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Autumn Harvest Event And Cw


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#21 El Bandito

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Posted 30 November 2015 - 07:00 PM

View PostLorian Sunrider, on 30 November 2015 - 08:58 AM, said:

My question to all of you was how was your CW experience. Mine was fantastic, a few long wait times but ultimately because despite dropping solo the entire time I didn't lose a single match. In fact, the closest game I think I played was 48-38.


Lead a team to victory in CW first time. http://mwomercs.com/...o-earn-victory/

Felt good. :)

#22 Troutmonkey

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Posted 30 November 2015 - 07:32 PM

Played about 8 matches
6 losses
1 ghost drop
1 win

Most of the losses were close games as it was PUG v PUG. The biggest loss came from playing against a 12 man group, where with lost by at least 12.

My absolute biggest gripe is the absolute lack of coordination present in CW. In nearly every game I was the only one on comms calling targets / pushes / flanks. I can't see everything and need others to help, especially if I can't see what's happening when I'm waiting in a dropship.

As they say


#23 Troutmonkey

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Posted 30 November 2015 - 07:35 PM

During my time in CW I did find Clans to be more powerful due to CXL and much longer laser ranges. Some maps seem really unbalanced too. The black crystal map seemed especially harsh, with the defenders getting plenty of elevated, covered positions with no way up. Maybe if I knew the maps there's a way, but this is my first time in CW since launch.

Luckily today's patch looks set to fix this imbalance. CW will get very interesting after that

Edited by Troutmonkey, 30 November 2015 - 07:36 PM.


#24 Xenon Codex

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Posted 30 November 2015 - 07:41 PM

View PostBishop Steiner, on 30 November 2015 - 09:38 AM, said:

Hide and Peek fails the majority of the time in Quickplay... and 100% of the time in CW.


What I've found as a CW solo player is exactly this. The matches where someone takes lead and organizes the herd a bit we do well, but those matches where no one speaks up we get slaughtered.

#25 Sandpit

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Posted 30 November 2015 - 07:47 PM

View PostTroutmonkey, on 30 November 2015 - 07:32 PM, said:

Played about 8 matches
6 losses
1 ghost drop
1 win

Most of the losses were close games as it was PUG v PUG. The biggest loss came from playing against a 12 man group, where with lost by at least 12.

My absolute biggest gripe is the absolute lack of coordination present in CW. In nearly every game I was the only one on comms calling targets / pushes / flanks. I can't see everything and need others to help, especially if I can't see what's happening when I'm waiting in a dropship.

As they say


I agree, but there's not much PGI can do about that. That's up to players

#26 MechWarrior3671771

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Posted 30 November 2015 - 09:41 PM

I had a mix of fun close games (even one where we got Omega with 10 secs left) and some bad stomps from premades. One was so bad that the premade red team kinda agreed to let us play for points before they ended it. And of course the usual tryhards needing to taunt because their father still isn't proud of them.

But all-in-all it was fun. It think the really stupid drops were just people grinding for points and getting sloppy.
I know I had more than my share of Teh Stupid :)

Had one where our team wandered into base one-by-one only to get shot in the back by red team up on the inside wall. We kept chatting asking them to stop being lemmings, they just ignored us and kept walking in to die.

Oh and pugs just would not push when ordered to, they didn't want to go first. So I had a lot of deaths from being a Red Shirt to get them started. Sucky for my match scores.

One takeaway is that you MUST lead in voip and restate calls over and over again. Chat doesn't do it.

Edited by Fen Tetsudo, 30 November 2015 - 09:47 PM.


#27 WrathOfDeadguy

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Posted 01 December 2015 - 12:14 AM

CW is still as "meh" as ever. Excruciatingly long waits for basically the same gameplay as you get in regular matches, except the ratio of playing to not playing is skewed in favor of the not playing. Add up the time spent running from drop zones to regroup, the wait to actually get a match in the first place... I can still run three or four normal matches in the time it takes to drop one round of CW, make twice the money, and spend twice as much time actually fighting as opposed to sitting in lobbies and running to and from spawns.

