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Capture Accelerator?


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#1 Darian DelFord

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Posted 02 December 2015 - 01:53 PM

Does this work for Conquest and assault?

I am getting mixed remarks from folks in game some say yes some say no, others say only on assault

been a looooooong time since I used it, but if I am being forced to play the other two modes I will probably keep it on if its works.

#2 Deathlike

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Posted 02 December 2015 - 02:02 PM

Do a recording.

I get the feeling it doesn't work anymore, but considering how worthless it is nowadays.. I don't care.

#3 Darian DelFord

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Posted 02 December 2015 - 02:05 PM

View PostDeathlike, on 02 December 2015 - 02:02 PM, said:

Do a recording.

I get the feeling it doesn't work anymore, but considering how worthless it is nowadays.. I don't care.



Well I have a new strategy when it comes to non skirmish games. I cap in my oxide and if you come a knocking I go a rockin! Posted Image

#4 MechWarrior3671771

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Posted 02 December 2015 - 02:11 PM

It works for Assault but not for Conquest. I tested it a few months ago on Conquest:

Time to cap with module = 60 secs
(start of cap, full red -> first yellow tic, yellow -> blue tic, blue tic -> full blue)
12:08, 11:48, 11:28, 11:08
12:50, 12:30, 12:10, 11:50
9:04, 8:44, 8:24, 8:04

Time to cap without module = 60 secs
(start of cap, full red -> first yellow tic, yellow -> blue tic, blue tic -> full blue)
11:50, 11:30, 11:10, 10:50
7:53, 7:32, 7:12, 6:53
12:56, 12:36, 12:16, 11:56

http://mwomercs.com/...t-for-conquest/


I sent PGI Staff a msg on Nov 8th asking if this was WAI (ie resource points are not bases) and have not gotten a response. In fact, my inbox window says my message hasn't even been read.

Edited by Fen Tetsudo, 02 December 2015 - 02:39 PM.






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