

Double seats in some mechs for commanders.
#21
Posted 06 December 2011 - 10:51 PM
#22
Posted 06 December 2011 - 11:19 PM
Masterblaster57, on 06 December 2011 - 10:51 PM, said:
Nope, battletech/mechwarrior exists in a world of neo-feudalism where mechwarriors are essentially knights in shining armour. The commanders lead from the front lines in their own mechs, and are often the most impressive warriors on the field of battle. I believe the Federated Suns/ Federation Commonwealth actually has a provision that the First Prince(cess) MUST be trained as a mechwarrior in order to hold the position.
#23
Posted 06 December 2011 - 11:24 PM
Still a cool idea, but as Firefly commented, would not be worth the resources this would take to implement (at least at launch).
EDIT: As an additional bonus, your entire team would be able drop their C3 Slave unit and pack some extra gear, so maybe 8v7 would be worth it!
Edited by Iron Horse, 06 December 2011 - 11:27 PM.
#24
Posted 06 December 2011 - 11:28 PM
Edited by Masterblaster57, 06 December 2011 - 11:28 PM.
#25
Posted 06 December 2011 - 11:50 PM
As to how much fun it would be to play as person number 2... prolly not so much.
If implemented, the main pilot should be able to transfer control of certain weapons/systems to his co-pilot. Asside from the TAG laser senario above, having them in control of rear-mounted weapons would be nice. Also they could act as a spotter... damn House Liao and all those sensor dodging mechs...
EDIT: If the primary cockpit were to be destroyed, would command of the mech switch over to the Co-pilot? This might make a command mech last longer in the field... Thoughts?
Edited by benefedaykin, 06 December 2011 - 11:59 PM.
#26
Posted 07 December 2011 - 12:05 AM
#27
Posted 07 December 2011 - 12:10 AM
Masterblaster57, on 06 December 2011 - 10:51 PM, said:
^ This, 100 times. I don't see why a commander would ever be in a 'Mech on the front line aside from some drama.
feor, on 06 December 2011 - 11:19 PM, said:
Nope, battletech/mechwarrior exists in a world of neo-feudalism where mechwarriors are essentially knights in shining armour. The commanders lead from the front lines in their own mechs, and are often the most impressive warriors on the field of battle. I believe the Federated Suns/ Federation Commonwealth actually has a provision that the First Prince(cess) MUST be trained as a mechwarrior in order to hold the position.
http://www.sarna.net/wiki/Mobile_HQ
http://www.obsidianp...le-command-post
It seems that the Tabletop also has had this for quite a while:
The standard Mobile HQ has changed little since its introduction into the SLDF; while its cosmetic appearance may vary from House to House, the core systems remain the same, although some minor upgrades in technology may have been applies – or in the case of the Succession Wars, the failure of technology and spare parts might have degraded its systems.
While it is a neo-feudalism style game with that knights-in-steel-chariots feel, there are practical elements at work here.</p>
#28
Posted 07 December 2011 - 07:23 AM
Masterblaster57, on 06 December 2011 - 11:28 PM, said:
the "mech commander" system seen in those games was introduced during Operation Bulldog as an experiment. The mechcommanders were mostly just command and coordination officers (think Castle from MW4:Mercs) with the actual command officers out on the field in their mechs.
Quote
Those are more strategic command centers rather than tactical ones. That's where the commanders go between missions to command far flung elements of his unit and prep for his next mission.
#29
Posted 07 December 2011 - 08:44 AM
Volume, on 07 December 2011 - 12:10 AM, said:
Generally they don't. Any rank Colonel and higher wouldn't be on the actual battlefield. Company Commanders (Captains) are generally the highest rank you'd see out in the muck. The higher ranks are strategists and are in mechs less and less as they go up the chain.
#30
Posted 07 December 2011 - 02:47 PM
Dihm, on 07 December 2011 - 08:44 AM, said:
Depends strongly on the individual commander. Victor Steiner-Davion was usually right out there on the front lines in Widowmaker (his customized Daishi) making his enemies feel the hurt. Same with Jamie Wolf, Phalen Kell, and 99% of the Clan Galaxy Commanders. Others prefer to lead from the rear.
The battles we'll be fighting will probably be company level or lower (2-4 Lances, so 8-16 mechs), and in almost all cases commanders of forces that size will be on the front lines doing battle alongside their men.
#31
Posted 11 December 2011 - 05:31 AM
Example in eve I used to FC alot I woulds take a combat ship while FCing assuming there wasn't more than 20-30 in my fleet once I had more than that I would always be cloaked up durring the battle... The more people there are the more attention is required both to analyze the data on the fly and to keep control of the combat force... If the scale is large enough it requires multiple levels of command (though I do not think we will get Battles that large in this game though it would be nice)
#32
Posted 11 December 2011 - 07:09 AM
feor, on 07 December 2011 - 02:47 PM, said:
Depends strongly on the individual commander. Victor Steiner-Davion was usually right out there on the front lines in Widowmaker (his customized Daishi) making his enemies feel the hurt. Same with Jamie Wolf, Phalen Kell, and 99% of the Clan Galaxy Commanders. Others prefer to lead from the rear.
That's why I said "generally".

#33
Posted 12 December 2011 - 04:05 AM
EDIT: I forgot to mention to get the pilot do anything other then return fire, even moving beyond staying upright you'd have to order them via the command interface.
Edited by Conora Lance, 12 December 2011 - 04:36 AM.
#34
Posted 12 December 2011 - 04:25 AM
#35
Posted 11 February 2012 - 12:23 PM
I like the idea of implementing the second seat as a module you could buy and install. Maybe it would add perks to your TAG work, off board support, or information management, with the downside of someone actually had to be stationed in it. Makes for interesting ideas in getting experience as a team.
-D
#36
Posted 11 February 2012 - 12:28 PM
#37
Posted 11 February 2012 - 12:39 PM
#38
Posted 11 February 2012 - 02:00 PM
Basically, yes. I like command consoles. Maybe it could be a module, even, giving huge command bonuses or something...
#39
Posted 11 February 2012 - 02:27 PM
#40
Posted 24 March 2012 - 04:06 PM
[EDMW]CSN, on 05 December 2011 - 11:45 PM, said:
But that might need additional work.
If they're going to do that, then put the commander in the dropship. No sense keeping him on the ground, if your scout goes down, you lose most of your intel, so it balances out from there.
So, the difficult part of this idea, is what kind of advantage is the commander going to have being on the ground, than in the "dropship"?
Edited by IHateAtlas, 24 March 2012 - 04:06 PM.
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