Federated Suns, Lyran Alliance "factions"
#1
Posted 10 July 2012 - 03:50 PM
#2
Posted 10 July 2012 - 03:58 PM
#3
Posted 10 July 2012 - 04:19 PM
#4
Posted 10 July 2012 - 05:32 PM
#5
Posted 10 July 2012 - 06:42 PM
#6
Posted 10 July 2012 - 08:32 PM
Lord Ikka, on 10 July 2012 - 06:42 PM, said:
Pssst. Don't turn around. There are two giant cats RIGHT behind you.
No. Really. Don't turn around. This'll be fun to watch... Oh, man! Now there's an enormous bear too! Wheeeeeee!
/popcorn
#7
Posted 11 July 2012 - 03:44 AM
Lord Ikka, on 10 July 2012 - 06:42 PM, said:
You're not the only one. In fact virtually every other House that isn't FedCom is going to be gunning for you guys (though I suspect that's exactly the way you want it). And of course when the Clans invade a good chunk of your playerbase is just going to up and leave. I'm interested in seeing how Community Warfare handles the alliance since there's a good few Steiners who hate your guts (and vice versa I suspect).
I like this time period. We can only grow stronger from here on out, while the FedCom's days are numbered.
#8
Posted 11 July 2012 - 05:12 AM
#9
Posted 11 July 2012 - 05:37 AM
Edited by Thorn Hallis, 11 July 2012 - 05:37 AM.
#11
Posted 11 July 2012 - 06:44 AM
WardenWolf, on 10 July 2012 - 03:58 PM, said:
Her bloodline is the same as Victor's. And Peter, and Yvonne. Spare the striking and focus on the individual.
Even in this timeperiod, so internal conflict is not impossible. The Sandovals in the Draconis March still fear that the union has driven some of the focus from hating Kurita, and Ryan Stiener still desires to pull the Isle of Skye. However, open mech hostility was extremely rare, and got you discharged from the AFFC. So there is that.
#12
Posted 11 July 2012 - 06:48 AM
Rorusbass, on 11 July 2012 - 06:40 AM, said:
I believe it's going to be Capellan Confederation in two years.
That is a good point. The Crappies are insane, and little details like reality do not always apply. Thus, while the historical Crapellan were too weak to launch an offensive during the early years of the Clan's invasion, what stops the MWO Crapellans? I guess the lack of the need to wait weeks for a jumpship would help. I guess we get instant travel.
#14
Posted 11 July 2012 - 09:29 AM
MogCarns, on 11 July 2012 - 06:48 AM, said:
That is a good point. The Crappies are insane, and little details like reality do not always apply. Thus, while the historical Crapellan were too weak to launch an offensive during the early years of the Clan's invasion, what stops the MWO Crapellans? I guess the lack of the need to wait weeks for a jumpship would help. I guess we get instant travel.
Oy of MidWorld, on 11 July 2012 - 06:56 AM, said:
Hahahahahahaha... no really, HA HA HA HA HA
Quoted for when we take over.
#15
Posted 13 July 2012 - 07:19 PM
Oh, far from it. Kurita, Liao, and Marik are all wanting you dead we will join forces in game just like are factions did in the story line, but we will not wait till 3057 to strike, nor will we stop to help you deal with the clans....
#16
Posted 14 July 2012 - 12:47 PM
#17
Posted 14 July 2012 - 05:02 PM
#18
Posted 14 July 2012 - 05:14 PM
#20
Posted 15 July 2012 - 05:46 AM
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