I noticed a case when after modifying the Camo of my MAD-5R and afterwards changing/adding cockpit items and then saving the thumbnail Mech portrait would not update.
Workaround: change the camo again (and only the camo), save - image does update.
3 replies to this topic
#1
Posted 01 December 2015 - 12:14 PM
#2
Posted 01 December 2015 - 02:59 PM
I usually remove 1 armor, save, +1 armor, save but camo is prolly faster wince it's a single step.
Why Skills badges have been moved down? They are now hard to see...
Imagine if I had an orange camo on this Centurion.

Also, what is the purpose of the fliping Mech tile?
Only to show either +30% XP or +30% C-Bills?
It's pointless, I don't like have an empty grey tile.
Why Skills badges have been moved down? They are now hard to see...
Imagine if I had an orange camo on this Centurion.

Also, what is the purpose of the fliping Mech tile?
Only to show either +30% XP or +30% C-Bills?
It's pointless, I don't like have an empty grey tile.
#3
Posted 01 December 2015 - 06:21 PM
Rhialto, on 01 December 2015 - 02:59 PM, said:
Also, what is the purpose of the fliping Mech tile?
Only to show either +30% XP or +30% C-Bills?
It's pointless, I don't like have an empty grey tile.
Only to show either +30% XP or +30% C-Bills?
It's pointless, I don't like have an empty grey tile.
Yeah I noticed the flip too. Not only is the transition slow, but the information isn't worth switching to another screen for. Replace the flip with an instance hover over
#4
Posted 03 December 2015 - 07:57 PM
Sorry, the portrait flip is not good in my opinion - a step in the wrong direction. It looks non-tech like a cheesy browser-based game. The Mechlab should support the feeling that we are using a console in the MW universe, not playing cards. The information should just appear (such as semi transparent) over the mech when you hover over the pick for longer than .25 seconds.
Edited by LakeDaemon, 04 December 2015 - 01:50 PM.
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