Jump to content

Single Heat Sink Builds


10 replies to this topic

#1 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 30 November 2015 - 10:27 PM

So with the large heat sink buff tomorrow, lets start sharing some single heat sink builds shall we.

So far I've come up with 2, both are for the Banshee 3M.

Both come with 45 heatsinks (counting the 10 in the engine).

Standard engine build, comes with 8 MLs, good survivability, constant respectable damage output.
http://mwo.smurfy-ne...dfc88d21ae29ab1

XL engine build, comes with 8MPLs, survivability isn't as great, but the damage you'll deal out will be dealt much quicker and at a slightly higher amount.
http://mwo.smurfy-ne...b406218ee0be927

After the heat sink buff an elited Banshee with one of these builds would have a heat cap slightly over 100 and a dissipation of over 6.1.

If you weren't even cooling down at all you'd still be able to fire your 8 MLs 3 times before worrying about overheat. With a cooldown of 6.1 by the time you fire those 3 times you'd have cooled down 71.37 points of heat of the 96 you just generated anyway.

Just going to throw out there that the 3M is on sale for half off on MC if you were looking to get it and don't feel like grinding :ph34r:

EDIT: of course you'd have to account for ghost heat though.

EDIT2: Also didn't account for quirks nor modules nor fast fire upgrade.

Edited by Dakota1000, 30 November 2015 - 10:36 PM.


#2 RunWithRandoms

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • 225 posts

Posted 30 November 2015 - 11:15 PM

Would you take a wonky Ebon Jaguar build that surprisingly already works, but if it's getting heat buffed is going to be rather exciting to play? It's very much not standard play style however... it's kind of a 2nd wave crit seeker.

#3 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 30 November 2015 - 11:32 PM

View PostEnvisage, on 30 November 2015 - 11:15 PM, said:

Would you take a wonky Ebon Jaguar build that surprisingly already works, but if it's getting heat buffed is going to be rather exciting to play? It's very much not standard play style however... it's kind of a 2nd wave crit seeker.


I might take it if you show the build on smurfy

#4 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 30 November 2015 - 11:43 PM

Not sure about that MPL build...

BNC-3M

this would be the DHS version with only 40% cooling but a STD350 instead of a XL300 and still roughly 2 tons left for stuff(AMS or BAP or whatever).

I think 45 SHS is overkill anyway, you'd have to find a build around 20-30 SHS or you'll lose too much tons to heatsinks.

Imho, the quest is not to find a build that is better than a DHS one but to find something that works with SHS (even if DHS are better).

#5 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 30 November 2015 - 11:45 PM

There's no point in coming up with SHS builds because they're still inferior due to the 10 internal engine heatsinks. When the internal engine heatsinks are normalized, then we'll see some benefit with SHS.

#6 WrathOfDeadguy

    Member

  • PipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 1,951 posts

Posted 01 December 2015 - 12:26 AM

BoomBird.

SHS give you more crit slots if you can't fit all 10 of your sinks internally. If you're running a low-heat build to begin with, you can squeeze out a little bit more tonnage for another couple rounds of ammo or a jet or a few more points of armor if you don't pay the DHS tax.

Otherwise... the benefits of DHS far outweigh the very marginal gains from using SHS. The water immersion bonus is a joke (mathmatically inferior to DHS on almost any conceivable build, plus water is too rare to count on), and you have to get up into the assault range before you can find even one 'Mech that can mount enough of them to actually achieve a higher rate of dissipation even with DHS nerfed to 1.4. There is no reason to ever use SHS unless you're running a gits'n'shiggles build.

#7 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,616 posts

Posted 01 December 2015 - 02:30 AM

View PostPS WrathOfDeadguy, on 01 December 2015 - 12:26 AM, said:

There is no reason to ever use SHS unless you're running a gits'n'shiggles build.


And you don't feel like paying 1.5 million c-bills for the upgrade. Some people are that cheap :P

Seriously, though, it probably takes about 10 games non-premium to earn enough c-bills to upgrade a 'mech with double heat sinks. One might run into a problem with lighter chassis like the Locust and Commando where you'd be starved for space since you'd be already using Endo-Steel and Ferro Fibrous. I think a single heat sink buff is warranted for those.

Edited by TELEFORCE, 01 December 2015 - 02:33 AM.


#8 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 01 December 2015 - 04:07 AM

View PostTELEFORCE, on 01 December 2015 - 02:30 AM, said:


And you don't feel like paying 1.5 million c-bills for the upgrade. Some people are that cheap :P

Seriously, though, it probably takes about 10 games non-premium to earn enough c-bills to upgrade a 'mech with double heat sinks. One might run into a problem with lighter chassis like the Locust and Commando where you'd be starved for space since you'd be already using Endo-Steel and Ferro Fibrous. I think a single heat sink buff is warranted for those.

You'd be wrong, but you could certainly think it.

#9 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 01 December 2015 - 05:04 AM

There will never be a solid build for MWO Single Heatsins (MSHS) as long as the MWO double Heatsink is as it is.
The true power of the MDHS are the free heatsinks. Those 10 or in case of light mechs fewer heatsink that don't weight anything have a dissipation of 2. you need alone 7tons of patched MSHS to come up.

last not least MDHS are not even double heatsinks, they are something better. because you improve heat threshhold and you improve dissipation - so its the same story as with the TTK (where a 2vs1 is for the TTK more a kind of 4:1)

Well with a different ratio
say MSHS have the "base number" 1.2 and MDHS have 1.7
or 1.4vs2.0 or 1vs1.4 (yes 1.4 - the 1.4 was the right value for DHS, but the 2 for the free ruined everything)

#10 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 01 December 2015 - 07:31 AM

I bought a couple of mechs just for the quirks and found they should run cooler with single heatsinks, at least on paper. Can't wait to try them out

#11 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 01 December 2015 - 07:47 AM

View PostCoolant, on 01 December 2015 - 07:31 AM, said:

I bought a couple of mechs just for the quirks and found they should run cooler with single heatsinks, at least on paper. Can't wait to try them out

At least you can take the todays MAD-3R and just keep the 16 SHS.... instead of spending 1.5mio to have 10 DHS and 4 spaces and 6 additional tons - :D
of course those 6 additional tons are good for CASE, more ammunition, AMS, more armor - oh and of course more DHS.

So the effect of DHS is not cooling the effect is to increase the weapon load - resulting in a shorter TTK.
Same goes for ES
Truth since November 2012. You can have more weapons without a price.... a consensus that made the Closed Beta and 3025 games at all much better.

Edited by Karl Streiger, 01 December 2015 - 07:48 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users