advantage.
2. Boreal is cold. That amplifies the Clan's advantage.
3. It's Counter Attack. Losing Mechs to get to Omega is no advantage when you're behind on kills.
4. The closer you get to Omega, the quicker Clans can reinforce their numbers.
I really can't see the point of pushing through chokepoints, losing armor walking in front of an enemy's firing line, when playing against opponents who have better range and are better organised. Especially when that just puts the battle closer to their reinforcement line.
So what's my ''better idea"? Well, there's an event on, and enemy teams need kills and damage. I think that creates an incentive for them to get out of their territory and come fight you... especially when the odds seem to be in their favour.
Unfortunately, I was unable to sign up anyone to my alternative strategy. I kept being told "but if we don't attack we can't win!" I admire optimism, but when it entails following the same losing strategy over and over, against what rationally would seem to be an unfavourable set of battle conditions, it seems less like optimism and more like insanity.
What are your thoughts on this situation and strategy? Do you have a different perspective on how to handle this situation?
Unfortunately, I don't think there is a real solution here that does not involve getting chopped to bits. Clanners on Boreal in Defense is worse. I'm surprised that they don't shoot fireworks out of their mechs in celebration.
You can't poke and snipe (you shouldn't with Clan Mechs unless they're extremely specialized for that role) and you get cut to ribbons running through the gate. If the Clanners have a good firing line, they'll just sit there and kill you. Some Clanners make over 1,000,000 C-Bills per CW match and God knows how much XP.
I think that yours could be one solution if the enemy is impatient enough. (or if your pilots are patient enough) You just need good cover and sweet fire coordination. I am eager to try this and see how it works.
#23
Posted 03 December 2015 - 10:27 AM
Maybe if the RP Clanners wanted to drop in Binaries? Maybe Trinaries under certain circumstances?
#24
Posted 03 December 2015 - 10:33 AM
Alec Braca, on 03 December 2015 - 10:27 AM, said:
Maybe if the RP Clanners wanted to drop in Binaries? Maybe Trinaries under certain circumstances?
I have never understood why PGI didn't opt to try out 12 v 10 battles, as per lore.
Maybe they can't be bothered recoding the launch and end of match screens.
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