

Restrict Events Please.
#1
Posted 26 November 2015 - 04:02 PM
I would love to see a 1v1 challenge area made for public to test a lot of these players and have a chance to chew them apart.
#2
Posted 26 November 2015 - 06:48 PM
#3
Posted 26 November 2015 - 07:02 PM
What mechanic do you propose to filter out these opportunistic 'trolls' from the hard-working, real Mechwarriors?
#4
Posted 26 November 2015 - 07:18 PM
#5
Posted 26 November 2015 - 07:42 PM
#6
Posted 26 November 2015 - 07:44 PM
#7
Posted 26 November 2015 - 07:46 PM
This was the easiest event ever, and everyone I played with was on the ball.
Simple mileage difference.
#8
Posted 27 November 2015 - 02:09 AM
That's just the way things are during events..
I dropped last night a few CW Defense matches where the enemy team didn't even try to go for the gens, or omega, or even try to win in any way, shape or form.
Instead, they all just focused on doing as much damage, kills and assists as possible, because they all need the scores for the event. So do I.
The event requirements dictate player behavior.
If the event called for wining matches (like it did during the famous Tukayyid event), you would see a dramatic shift in play styles.
The current challenge event requires damage, kills, assists and xp. And that's great. Brings a change of pace from chasing the win, and just playing for fun..
#9
Posted 27 November 2015 - 04:21 AM
adamts01, on 26 November 2015 - 07:42 PM, said:
This is what I do, but to a less successful degree as Im not a particularly good player. But I get my prizes eventually.
#10
Posted 27 November 2015 - 04:49 AM
DJFrost, on 26 November 2015 - 04:02 PM, said:
I would love to see a 1v1 challenge area made for public to test a lot of these players and have a chance to chew them apart.
Two things:
1 - The big point of such events is to draw people that don't play the game that often back to the game, to hopefully spend some cash and hang around more. People that play the game anyway would play the game anyway, they are not the main target audience for these things.
2 - Ignoring point 1 (because who needs money to operate an online game...) How the heck would you go around enforcing such a thing? What criteria would you have for cutting out the carpet baggers who have just turned up for the goodies? how would you distinguish a 4 or 8 man ignoring the PUGs from the PUGs ignoring the 4 or 8 man? How the heck do you define trolling in this situation?
I'm not saying there isn't a problem happening here, BTW. Just asking for you to think it through a bit more and offer up a practical solution.
Edited by Raggedyman, 27 November 2015 - 05:06 AM.
#11
Posted 27 November 2015 - 04:58 AM
You idiots think the alt accounts are playing yet? Even the best players would take most of yesterday to finish all the rewards on their mains....
#12
Posted 27 November 2015 - 05:28 AM
#13
Posted 27 November 2015 - 05:36 AM
DJFrost, on 26 November 2015 - 04:02 PM, said:
I would love to see a 1v1 challenge area made for public to test a lot of these players and have a chance to chew them apart.
Individuals who do this aren't a big deal since if they want to achieve the event goals they will be in the fight since you make more XP. cbills, kills, assists and wins if you are actually fighting (and these are the things that are needed for the event). If teams are retreating to let others take the brunt of the damage ... don't let them. Follow them, get behind them and let them take the initial damage.
On the other hand, if you are choosing to not stay with the team because you feel they are doing the wrong thing ... then I can tell you which part is making the mistake. Team work is OP in MWO and a bad group with a bad strategy working as a team will usually win over good players who are playing solo and just doing their own thing.
Finally, in these games do you say something over VOIP or type anything in chat? Simple words like "group up and focus fire" can have an effect. It is obvious to anyone who has played for a while but newer players and some others still don't get that you are generally stronger together than apart.
#14
Posted 27 November 2015 - 06:21 AM
And when I do play, I am still learning. So tAking off solo in an ARCheetah is my attempt at learning scouting, and maybe finding that solo DWF belonging to a fellow PUG.
And of course event criteria drives behavior.
at the end, public queue is what it is. Public. It means I find all sorts. I thought tiers was suppose to address this. So u as a tier 1? Will never meet me a perennial tier 4
Otherwise, since some have the time to play, then why not organize properly for private PT matches against people u know will give u the game u want
There is just no two ways. Public is public.
#15
Posted 27 November 2015 - 06:31 AM
um... but anyway, no lets not Filter out other People because they don't play like you want them to.
#16
Posted 27 November 2015 - 07:03 AM
DJFrost, on 26 November 2015 - 04:02 PM, said:
The events are for these players, they are the target group.
They dont need to lure players that allready play and pay, they want new players.
It would be logical to restrict players like you to give the new players a better experience.
But that would drow them in tears and cost them players, thats why people like you still get some prieces.
Basic marketing for the rest of the world,
dont know how it works in the land of the wooden cabins, war and torture.
Edit:
Soultraxx, on 27 November 2015 - 04:21 AM, said:
Got the quick challenges by doing the basics (and a little part of the elite) of two new buyed shadowcats.
Half of the cw challenges i did by still using the shadowcats and two timbers (doing the elite of them) i have buyed month ago, but not played much,
Edited by Galenit, 27 November 2015 - 07:12 AM.
#17
Posted 27 November 2015 - 07:09 AM
Bobzilla, on 26 November 2015 - 06:48 PM, said:
Exactly, its feast or famine with teammates.
I either get a team that is super aggro, or i get team of boyscouts camping in their mechs.
Take a mech you can level up for the bonus and dont expect much.
or take your best murder machine.
It will be very up and down.
#18
Posted 27 November 2015 - 07:40 AM
Galenit, on 27 November 2015 - 07:03 AM, said:
They dont need to lure players that allready play and pay, they want new players.
It would be logical to restrict players like you to give the new players a better experience.
But that would drow them in tears and cost them players, thats why people like you still get some prieces.
Basic marketing for the rest of the world,
dont know how it works in the land of the wooden cabins, war and torture.
Edit:
Got the quick challenges by doing the basics (and a little part of the elite) of two new buyed shadowcats.
Half of the cw challenges i did by still using the shadowcats and two timbers (doing the elite of them) i have buyed month ago, but not played much,
This is of course the reason. Of course you will always have the l33t players who piss and moan that it's too easy but that's one percent of one percent.
-k
#19
Posted 27 November 2015 - 07:46 AM
Edited by DjPush, 27 November 2015 - 07:47 AM.
#20
Posted 27 November 2015 - 09:14 AM
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