While I second this explenation and revel your stats and charts as most intresting and helpfull I find the heatdiscussion concerning IS and Clans balancing too specific to be REALY relevant in the bigger picture.
It starts with the basic Concept of Clans in the Game.
The Devs tryed ( like so many times before and failed ) to go the easy way and just nerf the Clans technology untill its comparable with IS technology just with an other flavor, like the clans hud.
Weapons / Tech and heatbalancing already was completely off between IS Weapons and Mechs due to omissions in the factors balancing the Items and Mechs in TT.
( Yea yea insert random B.S. reply for "you can't convert turn based TT rules into a sim copmuter game" again BT TT is not balanced around turns but around 10 secs timeframes, a value that could have been just taken to the computer game )
Some weapons like ER PPC, ERLLaser and Gauss where already completely OP in TT if seen as single item compared to their lowtech counterparts.
BUT ONLY if you alowed random Mech customization and completely droped the availability and prize fluctuations due to local availability or faction specificness.
And thats just one balancing factor just cutaway from the big delicate balancing building.
Maintenance and ammunition ( also sparepart availability and ammo availability ) are a balancing factor towards " dont mount weapons you cant afford"
The opener of this thread already stated most of the main sins of MWO and got little applaus I'll reiterate and add some:
-- Instant convergence:
balancing and individualisation possibility for different chassis if convergence would not be instant
-- pinpoint dmg focus:
a balancing possibbility for light weapon stacking, make single weapon firing more accurate than multiple -> buff for heavy single weapons, conquers laser and AC boating
-- Targeting or the lack of targetting effects:
If someone is targeting you should be warned --> Warning enemy FCS lock !
If someone is lighting you up with fire control radar/ sensors you should see him on the map, FCR lock should be imperative for convergence ( they where already implementing this on testservers for lasers and but then shyed away ... why ??? And radarlock is already a must have for LRMs why not for laser convergence or SRM ( thinking of unguided torpedo behavior ) FCS )
Again here is LOTS of room for IS / Clan flavor, Mech individualisation and great options for player rating and reward systems in match.
-- same basic scenario rules for Clans and IS:
like it was requested so many times before make Clans as strong as they should be but drop just 10 mechs with lower weight limit than IS 75 % per mech in CW and insert a battlevalue system (like in TT campaigns) in pugmatches alongside psr.
Rewardsystem of clans should be completely differ from IS.
Clan favor singlecombat solokills and direct fire and punish indirect fire, fire from behind and teaming up on an enemy.
IS is vice versa with differences in House factions. ( Kurita is more honorable but also more realistic than Liao or Steiner, Davion are somewhat inbetween and Marik more opportunistic/ matter of fact like )
--> Playstyles of factions differ
Again:
For clans this means they have the biggest best menest and most awesome mechs in the universe but abhore teaming up on an enemy and punish dishonorable combat.
Think of the momentary reward system. You get ploints and psr rating for flanking scouting solokills savior kills and so on.
It could be so effin easy.
Just give Clans op mechs but prevent them from playing like IS. Even punish them severely for doing so.
The tools for doing so are ingame already.
-- Terrain Interaction:
Yea appart from mechs got stopped by every pebble there is virtualy none.
You know 35T battlemech running into water at 150kph without loosning its leggs jumping at full run on a rugged plain without toppling and such nonsense.
Again great possibilitys for mech characterisation and Clan vs IS dicerning. ( you know Clans 300 years of militech development further than IS --> better mats and movement systems and so on )
So what I am saying the problems with MWO are far more basic than one little aspect like heatsinks and such things.
Edited by The Basilisk, 18 December 2015 - 02:19 AM.