DeadEye COTP, on 02 December 2015 - 05:46 AM, said:
Are you honestly being serious right now , you believe the words that are coming out of your mouth or are you so far up PGI's ass you forget what reality actually is?
This is what PGI has done, not what the rest of the world does. 99% of games you can have all the 'playable' content with roughly the same amount you'd spend over that period on a AAA product. This is how F2P games were meant to work, it wasn't supposed to cost you an exponential amount. In fact, many F2P games allow you to use all content and only restrict cosmetic items. (Take a game like Smite, an incredibly popular MOBA, costs roughly 30USD for ALL playable characters)
As long as people like you and the others here still exist, shady business practices will plague the gaming market. I look around at all the people wearing the money they spent like a badge of honor, and my faith in humanity dwindles even further.
It's not a social status symbol, in fact, all it symbolizes is your inability to perform basic reasoning.
600USD = The cost to play games of the past at 60USD retail, 15$ a month for 3 years.
800USD= The cost of ONLY a majority, not all, of the champion/hero mechs buying MC at the cheapest price.
You're welcome, I'll be here all week doing basic math and bringing people back to the real world.
LOL. You need to enter the 21st century of free to play games. I think you are living in the past with your ideas about what pricing model should be used for "free 2 play" games.
- Star Citizen ... spend thousands of dollars on a ship and the game doesn't even exist yet! (and a lot of people have done so)
- Shroud of the Avatar ... I think a Duke's keep runs something like $5000.00
- World of Tanks ... some of those tanks are over $70.00 each ... that makes them more expensive that the most expensive mech in MWO
... the list goes on ...
Each game out there adapts the free to play model to that specific game. In most role playing games you pay to access playable content or exclusive items. MWO primarily sells mechs, cosmetic items, and premium time. Like it or not, their pricing model is not out of line with many other free to play offerings on the market (even their golden mechs if folks feel so inclined to buy them).
In addition, the only items in MWO that you have to pay for are hero mechs with a 30% income boost, usually a unique hard point layout, and generally no other in game advantage. This means that they are not essential, required or otherwise represent unique content that is paramount to enjoyment of the game. Access to game modes, maps and ALL game play is not limited by costs except for private match formation and in that case the requirements are really modest.
Finally, personally, I haven't spent that much on the game ... I limit it to about the cost of an AAA title/yr ($60 to $80). However, you need to remember that YOUR real world is not the same as anyone else's. YOU might not be able to afford to spend thousands on a game (I can't and wouldn't for example), YOU might feel it costs too much ... but there are others out there who disagree, who can and do spend whatever they like on gaming. That is their decision ... so your "basic math" might work fine for you ... but may be absolutely meaningless to someone else.