If they could get the wait time down to under five minutes, consistently... then sure, I'll give it another chance. Otherwise it is and always will be a waste of time except when there's an event that grants premium rewards as this one has. 500MC is worth a few hours of CW. Anything I can buy for cbills... screw it, I'd rather play solitaire. Strike spam is even more prevalent than in group queue, which is really saying something. I can't level my 'Mechs there because if you're not carrying, you're losing. I can't bring fun builds, same reason- Gaussvomit is the name of the game.

Don't get me wrong, the event rewards are a nice touch. They made me actually want to drop in CW... but only for the rewards. I'm still not having fun. I put off the CW part of the event until the last minute, and as soon as it's over I'll go right back to ignoring CW completely.

It isn't just losing, either- I had some good games last night, and one more today, and I still came away from it thinking "if I could get that MC any other way I wouldn't be here." Two things have to happen before I think I can enjoy CW:

1. More different objective types. Add a "capture point and hold for X amount of time," or a "steal X and return to dropship," or a "raid convoy for X before it reaches Y" and you can color me interested. I was bored to death of "head for Omega and blow up X" after the first few dozen matches. BT has more depth than that, and MWO needs some of it.

2. Bloody. Wait. Times. Even with the event on, they're horrid. Probably worse on the IS side, because everybody piled on a handful of planets and there were fewer Clanners opposing... why not cap on the number of players active per planet at any given time? Say, 48 players at once? That's plenty. It spreads out the conflict more, and could limit instances of "well, there are 20 more defenders than attackers here, but this is the only place you'll find a game, so I hope you brought something to read." Or... I dunno, halve the time required for a team to drop in opposition, just make the attack succeed if it's a ghost drop without actually loading the map, or... here's a thought: actually form the team as soon as there are 12 players instead of waiting three or five more minutes for goodness knows what frakking reason. I can't count the number of times we had 12 in the queue, but the stupid game made us wait for long enough that one or two or more got bored and dropped before it locked the team, making the rest of us wait for it to fill up again, then wait through the "assembling team" again, until finally everyone stayed for long enough that the matchmaker took its thumb out of its arse and took the 'disconnect' button away. Followed by another five minutes of waiting (if that few) for an enemy team to form up!

I can't for the life of me see how this is something anybody actually enjoys.

Edited by PS WrathOfDeadguy, 01 December 2015 - 12:14 AM.


#28 1DeathWalkingTerror1

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Posted 01 December 2015 - 02:34 AM

I hadn't played CW for a while. All weekend I was PUG dropping into 'semi-squaded' units. All were quite close games. Only one total stomp against us.

CW back to a very good experience, people on comms very good. ;)

#29 Appogee

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Posted 01 December 2015 - 02:45 AM

I had a few good matches, but almost always lost because 4 potatoes would lose all four of their Mechs before the midpoint of the match, leaving the rest of us to fight 8 v 12 or worse.

There really needs to be a restriction on the amount of experience, and no trial Mechs, for people participating in CW.

It's just not reasonable to expect experienced customers to wait 20-30 minutes for a match, and then repeatedly fail to get a balanced match purely because they were plonked with itinerant potatoes.

Let the potatoes play with and against each other. They'll have more fun, and so will the rest of us. Don't let the potatoes ruin the experience for your best paying customers.

#30 Radbane

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Posted 01 December 2015 - 02:58 AM

I too was tricked into CW because of the event. First matches since the initial release of CW. Well, I hope I remember this experience and do not fall for it again.

CW matches are prolonged and grindy where the outcome is pretty much set after the first few kills. Everything after that is just a waste of time for both teams. And when it's over you get the feeling that it was all for nothing. The planet wasn't won, or lost. Back to the waiting queue for repeated disapointment.

Ugh, never again...






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