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Why Use Ac2S?

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#1 Wildstreak

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Posted 28 November 2015 - 02:39 PM

Other than:
Blackjack paired
JagerMech 4-6
Yen-lo paired harrasser

I saw a Shadow Cat with 2 UAC2s and 2 ERMLs that did good.

I have had a pair of UAC2s sitting around doing nothing, thought about using them somewhere. Is there any use for AC2s, UAC2s and LBX2s?

#2 Mcgral18

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Posted 28 November 2015 - 02:43 PM

Not really, no.

More heat for less damage than an AC5.

#3 Monkey Lover

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Posted 28 November 2015 - 03:02 PM

Only reason I can come up with is because they're fun.

#4 Valdherre Tor

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Posted 28 November 2015 - 03:14 PM

AC2s will be getting a small buff in the upcoming rebalance. Less heat and more crit though still might not be worth it.

#5 627

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Posted 28 November 2015 - 03:18 PM

pack 6 on a king crab of mauler, macro them for staggered fire and unleash all the dakka!

besides that... there is not much reason to take them...

#6 TheArisen

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Posted 28 November 2015 - 03:24 PM

If you have the hardpoints you can put ×1 Ac5 & ×2 Ac2 for a good balance of DPS & up front DMG.

#7 Cyborne Elemental

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Posted 28 November 2015 - 03:52 PM

UAC-2 almost no point unless you can put on a mech with the -30% jam chance, and there are only a couple.

They jam way too much to be of any real use.

Lb2x, shotgunning 2x1 damage.. yeah.. lol

Ac2's will be a little better after repass because of heat, but range is still mediocre for its tonnage.

#8 Y E O N N E

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Posted 28 November 2015 - 03:52 PM

View PostWildstreak, on 28 November 2015 - 02:39 PM, said:

I saw a Shadow Cat with 2 UAC2s and 2 ERMLs that did good.


:ph34r:

It's actually not that bad of a build. If you can get a good angle on a Heavy or Assault at range with it, he's going to have a bad time. When it doesn't jam, twin UAC/2 is the equivalent of four AC/2 and that's a pretty nasty 11.2 DPS all by itself using vanilla stats. Not too shabby for a mere 10 tons of autocannon plus ammo.

But there's still that "when it doesn't jam" caveat. When it does jam, it's pretty butts. Jam chance is a bit too high on the lighter UACs (2 and 5), though I could definitely see UAC/2 becoming abusive on heavier platforms with too low of a jam chance.

As for the original question, there is no real benefit to taking 2-class auto-cannons. They have great range and that's about it, because it's hard to take advantage of that range when the per-shot damage output is so low. I actually think the nature of 2-class auto-cannons lends itself better to supporting the brawl than it does to sniping.

#9 Escef

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Posted 28 November 2015 - 04:55 PM

I run a triple stack of AC2s on my BLR-1D. It's actually better DPS than twin Gauss, for less tonnage and crits. The key is that you need to let someone else get the enemy's attention (either a more obvious target like a Dire or Timber, or a squirrel like a Cheetah, FS9, or Commando), and then just drill the enemy with ACs.

#10 FupDup

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Posted 28 November 2015 - 07:32 PM

Use them if you're in the mood for trolling/derping.

When it's time to try hard, it's unfortunately better to just let them collect dust.

#11 Pockets

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Posted 28 November 2015 - 09:47 PM

They really need the heat cutting, I don't know If the upcoming patch is going to be enough. Also needs more ammo per ton, probably +50% or its at a big disadvantage especially for smaller mechs.

#12 TyphonCh

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Posted 28 November 2015 - 10:00 PM

x6 AC2 Mauler chainfiring in 2 groups of 3 is devastating. They're still too hot for my liking but it's surprising how fast people turn away lol...
I've run x2 AC2, an ac20 and 2 mpl on my JM6-S for as long as I can remember and it woks fine for the range.

#13 Lorginir

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Posted 28 November 2015 - 10:10 PM

View Post627, on 28 November 2015 - 03:18 PM, said:

pack 6 on a king crab of mauler, macro them for staggered fire and unleash all the dakka!

besides that... there is not much reason to take them...

The only thing 6xac2 achieve is rapid self-melting. More so, such setup is too positioning and team dependent to do anything and still can not afford to stare at anything worse then jaggermech.
What ac2 need is way less heat generation and some fitting profile changes. Without that ac5 are incomparably better in any situation.

#14 627

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Posted 28 November 2015 - 11:47 PM

View PostLorginir, on 28 November 2015 - 10:10 PM, said:

The only thing 6xac2 achieve is rapid self-melting. More so, such setup is too positioning and team dependent to do anything and still can not afford to stare at anything worse then jaggermech.
What ac2 need is way less heat generation and some fitting profile changes. Without that ac5 are incomparably better in any situation.

yea, called lulz build for a reason...

Edited by 627, 28 November 2015 - 11:47 PM.


#15 TheCharlatan

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Posted 29 November 2015 - 12:02 AM

AC2s are weirdly like direct fire LRM5s without a need for a lock and without minimum range.
They work best against targets in the open and that can't retrun fire or are engaged. In these cases, AC2s can shred them apart.
So... yeah, they are very situational.
But man, is the BJ-1 super fun. :)

#16 Kristian Radoulov

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Posted 29 November 2015 - 12:58 AM

Just so people like you can come to the forums and ask me why I use them.

#17 Murzao

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Posted 29 November 2015 - 08:46 AM

AC2s are amazing, they just can't be boated exclusively you need some short range zip for the times people get the idea to charge you. You get them mostly because they have the fastest velocity (and so easiest to aim at mid/long range)..and the dakka would stop any zerg charge if your team had but 2-3 mechs deploying AC2s...and you would have sniper superiority which is important in any competitive match. But you usually get them for the velocity+dps.

I once outgunned a meta timby in solo 1v1, 156 to 50 in a 3AC2 Cent 9-ah build (mining collective conquest center spoke at the very start we both charged solo before teammates got there)....and that build is better than any twolf I routinely beat them down easily....just that instance I had hard stats on a head to head matchup.

I prefer my 2AC2/3SRM2 9-AH 98kph build tho (see top) it is a menace and is getting double buffed for the lols....a fast chainsaw getting the double buff can't wait to hear meta mechs qq more than they already do when they get steamrolled.

but go ahead and say they suck so it gets buffed even more!! is like people complaining about lurms being OP/useless because of the way they use them.

#18 Mcgral18

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Posted 29 November 2015 - 09:57 AM

View PostMurzao, on 29 November 2015 - 08:46 AM, said:

but go ahead and say they suck so it gets buffed even more!! is like people complaining about lurms being OP/useless because of the way they use them.

Posted Image

#19 Coolant

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Posted 29 November 2015 - 02:38 PM

I'll try 'em simply because of the heat change, but as been said, I don't think it was enough cause you really need several AC2's for them to be useful.

Edited by Coolant, 29 November 2015 - 02:38 PM.


#20 LT. HARDCASE

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Posted 29 November 2015 - 03:38 PM

View PostTheArisen, on 28 November 2015 - 03:24 PM, said:

If you have the hardpoints you can put ×1 Ac5 & ×2 Ac2 for a good balance of DPS & up front DMG.

I used to run my VTR-9B that way. Was effective.





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