One of the things I learnt while playing Btech at the competitive level is that people are hard coded to think in terms of 3 lances = a company. Hence tactics revolve around 1 of 2 situations.
1. Entire Company together.
2. 3 lances of 4 mechs supporting or isolating themselves.
What I developed as a core tenant to strategy was an idea of "pods", but really call them what you will.
What it is is a 3 mech group, in 4 locations, rather than 4 mechs in 3 locations.
How does this help/hinder?
Well, it deepens your strategic solutions. You're no longer bound to a core push or a triangle coverage. You are not locked to a fire line, or a left right center push. In essence, what 4 mechs can do, 3 mechs can do long enough too, for your more flexible line to counter.
I can already feel the venom building in some players who think that the aggressive 12 man murder ball is the only option in THIS game. But lets be honest. It works on the principle that your opponent is disorganised. It's a farming strategy, not a battle strategy.
Anyway, simply food for thought. Someone mentioned strategy in another post, and it got me thinking "MAYBE there are players here who see how deep this game CAN go." I'd very much enjoy a strategic challenge, or players who want to engage strategy to play with. I've found it rather sparse since arriving here.
Oh and lets get our language in synch, it's my understanding that tactics are what you do in the moment, and strategy is what you do in the over all. So shield arming before counter firing can be considered a strong tactic, but it's not a strategy. Similarly, a static fire line is not a tactic, but is a strategy. If we can use those definitions for the purpose of this thread, it will go way easier with less communication error.
Edited by Envisage, 01 December 2015 - 05:34 PM.