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Inner Sphere Energy Range Quirks & Clans

Balance

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#1 Grey Ghost

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Posted 01 December 2015 - 12:44 AM

View PostVxheous Kerensky, on 30 November 2015 - 10:06 PM, said:

If you look at the IS quirks, they have added a few more IS mechs with 25% Energy range, which means more IS mechs able to boat ER-LL out to 911m (That is more range than any Clan laser btw)

I don't think the IS should ever exceed the clans Optimal Range. Perhaps PGI could add negative weapon specific quirks to the handful of Mechs whose general range quirk leads to such over extensions?

So for instance, on a Mech with a +25% Energy or Laser Range quirk add...

ERLL Range -15%
  • [25-15=10+10(Module)=20%]
So IS ERLL range of 675m becomes 810m instead. The Clan version with Range Module is 814m (or 832m uniquely with MLX-A LEFT ARM).

For the IS ERPPC the negative quirk should mirror whatever the positive Energy Range quirk is, since they both share the same optimal range of 810m before modules.

EDIT: Please stop your OFF TOPIC WHINE-FEST in this thread.

Edited by Grey Ghost, 01 December 2015 - 08:30 AM.


#2 Jun Watarase

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Posted 01 December 2015 - 02:05 AM

But guys, IS mechs with standard engines should be able to mount weapons that are more heat efficient, longer range and have larger max alphas without ghost heat compared to clan mechs with XLs!

The fact that PGI won't fix mechs like the summoners and nova and keeps buffing IS quirks proves they agree with me.

#3 paladin yst

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Posted 01 December 2015 - 02:17 AM

unfrikkingbelievable lol I was extremely surprised is got buffed to godmode mode from invincibility .

I was actually expecting a nerf on is and a mega boost on clan. Is is about 120% and clan about 80% in balance, now they made is 150% and clans 60% lol!!!!

Look at all the IS lights, those CT and armor boosts, omfg some of the get their survival increased by 40%+ u even know how ridiculous that is?

Oh and jenners, they r frikking officially back with those mega buffs. A light taking out a dire is like common occurance, now a light can pretty much take out 2 dires solo lol.

As if phracts arent good enough, some get +22 to CT lol..... jesus pretty much adds 15 tonnes to their survival
catapults from +10 to + 21 u can take a free ac10 hit(god mode much).
black knights all a sudden gets +23 CT out of no where, punch them with a ac20 and they still got 3 xtra hp left LOL!!! (aka survival + 30%<-RIDICULOUS)
Atlases get a free +31 CT. THIRTY ONE ZOMGGGGGGGGGG, 3 xtra ac10 hits........ speechless.

Edited by paladin yst, 01 December 2015 - 02:25 AM.


#4 Mordin Ashe

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Posted 01 December 2015 - 02:29 AM

Whutafuk? They really did it?

Well... I have to do it. No other way around it.
ALL HAIL OUR NEW IS ERLL MASTERS! LONG MAY THEY LIVE!

#5 Jun Watarase

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Posted 01 December 2015 - 02:55 AM

Its funny how balance is dictated by what PGI is trying to sell at the moment.

Clans came out, were OP, then IS got massive quirks because PGI was trying to sell all those IS mech packs...

#6 Duke Nedo

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Posted 01 December 2015 - 03:00 AM

Faction balance probably got a little better, yes. Probably, you have to remember that the best IS mechs got mild nerfs. The best clan mechs only get affected by the blanket nerfs to ST loss. The minor heat adjustments will not be noticable imo.

Mostly changes were good.

I feel sorry for my MLX and SMN though, they didn't get the love they deserve.

#7 Aiden Skye

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Posted 01 December 2015 - 03:26 AM

47 pages of IS quirks. 3 and 1/4 for clan. Many mechs like the mist Lynx, summoner, nova, shadow cat, get nothing but yet another round of blanket nerfs.

***EDIT***
The only clan mech that actually got a quirk increase was the MDD-C which is still a POS with its low mounted hard-points and a combination of hit-boxes and armor that come unglued at the seams every-time the wind blows.

Edited by W A R K H A N, 01 December 2015 - 07:35 AM.


#8 Lugh

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Posted 01 December 2015 - 03:32 AM

View PostJun Watarase, on 01 December 2015 - 02:05 AM, said:

But guys, IS mechs with standard engines should be able to mount weapons that are more heat efficient, longer range and have larger max alphas without ghost heat compared to clan mechs with XLs!

The fact that PGI won't fix mechs like the summoners and nova and keeps buffing IS quirks proves they agree with me. proves they are idiots who have no idea what they are doing.

Editted for truth.

#9 Ghost1987

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Posted 01 December 2015 - 03:36 AM

Bye bye Clans👉👣

Bye bye Clans👉👣

#10 iLLcapitan

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Posted 01 December 2015 - 03:36 AM

View PostW A R K H A N, on 01 December 2015 - 03:26 AM, said:

47 pages of IS quirks. 3 or 4 for clan. Many mechs like the mist Lynx, summoner, nova, shadow cat, get nothing but yet another round of blanket nerfs.


That's what I don't get.
Why PGI refuses to make more clan builds viable.
I'll coop with whatever changes they'll bring in my EBJ, HBR, TBR...

Of course a mean spectator could come to the conclusion, that it's just a marketing trick for... *censored*

Dear Jesus please give the SMN one more energy hardpoint

#11 Jun Watarase

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Posted 01 December 2015 - 03:41 AM

But everyone knows that clan mechs like the summoner and nova are OP! That's why competitive teams run all summoner/nova drop decks for CW and matches! They needed more nerfs!

Also only clan laser vomit got nerfed because IS laser vomit is totally not OP at all!

