adamts01, on 29 November 2015 - 10:38 PM, said:
Now you're changing your argument to that ^^^^ from this:
[color=#959595]"Spreading damage is a myth and always will be. You only spread damage because whoever you are fighting is either lacking or ignoring trigger discipline. As soon as you turn to face, they own whatever component they want from you."[/color]
If you said "spreading damage from elite players using low duration weapons is a myth" I would agree with you. But the fact is, in 99% of the solo and group drops I'm in, spreading damage is real.
The error is yours, not mine. I even said in the next post down from the one you quoted, in reply to Bishop, that I'm talking about top-level. That said, when I discuss anything in this game, I am always operating under the assumption that everything is being used to its maximum potential because anything less is foolish. The only way you can have a fair discussion about the mechanics of the game is if you eliminate the player variable by assuming computer precision, which means top-level play as the nearest proximal thing.
And the spreading damage might be real, but again, are they actually trying to counter your spread or are they just blasting away at you because they know you will retreat, get maimed/killed regardless of your efforts, or be otherwise be unable to do anything about it? Just because they aren't landing full damage in one spot doesn't mean they are necessarily 100% trying to, nor does it mean they necessarily need to. Remember the days of 30 or 35-point PPFLD? That's what they are doing. The laser damages are so big that they are achieving the same 30-35 damage on one component without even trying and despite efforts to spread, and that's why it's top-tier.
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And there are still holes in your argument. You said human reaction speed isn't fast enough to spread damage from a .6 second burn, fair enough. By that same principle, if a target twists, sometimes exactly as the shot is fired, as I often do because I see someone facing me, the shooter can't react fast enough to correct his shot.
Practice, practice, practice. That's not really a hole that wasn't accounted for because that's still a function of pilot ability and there are ways to mitigate it. I tend to lead my shots with a smaller salvo (or otherwise split my main into two equal halves) because I know my muscle memory is going to instinctively shoot regardless of having an optimal firing solution. A smaller burst will provide an outlet for those instincts while my brain thinks, compensates, and then fires the main salvo. When I have rapid-fire lasers (i.e. SPL), then I just blaze away because I can get two or three salvos off in the time it takes you to twist, turn back, aim, and fire. I also watch targets for patterns; most players twist the same direction, or at least start a back-and-forth twist by consistently choosing one side. Ergo, the first twist session
might buy the target a little time, but the second one will not.
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Furthermore, one of the big advantages of some competitive builds is loading weapons on to one side and using the other to shield with. By your argument, this is a complete waste of time.
It is and it isn't. It isn't, because it allows you more tonnage for stuff by removing armor on unnecessary components. Shielding against trigger discipline, however, is fairly pointless. Why? Because if you want to shoot me you have to expose your weapon side and, if I'm not distracted, I'm just going to shoot that weapon side. If I am distracted, then it doesn't really matter if you've built asymmetrically or not because I'm not returning effective fire anyway and yo don't need to protect anything.
Besides, there is always a chance that you won't see a shot coming and you'll take an unfortunate hit to your weapon side regardless, rendering you helpless. Look at the Hellbringer.
Edited by Yeonne Greene, 29 November 2015 - 11:15 PM.