Artyrockoll, on 28 November 2015 - 08:07 AM, said:
So I wanted to ask, what can you gain if use real money? (I've read stuff like you need real money to buy a mech bay, (I'm guessing that's a hanger). But can you buy something like that with in game money?)
What are hero mechs?
Is there some kind of daily bonus log in reward? Some games give a small amount of real money for logging in over the course of a week. (Like smite gives you 40 gems a week. I'm hilariously patient and cheap.)
I know the game is almost always a deathmatch kind of situation where if you die, you stay dead. But is there a game mode that let's you play till the time is up, and revives you after a period of time. (I've read that there's conquest, but I'm sure that's not all.)
How long is the longest game? I don't want to be stuck in a game for possibly five hours XD
And also where is Daishi?! Don't tell me there's a situation where he was sold only for a period of time and I missed it, or he wasn't invented yet!? (Sorry I forgot lots of the storyline and history of mechwarrior.)
My response is a bit late:
You may get that response "Oh great, it's a newbie" in some matches but you won't get it in this forum.
Welcome to MWO.
Virtually every question listed has been answered, but I'll add a personal touch to them.
For literally every aspect of MWO (except in the case of mechbays), the use of real money is a shortcut to reduce time spent acquiring things.
- "Premium time" (while useful for making private matches without the full 24 players) is mainly to give you 1.5x the normal earnings of cbills ( ) and both kinds of Experience (XP, GXP) (1.5x means 50% boost as in 1x being normal income).
- MC only consumables are basically the "fully unlocked" consumables that you can get (eventually) with cbills .
- Champion ( C ) mechs are MC -only copies of regular cbill mechs by the same designation with a (supposedly) popular set of upgrades (engine, weapon loadout, equipment) already installed. I heard something about a recent change to include a very minor cbill income increase when using them to try and increase customer interest in them (as their experience bonus isn't very useful when the experience is mainly locked on that mech and skill unlocks do cap out) but don't know the details.
- Hero Mechs ( Fancy names ) are MC -only machines with tidbits of lore, a unique paintjob, 30% cbill increase (1.3x if 1x is normal; yes it stacks with premium for a 1.8x or 80% increase)...and finally the real reason people like them is that they usually either mix attributes of two mechs together (Pretty Baby is the Awesome 8V and Awesome 9M slapped together into one body. Illya Muromets is Cataphract 4X and 1X duct-taped together.) or it can use something that the chassis itself can't (like a ballistic on a chassis known for only energy/missiles).
- Pre-orders or fancy bundles; using straight cash is handy for getting mechs before they release with bonuses (which helps fund their creation). Said mechs will eventually be available for cbills within 1 to X months of their release (to those who pre-ordered).
There has been (and think still is) a 2x bonus experience for the first win you have (for every mech you own, since I own almost 180....yeah, heh) on a daily allotment (resets at 3 or 4 AM Eastern.
The hardcore mode known as "Community Warfare" (faction tab in game) allows for the deployment of 4 mechs, where for each mech that dies you can inhabit the next one of your choice (auto chooses if not chosen within a 30 second window).
Normal match length is limited to 15 minutes. CW lasts up to 30 minutes max for the last time I played...this may or may not still be the case.
Daishi, better known in MWO by the Clan-proper name "Dire Wolf", is available in MWO in its Prime configuration for 17,785,963
, which sure as heck beats the Battletech price of 29,350,000
.
Edited by Koniving, 29 November 2015 - 09:23 AM.