#12 Grey Ghost

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Posted 01 December 2015 - 05:30 AM

Hey, how about some actual discussion of the OP? Feel free to go lay out your general misery in a thread more relatable.

#13 Lugh

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Posted 01 December 2015 - 05:36 AM

View PostDuke Nedo, on 01 December 2015 - 03:00 AM, said:

Faction balance probably got a little better, yes. Probably, you have to remember that the best IS mechs got mild nerfs. The best clan mechs only get affected by the blanket nerfs to ST loss. The minor heat adjustments will not be noticable imo.

Mostly changes were good.

I feel sorry for my MLX and SMN though, they didn't get the love they deserve.

Yeah sure, the major nerf to overall heat pool size on already heat pool strapped Clan mechs is sure to make NOOOO difference. You know that 50% in a volley with 6 MPL on a clan mech? Welcome to 65% + ALL HAIL THE PEEK WARRIOR.

#14 Mordin Ashe

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Posted 01 December 2015 - 05:36 AM

View PostW A R K H A N, on 01 December 2015 - 03:26 AM, said:

47 pages of IS quirks. 3 or 4 for clan. Many mechs like the mist Lynx, summoner, nova, shadow cat, get nothing but yet another round of blanket nerfs.

You forgot the Adder. Damn it, why does everyone forget the Adder? Great visuals, feels like home... just sucks so much...

Anyway. This should be changed but hard to say how. General energy range quirks are nice and work well with everything except the ERLL. Clearly the thing to do is do something with ERLL, not with the quirks. But what...? Decrease range to 600 instead of 675?

#15 Lugh

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Posted 01 December 2015 - 05:38 AM

View PostW A R K H A N, on 01 December 2015 - 03:26 AM, said:

47 pages of IS quirks. 3 or 4 for clan. Many mechs like the mist Lynx, summoner, nova, shadow cat, get nothing but yet another round of blanket nerfs.

And the whining will continue until IS uber alles!!!
(snide German eliteism reference for the historically challenged that wander these halls)

#16 Torric

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Posted 01 December 2015 - 05:51 AM

Those clanner tears are actually quite delicious.

Apparently it was ok that clams were, even in PGIs own words, "70% overpowered" for a long long time. Better than the 100% they would be when clinging to TT rules, granted...

#17 Duke Nedo

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Posted 01 December 2015 - 06:16 AM

View PostLugh, on 01 December 2015 - 05:36 AM, said:

Yeah sure, the major nerf to overall heat pool size on already heat pool strapped Clan mechs is sure to make NOOOO difference. You know that 50% in a volley with 6 MPL on a clan mech? Welcome to 65% + ALL HAIL THE PEEK WARRIOR.


View PostMcgral18, on 30 November 2015 - 08:06 PM, said:

Let's Math it out.

The Dual Peep Nova has ~18 DHS

Current stats are:
(50+(8*1.4))*1.2=73.44 heat cap
(2+(8*.14)*1.15=3.588H/s dissipation

+1.1/.15 PoorDubs:
(50+(8*1.1)*1.2=70.56 Heat cap
(2+(8*.15)*1.15=3.68 H/s dissipation


So, a ~4% heat cap loss and a 2.5% dissipation boost.

Pretty much identical, not a significant improvement.

Grid Iron lost 15 tons worth of weapon quirks, because it got a Second Gauss Rifle for free (3x recycle, plus 1.5s charges).
Didn't get much in return.


View PostMcgral18, on 14 November 2015 - 10:57 PM, said:

Only PoorDubs were affected last time, this time they don't mention it.
Assuming that's the same, only the 5 PoorDubs are affected, losing you a whole 5*0.3 heat capacity, or 1.5 heat. That's without efficiencies (which were ganked hard on PTS3) which don't seem to be affected here (but could also be another typo/erroneous information).

30 is the base heat capacity either way, all heatsinks add to that.

View PostMcgral18, on 14 October 2015 - 11:47 AM, said:


TrueDubs weren't touched; so you still get the +20 from those to a base heat cap of 50.
60 with doubled efficiencies.

Your 20 DHS mech goes from a 76.8 heat cap to a 74.4 heat cap...wow, such difference.

Your cooling went from 3.91H/s to 4.025 (yes, you get 20 TrueDubs).


Net buff, in my opinion.


So, anyways, what do you base those 65% on?

#18 El Bandito

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Posted 01 December 2015 - 06:37 AM

Posted Image

I do feel the Summoner and Mist Lynx etc, need more love but this round of rebalancing was absolutely necessary before Steam release. Absolutely.

Edited by El Bandito, 01 December 2015 - 06:39 AM.


#19 Mcgral18

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Posted 01 December 2015 - 07:06 AM

View PostEl Bandito, on 01 December 2015 - 06:37 AM, said:

Posted Image

I do feel the Summoner and Mist Lynx etc, need more love but this round of rebalancing was absolutely necessary before Steam release. Absolutely.



Those Clam Battlemechs are going to be nice, 5 days after Stream launch. They'll still be a fair bit more operculum than the top tier IS options, or roughly on par. BJ -1X might be a match for the IIC Hunch Lazor variant.

Edited by Mcgral18, 01 December 2015 - 07:25 AM.


#20 El Bandito

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Posted 01 December 2015 - 07:11 AM

View PostMcgral18, on 01 December 2015 - 07:06 AM, said:

Those Clam Battlemechs are owing to be nice, 5 days after Stream launch. They'll still be a fair bit more operculum than the top tier IS options, or roughly on par. BJ -1X might be a match for the IIC Hunch Lazor variant.


Ah yes, the Clan Battlemechs will open up a fresh can of worms. God help us if Russ decides to release the Kraken--it is still within timeline. :o

Edited by El Bandito, 01 December 2015 - 07:20 AM.






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