Edited by DjPush, 05 December 2015 - 08:28 PM.


I Wish Some One Would Have Told Me Sooner..
#1
Posted 05 December 2015 - 08:26 PM
#2
Posted 05 December 2015 - 08:37 PM
#3
Posted 05 December 2015 - 08:43 PM
DjPush, on 05 December 2015 - 08:26 PM, said:
Especially after the latest patch. Early on, CW was a very lopsided experience.
#4
Posted 05 December 2015 - 08:45 PM
#5
Posted 05 December 2015 - 09:31 PM
I would say the biggest issue right now would be make combat more dynamic and mobile. I think it's more of a map issue where they need to open the terrain up more and have fewer choke points and mountains.
I also think attacker spawn points need to be brought in closer on several maps. This would give attackers more time to push the defenders, which I think is necessary.
I think there needs to be less emphasis on lanes or at least create more paths so it's more fluid. They do this on some of the maps and they are pretty fun.
#6
Posted 05 December 2015 - 10:01 PM
DjPush, on 05 December 2015 - 08:26 PM, said:
Never to late!
It's the main reason I joined MS, one year ago.
#7
Posted 05 December 2015 - 10:03 PM
They need to open the maps up more and add a preobjective or bonus objective
Especially for counter attack there needs to be a reason to make the defender leave their base
Edited by Khobai, 05 December 2015 - 10:04 PM.
#8
Posted 05 December 2015 - 10:09 PM
Hit the Deck, on 05 December 2015 - 08:45 PM, said:
This right here. All the pug vs. pug games I have played have been enjoyable. It's the same old crap when it's pug vs. premade 6+ group.
#10
Posted 05 December 2015 - 10:28 PM
#11
Posted 06 December 2015 - 08:06 AM
#12
Posted 06 December 2015 - 08:10 AM
#13
Posted 06 December 2015 - 08:10 AM
Khobai, on 05 December 2015 - 10:03 PM, said:
They need to open the maps up more and add a preobjective or bonus objective
Especially for counter attack there needs to be a reason to make the defender leave their base
Agreed. The closed mindset of building maps with lanes, akin to LoL, needs to go.
#14
Posted 06 December 2015 - 08:17 AM
Hit the Deck, on 05 December 2015 - 08:45 PM, said:
Exactly.
The entire "BASE" game, should be CW, pug matches as we have them now, should be the distraction, not the other way around.
The game's arse backwards currently. And that sucks. There was another game that worked similar to MWO, that was released not long after the 360's release, it was called "Chromehounds" it was also a mech based game with a 24/7 365 continuious war raging over a map.
In Chromehounds, the base game, was the war mode. You captured terrority for your faction [which you always played as part of a mercernary company.] which gave your unit and yourself additional money, you could RnD new parts, there was even a special event if someone's capital fell, and then they retook that capitol, and a specific amount of terrority back, a special event would trigger with a "Super weapon" attack [the super weapon was AI controlled.]
Sadly, the servers for this were shut down as of 2009ish.
MWO has the ability to be as interesting as chromehounds... but it HAS to prioritize the war as it's main gamemode, not the side mode. Force players into factions and into the war, set up pug matching for it [if someone drops solo, put them with other solo players. seriously just run it like we currently run pug play and group play outside of CW.] and you literally fix the issues with CW.
#15
Posted 06 December 2015 - 08:49 AM
DjPush, on 05 December 2015 - 08:26 PM, said:
Exactly this, i hadn't played CW at all until this event, and right now i'd prefer to play CW over solo or group queue.
Needs some work, but it does have the potential to be something special.
#16
Posted 06 December 2015 - 08:51 AM
Sadist Cain, on 06 December 2015 - 08:10 AM, said:
well its problematic if you remove lanes, becasue maps will always have "lanes" and then the attacker sticks together while the defender will have to split which makes just the deathball the winning tactic. And wihtout spots to hide the long range mechs would just dominate everything.
Would prefer if we didn't had a attacker defender mode at all. insetad there should be one palnet eahc faction border being a battlefield where both sides have to secure objectives to dominate the planet. this would be a base to get rid off the attacker defender situation.
#17
Posted 06 December 2015 - 09:36 AM
Lily from animove, on 06 December 2015 - 08:51 AM, said:
well its problematic if you remove lanes, becasue maps will always have "lanes" and then the attacker sticks together while the defender will have to split which makes just the deathball the winning tactic. And wihtout spots to hide the long range mechs would just dominate everything.
Would prefer if we didn't had a attacker defender mode at all. insetad there should be one palnet eahc faction border being a battlefield where both sides have to secure objectives to dominate the planet. this would be a base to get rid off the attacker defender situation.
This. Attacking\defending lanes leads to stale deathball gameplay. Give us an open map with lots of objectives.
This would make resource management a huge factor. How many mechs\what mechs to push what objectives?
It would also give lights a more prominent role.
I hate the MOBA mode we have now.
It's basically -who can deathball better?-
#18
Posted 06 December 2015 - 09:52 AM
#19
Posted 06 December 2015 - 10:19 AM
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